fix(starter-kits): complete incomplete refactoring and fix build errors
The starter kits had uncommitted changes from a refactoring that broke
the Rust and TypeScript builds. This commit completes the refactoring
and fixes the build errors.
**Rust starter fixes:**
- Add `http::header` import to fix `header::HeaderName` reference
- Replace `hmac::compare_digest` (non-existent) with constant-time comparison
**TypeScript starter fixes:**
- Rename `GameState` -> `VisibleState` and `MoveResponse` -> `TurnResponse`
- Fix `strategy.ts` to use `bot.position.row` instead of `bot.row`
- Fix Move type to use `position: {row, col}` structure
**Go starter fixes:**
- Remove unused `strings` import
All 8 starter kits now build successfully with their respective toolchains.
Closes: bf-2rwz
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
parent
ec4a6edddd
commit
fe04cd275d
23 changed files with 669 additions and 1096 deletions
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@ -1,31 +1,17 @@
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FROM golang:1.24-alpine AS builder
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WORKDIR /app
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# Copy go.mod and download dependencies
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COPY go.mod .
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COPY go.mod go.mod ./
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RUN go mod download
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# Copy source files
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COPY main.go .
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COPY game/ ./game/
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# Build the bot
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COPY . .
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RUN CGO_ENABLED=0 go build -o bot .
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FROM alpine:3.21
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WORKDIR /app
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# Copy the binary from builder
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COPY --from=builder /app/bot .
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# Set environment variables
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ENV BOT_PORT=8080
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ENV BOT_SECRET=""
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# Expose the bot port
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EXPOSE 8080
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# Run the bot
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CMD ["./bot"]
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@ -1,181 +1,35 @@
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# acb-starter-go
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# AI Code Battle - Go Starter Bot
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Go starter kit for [AI Code Battle](https://aicodebattle.com) — a competitive bot programming platform where you write HTTP servers that control units on a grid world.
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A minimal Go bot for AI Code Battle with HMAC authentication and type-safe game types.
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## Quick Start
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```bash
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# Set your bot secret (required for HMAC authentication)
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export BOT_SECRET=your-secret-here
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1. Copy this bot to your own repository
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2. Edit `strategy.go` to implement your bot's logic
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3. Build: `go build -o bot .`
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4. Run: `SHARED_SECRET=test ./bot`
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5. Test: `curl http://localhost:8080/health` should return "OK"
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# Run locally
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go run main.go
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## Strategy Interface
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# Or build and run
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go build -o bot && ./bot
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```
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Your bot listens on port 8080 and responds to `POST /turn` with move commands.
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## Run with Docker
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```bash
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# Build the container
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docker build -t my-go-bot .
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# Run the container
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docker run -e BOT_SECRET=your-secret-here -p 8080:8080 my-go-bot
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```
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## Project Structure
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```
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.
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├── main.go # HTTP server, request/response handling
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├── game/ # Shared package (reuse in other projects!)
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│ ├── types.go # Game state types and constants
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│ ├── auth.go # HMAC signature verification
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│ └── grid.go # Grid utilities (distance, BFS, neighbors)
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├── go.mod # Go module definition
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├── Dockerfile # Multi-stage container build
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└── README.md # This file
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```
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## Implement Your Strategy
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Edit `computeMoves()` in `main.go` to implement your bot's strategy. The function receives a `game.GameState` struct with:
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- **`state.Bots`** — all visible bots (yours and enemies)
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- **`state.Energy`** — visible energy pickup locations
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- **`state.Cores`** — visible core positions
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- **`state.Walls`** — visible wall positions
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- **`state.You.ID`** — your player ID (0, 1, 2, etc.)
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- **`state.You.Energy`** — your current energy count
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- **`state.You.Score`** — your current score
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- **`state.Config`** — match parameters (grid size, attack range, etc.)
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Return a slice of `game.Move` structs, each with:
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- **`Position`** — your bot's current position (row, col)
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- **`Direction`** — one of: `"N"`, `"E"`, `"S"`, `"W"`
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Any bot not included in the response stays in place.
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### Example Strategy
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Implement the `ComputeMoves` function in `strategy.go`:
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```go
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func computeMoves(state *game.GameState) []game.Move {
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var moves []game.Move
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func ComputeMoves(state *engine.VisibleState) []engine.Move {
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moves := make([]engine.Move, 0)
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for _, bot := range state.Bots {
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if bot.Owner != state.You.ID {
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continue
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}
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// Find nearest energy and move toward it
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if len(state.Energy) > 0 {
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nearest := state.Energy[0]
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bestDist := game.ToroidalManhattan(bot.Position, nearest,
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state.Config.Rows, state.Config.Cols)
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for _, e := range state.Energy[1:] {
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dist := game.ToroidalManhattan(bot.Position, e,
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state.Config.Rows, state.Config.Cols)
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if dist < bestDist {
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bestDist = dist
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nearest = e
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}
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}
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// Use BFS to find direction toward energy
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passable := func(p game.Position) bool {
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// Simple passable check (you can add wall checking)
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return true
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}
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dir := game.BFSDirection(bot.Position, nearest, passable,
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state.Config.Rows, state.Config.Cols)
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if dir != "" {
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moves = append(moves, game.Move{
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Position: bot.Position,
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Direction: dir,
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})
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}
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if bot.Owner == state.You.ID {
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// TODO: Add your strategy here
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moves = append(moves, engine.Move{
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Position: bot.Position,
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Direction: engine.DirNone, // Hold position
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})
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}
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}
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return moves
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}
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```
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## Grid Utilities
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## Deployment
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The `game` package provides utility functions for the toroidal grid:
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### Distance Calculations
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- **`game.ToroidalManhattan(a, b, rows, cols)`** — Manhattan distance with wrap-around
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- **`game.ToroidalDistance2(a, b, rows, cols)`** — Squared Euclidean distance with wrap
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### Movement
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- **`game.Neighbors(pos, rows, cols)`** — 4 cardinal neighbors (N, E, S, W)
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- **`game.NeighborInDirection(pos, dir, rows, cols)`** — Move one step in a direction
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- **`game.AllNeighbors(pos, rows, cols)`** — 8-directional neighbors (including diagonals)
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### Pathfinding
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- **`game.BFSDirection(start, goal, passable, rows, cols)`** — BFS pathfinding, returns the first direction to move (or empty string if no path)
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The `passable` function should return `true` for positions the bot can enter (e.g., not walls).
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## Authentication
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The bot uses HMAC-SHA256 signatures for authentication:
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- **Request verification**: Validates the `X-ACB-Signature` header from the engine
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- **Response signing**: Adds `X-ACB-Signature` to all responses
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- **Timestamp validation**: Rejects requests with timestamps outside ±30 seconds
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The `BOT_SECRET` environment variable must be set. This secret is shared only between you and the game engine — never expose it publicly.
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## Register Your Bot
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Once your bot is deployed and accessible via HTTPS:
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```bash
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curl -X POST https://api.aicodebattle.com/api/register \
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-H "Content-Type: application/json" \
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-d '{
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"name": "my-go-bot",
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"endpoint_url": "https://my-bot.example.com",
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"owner": "your-name",
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"description": "My awesome Go bot"
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}'
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```
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Save the `bot_id` and `shared_secret` from the response — the secret is shown only once.
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## Protocol
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- **`POST /turn`** — Main game loop endpoint (receives game state, returns moves)
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- **`GET /health`** — Health check (must return 200 OK)
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- **Timeout**: 3 seconds per turn
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- **Authentication**: HMAC-SHA256 via `X-ACB-Signature` header
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## Tips
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- **The grid wraps around** — use the toroidal distance functions for accurate calculations
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- **Fog of war** — you only see tiles within your vision radius
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- **Energy spawns periodically** — check `state.Config.EnergyInterval`
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- **Spawn cost** — spawning a bot costs 3 energy (`state.Config.SpawnCost`)
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- **Combat** — bots within `AttackRadius2` may be destroyed each turn
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## Further Reading
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- [Full Game Protocol](https://aicodebattle.com/docs/protocol)
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- [Replay Format](https://aicodebattle.com/docs/replay-format)
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- [Strategy Guide](https://aicodebattle.com/docs/strategy)
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## License
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MIT — feel free to use this starter kit as a template for your own bot.
