feat: implement spatial quick actions with follow camera
- Add userData.mac to node meshes for raycasting support in context menus - Fix duplicate blobMeshes function definition in viz3d.js - Fix typo: FeeddownPanel -> FeedbackPanel in quick-actions.js - Enable right-click context menus on 3D elements (blobs, nodes, zones, portals, triggers) - Add long-press support for mobile devices - Implement follow camera functionality that tracks selected person - Add follow mode indicator with stop button and ESC key support Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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7 changed files with 6 additions and 4 deletions
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@ -513,7 +513,7 @@
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function markIncorrect(blob) {
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if (window.FeedbackPanel) {
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window.FeeddownPanel.markIncorrect(blob.id);
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window.FeedbackPanel.markIncorrect(blob.id);
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} else {
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// Send feedback directly
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fetch('/api/feedback', {
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@ -272,6 +272,9 @@ const Viz3D = (function () {
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new THREE.MeshPhongMaterial({ color: col, emissive: col, emissiveIntensity: 0.35, shininess: 60 })
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);
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}
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// Store MAC in userData for spatial quick actions raycasting
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m.userData = m.userData || {};
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m.userData.mac = n.mac;
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_scene.add(m);
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_nodeMeshes.set(n.mac, m);
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}
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@ -3200,7 +3203,6 @@ const Viz3D = (function () {
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// Blobs
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applyLocUpdate: applyLocUpdate,
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getBlobs3D: function() { return _blobs3D; },
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blobMeshes: function() { return _blobs3D; }, // alias for quick-actions
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// View presets
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setViewPreset: setViewPreset,
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