The IIFE had `let _renderer` on line 13 and `let _renderer = null` on
line 30, which throws SyntaxError and kills the entire Viz3D module,
cascading into panel layout failures on the home page.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Fix Viz3D exports to include flow visualization functions
- Export setFlowLayerVisible, setDwellLayerVisible, setCorridorLayerVisible
- Export setFlowTimeFilter, setFlowData, setDwellData, setCorridorData
- Remove duplicate setDwellLayerVisible function definition
This completes the crowd flow visualization feature that was
already implemented in the backend (flow.go) and frontend
(crowdflow.js, viz3d.js) but had missing exports in the Viz3D module.
Implements the complete zone and portal system for room transition
detection and occupancy tracking:
- Zone definitions using AABB volumes stored in SQLite
- Portal definitions as doorway planes with plane points and dimensions
- Portal editor in 3D dashboard using TransformControls
- Zone editor in 3D dashboard for interactive zone placement
- Crossing detection algorithm running at 10Hz in TrackManager
- Two-phase crossing detection (tentative + committed) with velocity threshold
- Occupancy counter with reconciliation pass for persisted values
- WebSocket broadcasts for zone_occupancy and zone_transition events
- REST API endpoints for zones and portals CRUD operations
- Comprehensive tests for crossing detection, occupancy, and reconciliation
Dashboard changes:
- Add portal.js for 3D portal editor with TransformControls
- Add zone-editor.js for 3D zone editor with TransformControls
- Update index.html with portal/zone editor panels
- Update app.js with zone_change, portal_change, zone_occupancy, zone_transition handlers
- Update viz3d.js with zone/portal mesh rendering
Backend changes:
- Wire zone manager in main.go
- Add WebSocket broadcasters in dashboard hub
- Add comprehensive tests in zones/manager_test.go
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add Position column showing (x, y, z) coordinates for each node
- Make position clickable to fly camera to node in 3D view
- Add bulk actions: Restart Selected, Update All, Re-baseline All, Export, Import
- Expose Viz3D.flyToNode() function for camera navigation
- Include node position, firmware version, uptime, and last seen in API response
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add userData.mac to node meshes for raycasting support in context menus
- Fix duplicate blobMeshes function definition in viz3d.js
- Fix typo: FeeddownPanel -> FeedbackPanel in quick-actions.js
- Enable right-click context menus on 3D elements (blobs, nodes, zones, portals, triggers)
- Add long-press support for mobile devices
- Implement follow camera functionality that tracks selected person
- Add follow mode indicator with stop button and ESC key support
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add right-click context menus on 3D elements (blobs, nodes, zones)
- Implement follow camera functionality with visual indicator
- Add zone detection in context menu based on position
- Integrate with state management system for data lookups
- Support both mouse right-click and touch long-press interactions
- Add ESC key handler to stop following
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Implements comprehensive pre-deployment simulator for WiFi CSI-based
positioning that allows users to predict detection quality before
purchasing hardware.
Components:
- Virtual space definition with rooms, walls, and material properties
- Virtual nodes with configurable roles (TX/RX/TX_RX/PASSIVE/IDLE)
- Synthetic walkers (random walk, path-following, node-to-node)
- GDOP overlay for coverage quality visualization
- Signal propagation model with path loss and wall attenuation
- Fresnel zone accumulation for blob detection
- REST API endpoints for simulator control
- Dashboard integration with space/node/walker management
- Coverage optimization recommendations
The simulator produces realistic synthetic CSI data matching
real-world conditions by using the same propagation models and
localization algorithms as the live system.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add GET /api/simulator/gdop/heatmap endpoint in both simulator handlers
- Fix viz3d.js to call correct endpoint (GET instead of POST)
- Update response format handling to parse gdop_map and grid_dimensions
- Generate colors from GDOP values using quality thresholds
- Position overlay correctly in 3D scene
The GDOP overlay now visualizes accuracy metrics across the virtual space
with color-coded quality indicators (green=excellent, yellow=good, orange=fair, red=poor).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Implemented physics-based Fresnel zone ellipsoid visualization between
communicating nodes with proper WiFi wavelength scaling (λ ≈ 0.123m for
2.437 GHz). Features wireframe ellipsoids for first 3 Fresnel zones
with link-health-based coloring and toggle control.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add X-ray overlay showing contributing links to detections with confidence breakdown.