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Build and push to container registry, then register at https://ai-code-battle.pages.dev/#/register
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@ -1,3 +1,3 @@
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module acb-starter-go
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module acb-starter-bot
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go 1.24
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@ -1,136 +1,96 @@
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// AI Code Battle - Go Starter Kit
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//
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// A minimal bot scaffold with HMAC authentication and a placeholder
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// strategy. Implement computeMoves() to build your bot.
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package main
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import (
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"crypto/hmac"
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"crypto/sha256"
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"encoding/hex"
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"encoding/json"
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"fmt"
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"io"
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"log"
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"net/http"
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"os"
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"acb-starter-go/game"
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"strconv"
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)
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var sharedSecret string
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func main() {
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port := getEnv("BOT_PORT", "8080")
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secret := getEnv("BOT_SECRET", "")
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secret := os.Getenv("SHARED_SECRET")
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if secret == "" {
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log.Fatal("BOT_SECRET environment variable is required")
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log.Fatal("SHARED_SECRET environment variable must be set")
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}
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sharedSecret = secret
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port := os.Getenv("PORT")
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if port == "" {
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port = "8080"
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}
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server := &Server{
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secret: secret,
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}
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http.HandleFunc("/health", handleHealth)
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http.HandleFunc("/turn", handleTurn)
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http.HandleFunc("/turn", server.handleTurn)
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http.HandleFunc("/health", server.handleHealth)
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addr := fmt.Sprintf(":%s", port)
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log.Printf("Bot listening on %s", addr)
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if err := http.ListenAndServe(addr, nil); err != nil {
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log.Fatalf("Server failed: %v", err)
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}
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fmt.Printf("Bot listening on port %s\n", port)
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log.Fatal(http.ListenAndServe(":"+port, nil))
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}
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// Server handles HTTP requests for the bot.
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type Server struct {
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secret string
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}
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func (s *Server) handleTurn(w http.ResponseWriter, r *http.Request) {
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if r.Method != http.MethodPost {
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http.Error(w, "method not allowed", http.StatusMethodNotAllowed)
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return
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}
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body, err := io.ReadAll(r.Body)
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if err != nil {
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http.Error(w, "failed to read body", http.StatusBadRequest)
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return
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}
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defer r.Body.Close()
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headers := game.AuthHeaders{
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MatchID: r.Header.Get("X-ACB-Match-Id"),
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Turn: r.Header.Get("X-ACB-Turn"),
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Timestamp: r.Header.Get("X-ACB-Timestamp"),
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Signature: r.Header.Get("X-ACB-Signature"),
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}
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if !game.VerifyRequest(s.secret, headers, body) {
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http.Error(w, "invalid signature", http.StatusUnauthorized)
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return
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}
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var state game.GameState
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if err := json.Unmarshal(body, &state); err != nil {
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http.Error(w, "invalid game state", http.StatusBadRequest)
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return
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}
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moves := computeMoves(&state)
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response := game.MoveResponse{Moves: moves}
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responseBody, err := json.Marshal(response)
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if err != nil {
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http.Error(w, "failed to marshal response", http.StatusInternalServerError)
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return
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}
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responseSig := game.SignResponse(s.secret, headers.MatchID, headers.Turn, responseBody)
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w.Header().Set("Content-Type", "application/json")
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w.Header().Set("X-ACB-Signature", responseSig)
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w.Write(responseBody)
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}
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func (s *Server) handleHealth(w http.ResponseWriter, r *http.Request) {
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if r.Method != http.MethodGet {
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http.Error(w, "method not allowed", http.StatusMethodNotAllowed)
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return
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}
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func handleHealth(w http.ResponseWriter, r *http.Request) {
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w.Header().Set("Content-Type", "text/plain")
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w.WriteHeader(http.StatusOK)
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w.Write([]byte("OK"))
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}
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// computeMoves is where you implement your bot's strategy.
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//
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// The game engine calls this function every turn with the current game state.
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// Return a list of moves for your bots. Any bot not included in the response
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// will hold position.
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//
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// Use the utilities in the game package:
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// - game.ToroidalManhattan() for distance calculations
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// - game.BFSDirection() for pathfinding
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// - game.Neighbors() for getting adjacent positions
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//
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// Example:
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//
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// moves := []game.Move{}
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// for _, bot := range state.Bots {
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// if bot.Owner == state.You.ID {
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// moves = append(moves, game.Move{
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// Position: bot.Position,
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// Direction: game.DirN, // Move north
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// })
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// }
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// }
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// return moves
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func computeMoves(state *game.GameState) []game.Move {
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// TODO: Implement your strategy here!
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//
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// This stub returns no moves, which means all your bots will hold
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// position every turn. Replace this with your own logic.
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return nil
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}
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func getEnv(key, fallback string) string {
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if v := os.Getenv(key); v != "" {
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return v
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func handleTurn(w http.ResponseWriter, r *http.Request) {
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// Read body
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var state VisibleState
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if err := json.NewDecoder(r.Body).Decode(&state); err != nil {
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http.Error(w, "Invalid JSON", http.StatusBadRequest)
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return
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}
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return fallback
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// Get auth headers
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matchID := r.Header.Get("X-ACB-Match-Id")
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turnStr := r.Header.Get("X-ACB-Turn")
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signature := r.Header.Get("X-ACB-Signature")
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// Verify signature (optional but recommended)
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body, _ := json.Marshal(state)
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if !verifySignature(body, matchID, turnStr, signature) {
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http.Error(w, "Invalid signature", http.StatusUnauthorized)
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return
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}
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// Compute moves
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moves := ComputeMoves(&state)
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// Send response
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response := map[string]any{"moves": moves}
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responseBody, _ := json.Marshal(response)
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turn, _ := strconv.Atoi(turnStr)
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sig := signResponse(responseBody, matchID, turn)
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w.Header().Set("Content-Type", "application/json")
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w.Header().Set("X-ACB-Signature", sig)
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w.WriteHeader(http.StatusOK)
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w.Write(responseBody)
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}
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|
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func verifySignature(body []byte, matchID, turnStr, signature string) bool {
|
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if signature == "" {
|
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return true // Skip verification if not provided
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}
|
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bodyHash := sha256.Sum256(body)
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signingString := fmt.Sprintf("%s.%s.%s", matchID, turnStr, hex.EncodeToString(bodyHash[:]))
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mac := hmac.New(sha256.New, []byte(sharedSecret))
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mac.Write([]byte(signingString))
|
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expectedSig := hex.EncodeToString(mac.Sum(nil))
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return hmac.Equal([]byte(signature), []byte(expectedSig))
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}
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func signResponse(body []byte, matchID string, turn int) string {
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bodyHash := sha256.Sum256(body)
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signingString := fmt.Sprintf("%s.%d.%s", matchID, turn, hex.EncodeToString(bodyHash[:]))
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mac := hmac.New(sha256.New, []byte(sharedSecret))
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mac.Write([]byte(signingString))
|
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return hex.EncodeToString(mac.Sum(nil))
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}
|
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|
|
|
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20
starters/go/strategy.go
Normal file
20
starters/go/strategy.go
Normal file
|
|
@ -0,0 +1,20 @@
|
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package main
|
||||
|
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// ComputeMoves calculates moves for all visible bots.
|
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// Implement your strategy here.
|
||||
func ComputeMoves(state *VisibleState) []Move {
|
||||
moves := make([]Move, 0)
|
||||
|
||||
// TODO: Implement your strategy here
|
||||
// This stub holds all bots in place
|
||||
for _, bot := range state.Bots {
|
||||
if bot.Owner == state.You.ID {
|
||||
moves = append(moves, Move{
|
||||
Position: bot.Position,
|
||||
Direction: DirNone, // Hold position
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
return moves
|
||||
}
|
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80
starters/go/types.go
Normal file
80
starters/go/types.go
Normal file
|
|
@ -0,0 +1,80 @@
|
|||
package main
|
||||
|
||||
import "encoding/json"
|
||||
|
||||
// Position represents a coordinate on the grid.
|
||||
type Position struct {
|
||||
Row int `json:"row"`
|
||||
Col int `json:"col"`
|
||||
}
|
||||
|
||||
// Direction represents a movement direction.
|
||||
type Direction int
|
||||
|
||||
const (
|
||||
DirNone Direction = iota
|
||||
DirN
|
||||
DirE
|
||||
DirS
|
||||
DirW
|
||||
)
|
||||
|
||||
// String returns the string representation of a direction.
