ai-code-battle/starters/go/README.md
jedarden fe04cd275d fix(starter-kits): complete incomplete refactoring and fix build errors
The starter kits had uncommitted changes from a refactoring that broke
the Rust and TypeScript builds. This commit completes the refactoring
and fixes the build errors.

**Rust starter fixes:**
- Add `http::header` import to fix `header::HeaderName` reference
- Replace `hmac::compare_digest` (non-existent) with constant-time comparison

**TypeScript starter fixes:**
- Rename `GameState` -> `VisibleState` and `MoveResponse` -> `TurnResponse`
- Fix `strategy.ts` to use `bot.position.row` instead of `bot.row`
- Fix Move type to use `position: {row, col}` structure

**Go starter fixes:**
- Remove unused `strings` import

All 8 starter kits now build successfully with their respective toolchains.

Closes: bf-2rwz

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 22:40:37 -04:00

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Markdown

# AI Code Battle - Go Starter Bot
A minimal Go bot for AI Code Battle with HMAC authentication and type-safe game types.
## Quick Start
1. Copy this bot to your own repository
2. Edit `strategy.go` to implement your bot's logic
3. Build: `go build -o bot .`
4. Run: `SHARED_SECRET=test ./bot`
5. Test: `curl http://localhost:8080/health` should return "OK"
## Strategy Interface
Implement the `ComputeMoves` function in `strategy.go`:
```go
func ComputeMoves(state *engine.VisibleState) []engine.Move {
moves := make([]engine.Move, 0)
for _, bot := range state.Bots {
if bot.Owner == state.You.ID {
// TODO: Add your strategy here
moves = append(moves, engine.Move{
Position: bot.Position,
Direction: engine.DirNone, // Hold position
})
}
}
return moves
}
```
## Deployment
Build and push to container registry, then register at https://ai-code-battle.pages.dev/#/register