- Users can click "Why?" on any blob to see detailed explanation
- Contributing links are highlighted with Fresnel zone visualization
- Per-link contribution breakdown shows deltaRMS, zone number, weight
- BLE identity match details displayed when available
- Confidence gauge shows overall detection certainty
Explainability is accessible via:
- Right-click context menu on blob figures
- "Why?" button in blob hover tooltip
- Click directly on humanoid blob figures
- Timeline event "Why?" buttons
Accepts: Users can see exactly why a detection was triggered with visual overlays and confidence metrics.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Floor plan upload panel with image selection and preview
- Two-point calibration UI with pixel distance measurement
- Real-world distance input for scale computation
- Pixel-to-meter scale factor calculation and storage
- Fixed floor plan image serving at /floorplan/image.png
- Integration with Viz3D ground plane texture
- CSS styling for floor plan setup panel
- Image persists across server restart via SQLite
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add 'Identify (blink LED)' option to the right-click context menu
in the 3D view that POSTs to /api/nodes/{mac}/identify.
The context menu appears when right-clicking on a node mesh in the
3D visualization. Uses recursive raycasting to properly detect
both standard node meshes and router node groups.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Implements exponential backoff (1s→10s cap) with ±500ms jitter,
blob position extrapolation during disconnects (capped at 2s),
three visual states (silent <5s, dimming 5-30s, modal >30s),
and automatic scene restoration on reconnect.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Automatically detect the home router as a passive radar TX source,
eliminating need for a dedicated active TX node.
Firmware changes:
- During hello message, include ap_bssid and ap_channel from esp_wifi_sta_get_ap_info()
Mothership changes:
- On hello: extract ap_bssid; if >=80% of nodes report same BSSID create virtual node entry with virtual=1
- OUI lookup: embedded IEEE OUI registry as Go map compiled via go:embed; display router brand
- Detect AP BSSID change (router reboot/replacement) and emit system alert
- SQLite nodes table: add virtual BOOL, node_type TEXT, ap_bssid TEXT, ap_channel INT columns
Dashboard changes:
- Show "I detected your router (ASUS). Place it on the floor plan..." notification
- Render virtual AP nodes with distinct router icon in 3D view
- Drag-to-place virtual node (distinct router icon) in 3D editor
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add explainability.js module with sidebar panel, X-ray overlay, Fresnel zone rendering
- Add explainability handler with /api/explain/{blobID} endpoint
- Fix viz3d.js CONFIG reference by adding FRESNEL_CONFIG constant
- Integrate explainability into fusion engine and ingestion server
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add GetFeedbackInTimeRange() to query feedback by timestamp for accuracy computation
- Add GetUniqueScopeIDs() to extract unique link/zone/person IDs from feedback
- Update accuracy.go to use the new store methods for proper scope filtering
- Add zone breakdown visualization in accuracy panel with clickable zone items
- Add blob hover tooltips with thumbs up/down feedback buttons in 3D view
- Wire up feedback processor and accuracy computer in main startup
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add comprehensive tests for HealthStore (healthpersist_test.go)
- Add link health panel CSS styles and sparkline visualization
- Add ghost node rendering for repositioning advice in viz3d.js
- Wire up all diagnostic API routes in main.go
- Minor test cleanup in linkweather_test.go
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds TransformControls for dragging nodes in the 3D scene, a room dimension
editor (width/depth/height), a GDOP (Geometric Dilution of Precision) coverage
overlay on the ground plane that updates in real-time during node drag, virtual
node support for planning optimal placement before hardware purchase, and REST
API integration to persist positions and room config to the mothership.
Backend adds PUT /api/nodes/{mac}/position, POST /api/nodes/virtual,
DELETE /api/nodes/{mac}, PUT /api/room endpoints. Also wires OTA status
handler and improves firmware manifest to use actual latest binary filename.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Implements plan item 17 — full Three.js Phase 3 visualization layer:
- Room bounds: floor, ceiling, semi-transparent walls and wireframe edges
built from registry_state room config (width/depth/height/origin)
- Floor plan texture: upload any image via status-bar button; mapped to
ground plane via THREE.TextureLoader
- Humanoid figures: SkinnedMesh + AnimationMixer with 13-bone skeleton;
four AnimationClip postures (standing, walking, seated, lying); smooth
0.35 s crossfade transitions; walking speed scales animation timeScale;
figures orient in direction of travel
- Vertical pillar anchors: line from floor to ceiling at each blob position
- Footprint trails: floor-level Line geometry following blob.trail history
- Node meshes: OctahedronGeometry at registry node 3-D positions; link
lines redrawn whenever link_active/inactive events arrive
- View presets: 3D perspective, top-down orthographic, first-person follow
(lerps camera to track first active blob)
- WebSocket: handles registry_state, loc_update, link_inactive message types
newly routed through handleJSONMessage; existing CSI/motion pipeline intact
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>