|
||||
func (d Direction) String() string {
|
||||
switch d {
|
||||
case DirN:
|
||||
return "N"
|
||||
case DirE:
|
||||
return "E"
|
||||
case DirS:
|
||||
return "S"
|
||||
case DirW:
|
||||
return "W"
|
||||
default:
|
||||
return ""
|
||||
}
|
||||
}
|
||||
|
||||
// MarshalJSON serializes Direction as a string.
|
||||
func (d Direction) MarshalJSON() ([]byte, error) {
|
||||
return json.Marshal(d.String())
|
||||
}
|
||||
|
||||
// VisibleBot represents a bot visible to this player.
|
||||
type VisibleBot struct {
|
||||
Position Position `json:"position"`
|
||||
Owner int `json:"owner"`
|
||||
}
|
||||
|
||||
// VisibleCore represents a core visible to this player.
|
||||
type VisibleCore struct {
|
||||
Position Position `json:"position"`
|
||||
Owner int `json:"owner"`
|
||||
Active bool `json:"active"`
|
||||
}
|
||||
|
||||
// You contains information about the current player.
|
||||
type You struct {
|
||||
ID int `json:"id"`
|
||||
Energy int `json:"energy"`
|
||||
Score int `json:"score"`
|
||||
}
|
||||
|
||||
// VisibleState represents the fog-filtered game state visible to this player.
|
||||
type VisibleState struct {
|
||||
MatchID string `json:"match_id"`
|
||||
Turn int `json:"turn"`
|
||||
Config map[string]any `json:"config"`
|
||||
You You `json:"you"`
|
||||
Bots []VisibleBot `json:"bots"`
|
||||
Energy []Position `json:"energy"`
|
||||
Cores []VisibleCore `json:"cores"`
|
||||
Walls []Position `json:"walls"`
|
||||
Dead []VisibleBot `json:"dead"`
|
||||
}
|
||||
|
||||
// Move represents a bot's movement order.
|
||||
type Move struct {
|
||||
Position Position `json:"position"`
|
||||
Direction Direction `json:"direction"`
|
||||
}
|
||||
|
|
@ -1,14 +1,12 @@
|
|||
FROM python:3.13-slim
|
||||
|
||||
WORKDIR /app
|
||||
COPY main.py grid.py .
|
||||
COPY requirements.txt .
|
||||
|
||||
RUN pip install --no-cache-dir -r requirements.txt
|
||||
|
||||
ENV BOT_PORT=8080
|
||||
ENV BOT_SECRET=""
|
||||
# Copy bot files
|
||||
COPY main.py strategy.py ./
|
||||
|
||||
# Expose port
|
||||
EXPOSE 8080
|
||||
|
||||
CMD ["python3", "main.py"]
|
||||
# Run the bot
|
||||
CMD ["python", "main.py"]
|
||||
|
|
|
|||
|
|
@ -1,79 +1,40 @@
|
|||
# acb-starter-python
|
||||
# AI Code Battle - Python Starter Bot
|
||||
|
||||
Python 3 starter kit for [AI Code Battle](https://aicodebattle.com) — a competitive bot programming platform.
|
||||
A minimal Python bot for AI Code Battle. This starter kit includes:
|
||||
- HTTP server with HMAC authentication
|
||||
- Game state type definitions
|
||||
- Stub strategy function (you fill this in!)
|
||||
- Dockerfile for containerization
|
||||
|
||||
## Quick Start
|
||||
|
||||
```bash
|
||||
# Run locally
|
||||
pip install -r requirements.txt
|
||||
BOT_SECRET=dev-secret python3 main.py
|
||||
1. Copy this bot to your own repository
|
||||
2. Edit `strategy.py` to implement your bot's logic
|
||||
3. Build and run locally: `docker build -t my-bot . && docker run -p 8080:8080 -e SHARED_SECRET=test my-bot`
|
||||
4. Test: `curl http://localhost:8080/health` should return "OK"
|
||||
5. Register your bot at https://ai-code-battle.pages.dev/#/register
|
||||
|
||||
# Run with Docker
|
||||
docker build -t my-bot .
|
||||
docker run -e BOT_SECRET=your-secret -p 8080:8080 my-bot
|
||||
## Strategy Interface
|
||||
|
||||
Edit `strategy.py` to implement your bot. The `compute_moves()` function receives:
|
||||
- `state`: GameState object with visible bots, energy, cores, walls
|
||||
- `config`: Game configuration (grid size, attack radius, etc.)
|
||||
|
||||
Return a list of move objects:
|
||||
```python
|
||||
{
|
||||
"position": {"row": 5, "col": 10}, # Current position of bot to move
|
||||
"direction": "N" # One of: "N", "E", "S", "W", or "" for no move
|
||||
}
|
||||
```
|
||||
|
||||
Your bot listens on port 8080 and responds to `POST /turn` with move commands.
|
||||
## Game Protocol
|
||||
|
||||
## Register Your Bot
|
||||
- Your bot receives POST `/turn` requests each turn with fog-filtered game state
|
||||
- Request is signed with HMAC-SHA256 (verify for security)
|
||||
- Respond with moves within 1 second timeout
|
||||
- See `protocol.md` for full specification
|
||||
|
||||
Once your bot is deployed and accessible via HTTPS:
|
||||
## Deployment
|
||||
|
||||
```bash
|
||||
curl -X POST https://api.aicodebattle.com/api/register \
|
||||
-H "Content-Type: application/json" \
|
||||
-d '{
|
||||
"name": "my-python-bot",
|
||||
"endpoint_url": "https://my-bot.example.com",
|
||||
"owner": "your-name",
|
||||
"description": "My awesome bot"
|
||||
}'
|
||||
```
|
||||
|
||||
Save the `bot_id` and `shared_secret` from the response — the secret is shown only once.
|
||||
|
||||
## Project Structure
|
||||
|
||||
```
|
||||
main.py # HTTP server, HMAC auth, and strategy entry point
|
||||
grid.py # Grid utilities (toroidal distance, BFS, neighbors)
|
||||
requirements.txt # Python dependencies (stdlib only for this starter)
|
||||
Dockerfile # Container build
|
||||
```
|
||||
|
||||
## Grid Helpers
|
||||
|
||||
`grid.py` provides utility functions for the toroidal grid:
|
||||
|
||||
- `toroidal_manhattan(r1, c1, r2, c2, cols, rows)` — Manhattan distance with wrap-around
|
||||
- `toroidal_chebyshev(r1, c1, r2, c2, cols, rows)` — Chebyshev distance with wrap-around
|
||||
- `neighbors(row, col, rows, cols)` — 8-directional neighbors with wrap
|
||||
- `bfs(start, goal, passable, rows, cols)` — BFS pathfinding, returns path or `None`
|
||||
|
||||
## Customization
|
||||
|
||||
Edit `compute_moves()` in `main.py` to implement your strategy. The starter includes a stub that holds all bots in place — replace it with your logic!
|
||||
|
||||
The `state` dict provides:
|
||||
- `bots` — all visible bots (each has `row`, `col`, `owner`)
|
||||
- `energy` — visible energy pickup locations (each has `row`, `col`)
|
||||
- `cores` — visible core positions (each has `row`, `col`, `owner`, `active`)
|
||||
- `walls` — visible wall positions (each has `row`, `col`)
|
||||
- `dead` — bots that died last turn (each has `row`, `col`, `owner`)
|
||||
- `you` — your player info (`id`, `energy`, `score`)
|
||||
- `config` — match parameters (`rows`, `cols`, `max_turns`, `vision_radius2`, `attack_radius2`, `spawn_cost`, `energy_interval`)
|
||||
|
||||
Return a list of move dicts, each with:
|
||||
- `row` — your bot's current row
|
||||
- `col` — your bot's current column
|
||||
- `direction` — `"N"`, `"E"`, `"S"`, or `"W"`
|
||||
|
||||
Bots not included in the moves list stay in place.
|
||||
|
||||
## Protocol
|
||||
|
||||
- **Endpoint:** `POST /turn` — receives game state JSON, returns moves JSON
|
||||
- **Health:** `GET /health` — must return 200
|
||||
- **Timeout:** 3 seconds per turn
|
||||
- **Auth:** HMAC-SHA256 via `X-ACB-Signature` header
|
||||
Push to your container registry and register the bot with the platform.
|
||||
|
|
|
|||
|
|
@ -1,132 +1,124 @@
|
|||
#!/usr/bin/env python3
|
||||
"""AI Code Battle - Python Starter Kit.
|
||||
"""
|
||||
AI Code Battle - Python Starter Bot
|
||||
|
||||
Flask-based HTTP bot with HMAC authentication. Implement your strategy
|
||||
in compute_moves() below.
|
||||
|
||||
Usage:
|
||||
BOT_SECRET=your-secret python3 main.py
|
||||
A minimal HTTP bot server with HMAC authentication.
|
||||
"""
|
||||
|
||||
import hashlib
|
||||
import hmac
|
||||
import json
|
||||
import os
|
||||
import time
|
||||
from typing import List, Dict, Any
|
||||
|
||||
from flask import Flask, request, jsonify
|
||||
|
||||
app = Flask(__name__)
|
||||
SECRET = os.environ.get("BOT_SECRET", "")
|
||||
DIRECTIONS = ["N", "E", "S", "W"]
|
||||
from http.server import HTTPServer, BaseHTTPRequestHandler
|
||||
from strategy import compute_moves
|
||||
|
||||
|
||||
def verify_signature(body: bytes, match_id: str, turn: str,
|
||||
timestamp: str, signature: str) -> bool:
|
||||
"""Verify HMAC-SHA256 signature from engine."""
|
||||
try:
|
||||
ts = int(timestamp)
|
||||
now = int(time.time())
|
||||
if abs(now - ts) > 30:
|
||||
return False
|
||||
except (ValueError, TypeError):
|
||||
return False
|
||||
class BotHandler(BaseHTTPRequestHandler):
|
||||
"""HTTP request handler for the bot."""
|
||||
|
||||
body_hash = hashlib.sha256(body).hexdigest()
|
||||
signing_string = f"{match_id}.{turn}.{timestamp}.{body_hash}"
|
||||
expected = hmac.new(
|
||||
SECRET.encode(), signing_string.encode(), hashlib.sha256
|
||||
).hexdigest()
|
||||
return hmac.compare_digest(signature, expected)
|
||||
# Class variable set from environment
|
||||
secret: str = ""
|
||||
|
||||
|
||||
def sign_response(body: bytes, match_id: str, turn: int) -> str:
|
||||
"""Generate HMAC-SHA256 signature for response."""
|
||||
body_hash = hashlib.sha256(body).hexdigest()
|
||||
signing_string = f"{match_id}.{turn}.{body_hash}"
|
||||
return hmac.new(
|
||||
SECRET.encode(), signing_string.encode(), hashlib.sha256
|
||||
).hexdigest()
|
||||
|
||||
|
||||
@app.route("/health", methods=["GET"])
|
||||
def health():
|
||||
"""Health check endpoint."""
|
||||
return "OK", 200
|
||||
|
||||
|
||||
@app.route("/turn", methods=["POST"])
|
||||
def turn():
|
||||
"""Main game turn endpoint."""
|
||||
match_id = request.headers.get("X-ACB-Match-Id", "")
|
||||
turn_str = request.headers.get("X-ACB-Turn", "0")
|
||||
timestamp = request.headers.get("X-ACB-Timestamp", "")
|
||||
signature = request.headers.get("X-ACB-Signature", "")
|
||||
|
||||
body = request.get_data()
|
||||
if not signature or not verify_signature(body, match_id, turn_str, timestamp, signature):
|
||||
return "Invalid signature", 401
|
||||
|
||||
try:
|
||||
state = json.loads(body)
|
||||
except json.JSONDecodeError:
|
||||
return "Invalid JSON", 400
|
||||
|
||||
moves = compute_moves(state)
|
||||
turn_num = int(turn_str)
|
||||
|
||||
response_data = {"moves": moves}
|
||||
response_body = json.dumps(response_data).encode()
|
||||
response_sig = sign_response(response_body, match_id, turn_num)
|
||||
|
||||
response = jsonify(response_data)
|
||||
response.headers["X-ACB-Signature"] = response_sig
|
||||
return response
|
||||
|
||||
|
||||
def compute_moves(state: Dict[str, Any]) -> List[Dict[str, Any]]:
|
||||
"""YOUR STRATEGY GOES HERE.
|
||||
|
||||
Args:
|
||||
state: Game state dict with keys:
|
||||
- match_id: str
|
||||
- turn: int
|
||||
- config: dict (rows, cols, max_turns, vision_radius2, attack_radius2, etc.)
|
||||
- you: dict (id, energy, score)
|
||||
- bots: list of dict (each has row, col, owner)
|
||||
- energy: list of dict (each has row, col)
|
||||
- cores: list of dict (each has row, col, owner, active)
|
||||
- walls: list of dict (each has row, col)
|
||||
- dead: list of dict (each has row, col, owner)
|
||||
|
||||
Returns:
|
||||
List of move dicts, each with:
|
||||
- row: int (your bot's current row)
|
||||
- col: int (your bot's current col)
|
||||
- direction: "N" | "E" | "S" | "W"
|
||||
"""
|
||||
import random
|
||||
|
||||
my_id = state["you"]["id"]
|
||||
rows, cols = state["config"]["rows"], state["config"]["cols"]
|
||||
|
||||
moves = []
|
||||
for bot in state.get("bots", []):
|
||||
if bot["owner"] != my_id:
|
||||
continue
|
||||
|
||||
# STUB: hold all bots in place (return empty list)
|
||||
# Replace this with your strategy!
|
||||
def log_message(self, format, *args):
|
||||
"""Suppress default logging."""
|
||||
pass
|
||||
|
||||
return moves
|
||||
def send_json_response(self, status: int, data: dict, match_id: str = "", turn: int = 0):
|
||||
"""Send a JSON response with HMAC signature."""
|
||||
body = json.dumps(data).encode("utf-8")
|
||||
|
||||
# Sign response
|
||||
sig = self.sign_response(body, match_id, turn)
|
||||
|
||||
self.send_response(status)
|
||||
self.send_header("Content-Type", "application/json")
|
||||
self.send_header("X-ACB-Signature", sig)
|
||||
self.end_headers()
|
||||
self.wfile.write(body)
|
||||
|
||||
def sign_response(self, body: bytes, match_id: str, turn: int) -> str:
|
||||
"""Generate HMAC signature for response."""
|
||||
body_hash = hashlib.sha256(body).hexdigest()
|
||||
signing_string = f"{match_id}.{turn}.{body_hash}"
|
||||
sig = hmac.new(
|
||||
self.secret.encode("utf-8"),
|
||||
signing_string.encode("utf-8"),
|
||||
hashlib.sha256
|
||||
).hexdigest()
|
||||
return sig
|
||||
|
||||
def verify_signature(self, body: bytes, match_id: str, turn: str,
|
||||
timestamp: str, signature: str) -> bool:
|
||||
"""Verify HMAC signature of incoming request."""
|
||||
body_hash = hashlib.sha256(body).hexdigest()
|
||||
signing_string = f"{match_id}.{turn}.{body_hash}"
|
||||
expected_sig = hmac.new(
|
||||
self.secret.encode("utf-8"),
|
||||
signing_string.encode("utf-8"),
|
||||
hashlib.sha256
|
||||
).hexdigest()
|
||||
return hmac.compare_digest(signature, expected_sig)
|
||||
|
||||
def do_GET(self):
|
||||
"""Handle GET requests (health check)."""
|
||||
if self.path == "/health":
|
||||
self.send_response(200)
|
||||
self.send_header("Content-Type", "text/plain")
|
||||
self.end_headers()
|
||||
self.wfile.write(b"OK")
|
||||
else:
|
||||
self.send_error(404, "Not Found")
|
||||
|
||||
def do_POST(self):
|
||||
"""Handle POST requests (turn)."""
|
||||
if self.path != "/turn":
|
||||
self.send_error(404, "Not Found")
|
||||
return
|
||||
|
||||
# Read body
|
||||
content_length = int(self.headers.get("Content-Length", 0))
|
||||
body = self.rfile.read(content_length)
|
||||
|
||||
# Get auth headers
|
||||
match_id = self.headers.get("X-ACB-Match-Id", "")
|
||||
turn = self.headers.get("X-ACB-Turn", "0")
|
||||
timestamp = self.headers.get("X-ACB-Timestamp", "")
|
||||
signature = self.headers.get("X-ACB-Signature", "")
|
||||
|
||||
# Verify signature (optional but recommended)
|
||||
if not self.verify_signature(body, match_id, turn, timestamp, signature):
|
||||
self.send_error(401, "Invalid signature")
|
||||
return
|
||||
|
||||
# Parse state
|
||||
try:
|
||||
state = json.loads(body.decode("utf-8"))
|
||||
except json.JSONDecodeError:
|
||||
self.send_error(400, "Invalid JSON")
|
||||
return
|
||||
|
||||
# Compute moves using your strategy
|
||||
moves = compute_moves(state)
|
||||
|
||||
# Send response
|
||||
self.send_json_response(200, {"moves": moves}, match_id, int(turn))
|
||||
|
||||
|
||||
def main():
|
||||
"""Start the bot server."""
|
||||
# Get shared secret from environment
|
||||
secret = os.environ.get("SHARED_SECRET", "")
|
||||
if not secret:
|
||||
raise ValueError("SHARED_SECRET environment variable must be set")
|
||||
|
||||
BotHandler.secret = secret
|
||||
|
||||
# Start server
|
||||
port = int(os.environ.get("PORT", "8080"))
|
||||
server = HTTPServer(("0.0.0.0", port), BotHandler)
|
||||
print(f"Bot listening on port {port}")
|
||||
server.serve_forever()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
if not SECRET:
|
||||
print("ERROR: BOT_SECRET environment variable is required")
|
||||
exit(1)
|
||||
|
||||
port = int(os.environ.get("BOT_PORT", "8080"))
|
||||
app.run(host="0.0.0.0", port=port, debug=False)
|
||||
main()
|
||||
|
|
|
|||
|
|
@ -1 +1,2 @@
|
|||
Flask==3.1.0
|
||||
# No external dependencies required
|
||||
# Uses only Python standard library
|
||||
|
|
|
|||
52
starters/python/strategy.py
Normal file
52
starters/python/strategy.py
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
"""
|
||||
Strategy module for AI Code Battle bot.
|
||||
|
||||
Implement your bot logic in the compute_moves() function.
|
||||
"""
|
||||
|
||||
from typing import List, Dict, Any
|
||||
|
||||
|
||||
def compute_moves(state: Dict[str, Any]) -> List[Dict[str, Any]]:
|
||||
"""
|
||||
Compute moves for all visible bots.
|
||||
|
||||
Args:
|
||||
state: Game state with visible bots, energy, cores, walls
|
||||
- bots: List of visible bots with position and owner
|
||||
- energy: List of energy positions
|
||||
- cores: List of core positions
|
||||
- walls: List of wall positions
|
||||
- you: Your bot's ID, energy, and score
|
||||
|
||||
Returns:
|
||||
List of move objects, one per bot:
|
||||
{
|
||||
"position": {"row": int, "col": int},
|
||||
"direction": "N" | "E" | "S" | "W" | ""
|
||||
}
|
||||
|
||||
Example:
|
||||
# Move all bots toward nearest energy
|
||||
moves = []
|
||||
for bot in state["bots"]:
|
||||
if bot["owner"] == state["you"]["id"]:
|
||||
# TODO: Implement your strategy here
|
||||
moves.append({
|
||||
"position": bot["position"],
|
||||
"direction": "" # Hold position
|
||||
})
|
||||
return moves
|
||||
"""
|
||||
moves = []
|
||||
|
||||
# TODO: Implement your strategy here
|
||||
# This stub holds all bots in place
|
||||
for bot in state.get("bots", []):
|
||||
if bot.get("owner") == state["you"]["id"]:
|
||||
moves.append({
|
||||
"position": bot["position"],
|
||||
"direction": "" # Empty string = no move
|
||||
})
|
||||
|
||||
return moves
|
||||
|
|
@ -4,16 +4,10 @@ version = "0.1.0"
|
|||
edition = "2021"
|
||||
|
||||
[dependencies]
|
||||
axum = "0.8"
|
||||
axum = "0.7"
|
||||
serde = { version = "1.0", features = ["derive"] }
|
||||
serde_json = "1.0"
|
||||
tokio = { version = "1", features = ["full"] }
|
||||
tokio = { version = "1.0", features = ["full"] }
|
||||
hmac = "0.12"
|
||||
sha2 = "0.10"
|
||||
hex = "0.4"
|
||||
rand = "0.8"
|
||||
|
||||
[profile.release]
|
||||
strip = true
|
||||
opt-level = "z"
|
||||
lto = true
|
||||
|
|
|
|||
|
|
@ -1,18 +1,17 @@
|
|||
FROM rust:1.85-alpine AS builder
|
||||
|
||||
RUN apk add --no-cache musl-dev
|
||||
|
||||
WORKDIR /app
|
||||
COPY Cargo.toml ./
|
||||
COPY Cargo.toml Cargo.lock ./
|
||||
COPY src ./src
|
||||
|
||||
RUN apk add --no-cache musl-dev && cargo build --release
|
||||
RUN cargo build --release
|
||||
|
||||
FROM alpine:3.21
|
||||
|
||||
WORKDIR /app
|
||||
COPY --from=builder /app/target/release/acb-starter-bot /app/bot
|
||||
|
||||
ENV BOT_PORT=8080
|
||||
ENV BOT_SECRET=""
|
||||
COPY --from=builder /app/target/release/starter-bot ./bot
|
||||
|
||||
EXPOSE 8080
|
||||
|
||||
|
|
|
|||
|
|
@ -1,75 +1,31 @@
|
|||
# acb-starter-rust
|
||||
# AI Code Battle - Rust Starter Bot
|
||||
|
||||
Rust starter kit for [AI Code Battle](https://aicodebattle.com) — a competitive bot programming platform.
|
||||
|
||||
Uses `axum` for the HTTP server with `serde` for JSON and `hmac`/`sha2` for authentication.
|
||||
A minimal Rust bot for AI Code Battle using Axum framework with type-safe game types.
|
||||
|
||||
## Quick Start
|
||||
|
||||
```bash
|
||||
# Run locally
|
||||
export BOT_SECRET=dev-secret
|
||||
cargo run
|
||||
1. Copy this bot to your own repository
|
||||
2. Edit `src/strategy.rs` to implement your bot's logic
|
||||
3. Build: `cargo build --release`
|
||||
4. Run: `SHARED_SECRET=test ./target/release/starter-bot`
|
||||
5. Test: `curl http://localhost:8080/health` should return "OK"
|
||||
|
||||
# Run with Docker
|
||||
docker build -t my-bot .
|
||||
docker run -e BOT_SECRET=your-secret -p 8080:8080 my-bot
|
||||
## Strategy Interface
|
||||
|
||||
Implement the `compute_moves` function in `src/strategy.rs`:
|
||||
|
||||
```rust
|
||||
pub fn compute_moves(state: &VisibleState) -> Vec<Move> {
|
||||
state.bots.iter()
|
||||
.filter(|bot| bot.owner == state.you.id)
|
||||
.map(|bot| Move {
|
||||
position: bot.position,
|
||||
direction: Direction::None,
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
```
|
||||
|
||||
Your bot listens on port 8080 and responds to `POST /turn` with move commands.
|
||||
## Deployment
|
||||
|
||||
## Register Your Bot
|
||||
|
||||
Once your bot is deployed and accessible via HTTPS:
|
||||
|
||||
```bash
|
||||
curl -X POST https://api.aicodebattle.com/api/register \
|
||||
-H "Content-Type: application/json" \
|
||||
-d '{
|
||||
"name": "my-rust-bot",
|
||||
"endpoint_url": "https://my-bot.example.com",
|
||||
"owner": "your-name",
|
||||
"description": "My awesome bot"
|
||||
}'
|
||||
```
|
||||
|
||||
Save the `bot_id` and `shared_secret` from the response — the secret is shown only once.
|
||||
|
||||
## Project Structure
|
||||
|
||||
```
|
||||
src/main.rs # HTTP server, HMAC auth, game types, and strategy entry point
|
||||
src/grid.rs # Grid utilities (toroidal distance, BFS, neighbors)
|
||||
Cargo.toml # Rust dependencies
|
||||
Dockerfile # Multi-stage container build
|
||||
```
|
||||
|
||||
## Grid Helpers
|
||||
|
||||
`src/grid.rs` provides utility functions for the toroidal grid:
|
||||
|
||||
- `toroidal_manhattan(a, b, rows, cols)` — Manhattan distance with wrap-around
|
||||
- `toroidal_chebyshev(a, b, rows, cols)` — Chebyshev distance with wrap-around
|
||||
- `neighbors(pos, rows, cols)` — 8-directional neighbors with wrap
|
||||
- `bfs(start, goal, passable, rows, cols)` — BFS pathfinding, returns `Option<Vec<Position>>`
|
||||
|
||||
## Customization
|
||||
|
||||
Edit `compute_moves()` in `src/main.rs` to implement your strategy. The `GameState` struct provides:
|
||||
|
||||
- `bots` — all visible bots (yours and enemies)
|
||||
- `energy` — visible energy pickup locations
|
||||
- `cores` — visible core positions
|
||||
- `walls` — visible wall positions
|
||||
- `you.energy` — your current energy count
|
||||
- `you.score` — your current score
|
||||
- `config` — match parameters (grid size, etc.)
|
||||
|
||||
Return a `Vec<Move>`, each with the bot's current `position` and a `direction` (`"N"`, `"E"`, `"S"`, or `"W"`). Bots not included in the response stay in place.
|
||||
|
||||
## Protocol
|
||||
|
||||
- **Endpoint:** `POST /turn` — receives game state JSON, returns moves JSON
|
||||
- **Health:** `GET /health` — must return 200
|
||||
- **Timeout:** 3 seconds per turn
|
||||
- **Auth:** HMAC-SHA256 via `X-ACB-Signature` header
|
||||
Build a release binary, package in Docker container, push to registry, and register at https://ai-code-battle.pages.dev/#/register
|
||||
|
|
|
|||
|
|
@ -1,282 +1,117 @@
|
|||
//! AI Code Battle - Rust Starter Kit
|
||||
//!
|
||||
//! A minimal bot scaffold with HMAC authentication and a placeholder
|
||||
//! random strategy. Replace `compute_moves()` with your own logic.
|
||||
|
||||
mod grid;
|
||||
mod strategy;
|
||||
mod types;
|
||||
|
||||
use axum::{
|
||||
body::Bytes,
|
||||
extract::State,
|
||||
http::{HeaderMap, StatusCode},
|
||||
http::{header, HeaderMap, HeaderValue, StatusCode},
|
||||
response::{IntoResponse, Json, Response},
|
||||
routing::{get, post},
|
||||
Router,
|
||||
};
|
||||
use hmac::{Hmac, Mac};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use sha2::{Digest, Sha256};
|
||||
use std::env;
|
||||
use serde_json::json;
|
||||
use sha2::Sha256;
|
||||
use std::net::SocketAddr;
|
||||
use std::sync::Arc;
|
||||
|
||||
type HmacSha256 = Hmac<Sha256>;
|
||||
|
||||
// Engine constants
|
||||
const DIRECTIONS: [&str; 4] = ["N", "E", "S", "W"];
|
||||
|
||||
#[derive(Deserialize)]
|
||||
struct GameState {
|
||||
match_id: String,
|
||||
turn: u32,
|
||||
config: GameConfig,
|
||||
you: You,
|
||||
bots: Vec<VisibleBot>,
|
||||
energy: Vec<Position>,
|
||||
cores: Vec<VisibleCore>,
|
||||
walls: Vec<Position>,
|
||||
dead: Vec<VisibleBot>,
|
||||
}
|
||||
|
||||
#[derive(Deserialize)]
|
||||
struct GameConfig {
|
||||
rows: u32,
|
||||
cols: u32,
|
||||
max_turns: u32,
|
||||
vision_radius2: u32,
|
||||
attack_radius2: u32,
|
||||
spawn_cost: u32,
|
||||
energy_interval: u32,
|
||||
#[serde(default)]
|
||||
season_id: Option<String>,
|
||||
#[serde(default)]
|
||||
rules_version: Option<String>,
|
||||
}
|
||||
|
||||
#[derive(Deserialize)]
|
||||
struct You {
|
||||
id: u32,
|
||||
energy: u32,
|
||||
score: u32,
|
||||
}
|
||||
|
||||
#[derive(Deserialize, Serialize, Clone, Copy, PartialEq, Eq)]
|
||||
pub struct Position {
|
||||
pub row: u32,
|
||||
pub col: u32,
|
||||
}
|
||||
|
||||
#[derive(Deserialize)]
|
||||
struct VisibleBot {
|
||||
position: Position,
|
||||
owner: u32,
|
||||
}
|
||||
|
||||
#[derive(Deserialize)]
|
||||
struct VisibleCore {
|
||||
position: Position,
|
||||
owner: u32,
|
||||
active: bool,
|
||||
}
|
||||
|
||||
#[derive(Serialize)]
|
||||
struct MoveResponse {
|
||||
moves: Vec<Move>,
|
||||
}
|
||||
|
||||
#[derive(Serialize)]
|
||||
struct Move {
|
||||
position: Position,
|
||||
direction: String,
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
struct AppState {
|
||||
secret: String,
|
||||
secret: Arc<String>,
|
||||
}
|
||||
|
||||
#[tokio::main]
|
||||
async fn main() {
|
||||
let port = env::var("BOT_PORT").unwrap_or_else(|_| "8080".into());
|
||||
let secret = env::var("BOT_SECRET").expect("BOT_SECRET is required");
|
||||
let secret = std::env::var("SHARED_SECRET")
|
||||
.expect("SHARED_SECRET environment variable must be set");
|
||||
|
||||
let state = AppState {
|
||||
secret: Arc::new(secret),
|
||||
};
|
||||
|
||||
let state = AppState { secret };
|
||||
let app = Router::new()
|
||||
.route("/turn", post(handle_turn))
|
||||
.route("/health", get(handle_health))
|
||||
.route("/health", get(health))
|
||||
.route("/turn", post(turn))
|
||||
.with_state(state);
|
||||
|
||||
let addr = format!("0.0.0.0:{}", port);
|
||||
println!("Bot listening on {}", addr);
|
||||
let port = std::env::var("PORT").unwrap_or_else(|_| "8080".to_string());
|
||||
let addr = SocketAddr::from(([0, 0, 0, 0], port.parse().unwrap()));
|
||||
|
||||
let listener = tokio::net::TcpListener::bind(&addr).await.unwrap();
|
||||
axum::serve(listener, app).await.unwrap();
|
||||
println!("Bot listening on port {}", port);
|
||||
|
||||
let listener = tokio::net::TcpListener::bind(addr)
|
||||
.await
|
||||
.expect("Failed to bind");
|
||||
axum::serve(listener, app)
|
||||
.await
|
||||
.expect("Server error");
|
||||
}
|
||||
|
||||
async fn handle_health() -> &'static str {
|
||||
async fn health() -> &'static str {
|
||||
"OK"
|
||||
}
|
||||
|
||||
async fn handle_turn(
|
||||
async fn turn(
|
||||
State(state): State<AppState>,
|
||||
headers: HeaderMap,
|
||||
body: Bytes,
|
||||
) -> Result<(StatusCode, [(String, String); 2], String), StatusCode> {
|
||||
let signature = headers
|
||||
.get("X-ACB-Signature")
|
||||
.and_then(|v| v.to_str().ok())
|
||||
.unwrap_or("");
|
||||
let match_id = headers
|
||||
.get("X-ACB-Match-Id")
|
||||
.and_then(|v| v.to_str().ok())
|
||||
.unwrap_or("");
|
||||
let turn_str = headers
|
||||
.get("X-ACB-Turn")
|
||||
.and_then(|v| v.to_str().ok())
|
||||
.unwrap_or("0");
|
||||
let timestamp = headers
|
||||
.get("X-ACB-Timestamp")
|
||||
.and_then(|v| v.to_str().ok())
|
||||
.unwrap_or("");
|
||||
Json(req_state): Json<types::VisibleState>,
|
||||
) -> Result<Response, StatusCode> {
|
||||
// Verify signature (optional but recommended)
|
||||
if let Some(signature) = headers.get("x-acb-signature") {
|
||||
let match_id = headers
|
||||
.get("x-acb-match-id")
|
||||
.and_then(|v| v.to_str().ok())
|
||||
.unwrap_or("");
|
||||
let turn = headers
|
||||
.get("x-acb-turn")
|
||||
.and_then(|v| v.to_str().ok())
|
||||
.unwrap_or("0");
|
||||
|
||||
if signature.is_empty()
|
||||
|| !verify_signature(
|
||||
&state.secret,
|
||||
match_id,
|
||||
turn_str,
|
||||
timestamp,
|
||||
&body,
|
||||
signature,
|
||||
)
|
||||
{
|
||||
return Err(StatusCode::UNAUTHORIZED);
|
||||
let body = serde_json::to_vec(&req_state).unwrap();
|
||||
if !verify_signature(&body, match_id, turn, signature.to_str().unwrap(), &state.secret) {
|
||||
return Err(StatusCode::UNAUTHORIZED);
|
||||
}
|
||||
}
|
||||
|
||||
let game_state: GameState =
|
||||
serde_json::from_slice(&body).map_err(|_| StatusCode::BAD_REQUEST)?;
|
||||
// Compute moves
|
||||
let moves = strategy::compute_moves(&req_state);
|
||||
|
||||
if game_state.turn == 0 {
|
||||
let season_id = game_state.config.season_id.as_deref().unwrap_or("");
|
||||
let rules_version = game_state.config.rules_version.as_deref().unwrap_or("");
|
||||
println!(
|
||||
"match={} season_id={} rules_version={} rows={} cols={}",
|
||||
game_state.match_id, season_id, rules_version,
|
||||
game_state.config.rows, game_state.config.cols
|
||||
);
|
||||
}
|
||||
// Build response
|
||||
let response = json!({ "moves": moves });
|
||||
let body = serde_json::to_vec(&response).unwrap();
|
||||
|
||||
let moves = compute_moves(&game_state);
|
||||
let response = MoveResponse { moves };
|
||||
let response_body = serde_json::to_string(&response).unwrap();
|
||||
|
||||
let turn: u32 = turn_str.parse().unwrap_or(0);
|
||||
let response_sig = sign_response(&state.secret, match_id, turn, response_body.as_bytes());
|
||||
let turn = req_state.turn;
|
||||
let match_id = &req_state.match_id;
|
||||
let sig = sign_response(&body, match_id, turn, &state.secret);
|
||||
|
||||
Ok((
|
||||
StatusCode::OK,
|
||||
[
|
||||
("Content-Type".to_owned(), "application/json".to_owned()),
|
||||
("X-ACB-Signature".to_owned(), response_sig),
|
||||
],
|
||||
response_body,
|
||||
))
|
||||
[(header::HeaderName::from_static("x-acb-signature"), HeaderValue::from_str(&sig).unwrap())],
|
||||
Json(response),
|
||||
)
|
||||
.into_response())
|
||||
}
|
||||
|
||||
fn compute_moves(state: &GameState) -> Vec<Move> {
|
||||
// Replace this with your strategy!
|
||||
let rows = state.config.rows;
|
||||
let cols = state.config.cols;
|
||||
let mut moves = Vec::new();
|
||||
let mut rng = rand::thread_rng();
|
||||
|
||||
let cardinal: [(i32, i32, &str); 4] = [
|
||||
(-1, 0, "N"),
|
||||
(0, 1, "E"),
|
||||
(1, 0, "S"),
|
||||
(0, -1, "W"),
|
||||
];
|
||||
|
||||
for bot in &state.bots {
|
||||
if bot.owner != state.you.id {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Find direction toward nearest energy using toroidal distance
|
||||
if !state.energy.is_empty() {
|
||||
let mut best_dist = u32::MAX;
|
||||
let mut best_dir: Option<&str> = None;
|
||||
for (dr, dc, dir) in &cardinal {
|
||||
let nr = (bot.position.row as i32 + dr).rem_euclid(rows as i32) as u32;
|
||||
let nc = (bot.position.col as i32 + dc).rem_euclid(cols as i32) as u32;
|
||||
let step = Position { row: nr, col: nc };
|
||||
for e in &state.energy {
|
||||
let d = grid::toroidal_manhattan(&step, e, rows, cols);
|
||||
if d < best_dist {
|
||||
best_dist = d;
|
||||
best_dir = Some(dir);
|
||||
}
|
||||
}
|
||||
}
|
||||
if let Some(dir) = best_dir {
|
||||
moves.push(Move {
|
||||
position: bot.position.clone(),
|
||||
direction: dir.to_string(),
|
||||
});
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if rand::Rng::gen_ratio(&mut rng, 1, 2) {
|
||||
let dir = DIRECTIONS[rand::Rng::gen_range(&mut rng, 0..4)];
|
||||
moves.push(Move {
|
||||
position: bot.position.clone(),
|
||||
direction: dir.to_string(),
|
||||
});
|
||||
}
|
||||
}
|
||||
moves
|
||||
}
|
||||
|
||||
fn verify_signature(
|
||||
secret: &str,
|
||||
match_id: &str,
|
||||
turn: &str,
|
||||
timestamp: &str,
|
||||
body: &[u8],
|
||||
signature: &str,
|
||||
) -> bool {
|
||||
let body_hash = sha2::Sha256::digest(body);
|
||||
let signing_string = format!(
|
||||
"{}.{}.{}.{}",
|
||||
match_id,
|
||||
turn,
|
||||
timestamp,
|
||||
hex::encode(body_hash)
|
||||
);
|
||||
|
||||
let mut mac =
|
||||
HmacSha256::new_from_slice(secret.as_bytes()).expect("HMAC key error");
|
||||
mac.update(signing_string.as_bytes());
|
||||
let expected = hex::encode(mac.finalize().into_bytes());
|
||||
|
||||
hmac_equal(signature, &expected)
|
||||
}
|
||||
|
||||
/// Constant-time string comparison
|
||||
fn hmac_equal(a: &str, b: &str) -> bool {
|
||||
if a.len() != b.len() {
|
||||
return false;
|
||||
}
|
||||
a.as_bytes()
|
||||
.iter()
|
||||
.zip(b.as_bytes().iter())
|
||||
.fold(0, |acc, (x, y)| acc | (x ^ y))
|
||||
== 0
|
||||
}
|
||||
|
||||
fn sign_response(secret: &str, match_id: &str, turn: u32, body: &[u8]) -> String {
|
||||
fn verify_signature(body: &[u8], match_id: &str, turn: &str, signature: &str, secret: &str) -> bool {
|
||||
use sha2::Digest;
|
||||
let body_hash = sha2::Sha256::digest(body);
|
||||
let signing_string = format!("{}.{}.{}", match_id, turn, hex::encode(body_hash));
|
||||
let mut mac = HmacSha256::new_from_slice(secret.as_bytes()).unwrap();
|
||||
mac.update(signing_string.as_bytes());
|
||||
let expected_sig = hex::encode(mac.finalize().into_bytes());
|
||||
|
||||
let mut mac =
|
||||
HmacSha256::new_from_slice(secret.as_bytes()).expect("HMAC key error");
|
||||
// Constant-time comparison to prevent timing attacks
|
||||
if signature.len() != expected_sig.len() {
|
||||
return false;
|
||||
}
|
||||
signature.bytes().zip(expected_sig.bytes()).all(|(a, b)| a == b)
|
||||
}
|
||||
|
||||
fn sign_response(body: &[u8], match_id: &str, turn: i32, secret: &str) -> String {
|
||||
use sha2::Digest;
|
||||
let body_hash = sha2::Sha256::digest(body);
|
||||
let signing_string = format!("{}.{}.{}", match_id, turn, hex::encode(body_hash));
|
||||
let mut mac = HmacSha256::new_from_slice(secret.as_bytes()).unwrap();
|
||||
mac.update(signing_string.as_bytes());
|
||||
hex::encode(mac.finalize().into_bytes())
|
||||
}
|
||||
|
|
|
|||
14
starters/rust/src/strategy.rs
Normal file
14
starters/rust/src/strategy.rs
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
use crate::types::{Move, VisibleState};
|
||||
|
||||
/// Compute moves for all visible bots.
|
||||
/// Implement your strategy here.
|
||||
pub fn compute_moves(state: &VisibleState) -> Vec<Move> {
|
||||
state.bots
|
||||
.iter()
|
||||
.filter(|bot| bot.owner == state.you.id)
|
||||
.map(|bot| Move {
|
||||
position: bot.position,
|
||||
direction: crate::types::Direction::None, // Hold position
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
56
starters/rust/src/types.rs
Normal file
56
starters/rust/src/types.rs
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub struct Position {
|
||||
pub row: i32,
|
||||
pub col: i32,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||
#[serde(rename_all = "lowercase")]
|
||||
pub enum Direction {
|
||||
None,
|
||||
N,
|
||||
E,
|
||||
S,
|
||||
W,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub struct VisibleBot {
|
||||
pub position: Position,
|
||||
pub owner: i32,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub struct VisibleCore {
|
||||
pub position: Position,
|
||||
pub owner: i32,
|
||||
pub active: bool,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct You {
|
||||
pub id: i32,
|
||||
pub energy: i32,
|
||||
pub score: i32,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct VisibleState {
|
||||
pub match_id: String,
|
||||
pub turn: i32,
|
||||
pub config: serde_json::Value,
|
||||
pub you: You,
|
||||
pub bots: Vec<VisibleBot>,
|
||||
pub energy: Vec<Position>,
|
||||
pub cores: Vec<VisibleCore>,
|
||||
pub walls: Vec<Position>,
|
||||
pub dead: Vec<VisibleBot>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct Move {
|
||||
pub position: Position,
|
||||
pub direction: Direction,
|
||||
}
|
||||
|
|
@ -1,147 +1,31 @@
|
|||
# acb-starter-typescript
|
||||
# AI Code Battle - TypeScript Starter Bot
|
||||
|
||||
TypeScript/Node.js starter kit for [AI Code Battle](https://aicodebattle.com) — a competitive bot programming platform.
|
||||
|
||||
Fastify server with full TypeScript type definitions for the game protocol.
|
||||
A minimal TypeScript bot for AI Code Battle using Fastify framework with full type definitions.
|
||||
|
||||
## Quick Start
|
||||
|
||||
```bash
|
||||
# Install dependencies
|
||||
npm install
|
||||
1. Copy this bot to your own repository
|
||||
2. Edit `src/strategy.ts` to implement your bot's logic
|
||||
3. Install: `npm install`
|
||||
4. Build: `npm run build`
|
||||
5. Run: `SHARED_SECRET=test npm start`
|
||||
6. Test: `curl http://localhost:8080/health` should return "OK"
|
||||
|
||||
# Build TypeScript
|
||||
npm run build
|
||||
## Strategy Interface
|
||||
|
||||
# Run locally (requires BOT_SECRET)
|
||||
BOT_SECRET=your-secret npm start
|
||||
|
||||
# Or run in development mode (builds and starts)
|
||||
npm run dev
|
||||
```
|
||||
|
||||
## Run with Docker
|
||||
|
||||
```bash
|
||||
# Build image
|
||||
docker build -t my-ts-bot .
|
||||
|
||||
# Run container
|
||||
docker run -e BOT_SECRET=your-secret -p 8080:8080 my-ts-bot
|
||||
```
|
||||
|
||||
## Register Your Bot
|
||||
|
||||
Once your bot is deployed and accessible via HTTPS:
|
||||
|
||||
```bash
|
||||
curl -X POST https://api.aicodebattle.com/api/register \
|
||||
-H "Content-Type: application/json" \
|
||||
-d '{
|
||||
"name": "my-ts-bot",
|
||||
"endpoint_url": "https://my-bot.example.com",
|
||||
"owner": "your-name",
|
||||
"description": "My awesome TypeScript bot"
|
||||
}'
|
||||
```
|
||||
|
||||
Save the `bot_id` and `shared_secret` from the response — the secret is shown only once.
|
||||
|
||||
## Project Structure
|
||||
|
||||
```
|
||||
src/
|
||||
├── index.ts # Fastify HTTP server, HMAC auth, request handling
|
||||
├── types.ts # Complete TypeScript type definitions for the protocol
|
||||
├── auth.ts # HMAC signing/verification utilities
|
||||
├── strategy.ts # Bot strategy - implement your logic here
|
||||
└── grid.ts # Toroidal grid utilities (distance, BFS, neighbors)
|
||||
package.json
|
||||
tsconfig.json
|
||||
Dockerfile
|
||||
```
|
||||
|
||||
## Type Definitions
|
||||
|
||||
The `src/types.ts` file contains complete TypeScript definitions for:
|
||||
|
||||
- `GameState` - Fog-filtered game state sent each turn
|
||||
- `GameConfig` - Match configuration parameters
|
||||
- `PlayerInfo` - Your player information (energy, score)
|
||||
- `Move` - Movement order for a single bot
|
||||
- `MoveResponse` - Response format with optional debug telemetry
|
||||
- `Direction` - Cardinal direction type ("N" | "E" | "S" | "W")
|
||||
|
||||
## Grid Helpers
|
||||
|
||||
`src/grid.ts` provides utility functions for the toroidal grid:
|
||||
|
||||
- `toroidalManhattan()` - Manhattan distance with wrap-around
|
||||
- `toroidalChebyshev()` - Chebyshev distance with wrap-around
|
||||
- `toroidalDistanceSquared()` - Squared Euclidean distance (faster for comparisons)
|
||||
- `neighbors()` - 8-directional neighbors with wrap
|
||||
- `cardinalNeighbors()` - 4 cardinal neighbors with direction labels
|
||||
- `bfs()` - BFS pathfinding, returns path or null
|
||||
- `findNearest()` - Find closest target from a list
|
||||
|
||||
## Customization
|
||||
|
||||
Edit `computeMoves()` in `src/strategy.ts` to implement your strategy.
|
||||
|
||||
The `state` object provides:
|
||||
|
||||
- `state.bots` - All visible bots (yours and enemies)
|
||||
- `state.energy` - Visible energy pickup locations
|
||||
- `state.cores` - Visible core positions
|
||||
- `state.walls` - Visible wall positions
|
||||
- `state.you.energy` - Your current energy count
|
||||
- `state.you.score` - Your current score
|
||||
- `state.config` - Match parameters (grid size, etc.)
|
||||
|
||||
Return an array of `Move` objects, each with:
|
||||
- `row`, `col` - Your bot's current position
|
||||
- `direction` - One of "N", "E", "S", or "W"
|
||||
|
||||
Bots not included in the response stay in place.
|
||||
|
||||
## Debug Telemetry
|
||||
|
||||
Optional debug info can be included in your response for replay visualization:
|
||||
Edit `src/strategy.ts`:
|
||||
|
||||
```typescript
|
||||
const response: MoveResponse = {
|
||||
moves: computedMoves,
|
||||
debug: {
|
||||
reasoning: "Moving toward energy at (15, 20)",
|
||||
targets: [
|
||||
{ row: 15, col: 20, label: "energy", priority: 0.9 }
|
||||
],
|
||||
values: {
|
||||
energy_reserves: state.you.energy,
|
||||
mode: "gathering"
|
||||
}
|
||||
}
|
||||
};
|
||||
export function computeMoves(state: VisibleState): Move[] {
|
||||
return state.bots
|
||||
.filter(bot => bot.owner === state.you.id)
|
||||
.map(bot => ({
|
||||
position: bot.position,
|
||||
direction: "" // Hold position
|
||||
}));
|
||||
}
|
||||
```
|
||||
|
||||
Debug data is stored in replays but never parsed by the engine.
|
||||
## Deployment
|
||||
|
||||
## Protocol
|
||||
|
||||
- **Endpoint:** `POST /turn` — receives game state JSON, returns moves JSON
|
||||
- **Health:** `GET /health` — must return 200 (used during registration)
|
||||
- **Timeout:** 3 seconds per turn
|
||||
- **Auth:** HMAC-SHA256 via `X-ACB-Signature` header
|
||||
|
||||
## Development
|
||||
|
||||
```bash
|
||||
# Type checking without emitting
|
||||
npm run typecheck
|
||||
|
||||
# Build for production
|
||||
npm run build
|
||||
|
||||
# Start production server
|
||||
BOT_SECRET=dev-secret npm start
|
||||
```
|
||||
Build Docker image and push to registry, then register at https://ai-code-battle.pages.dev/#/register
|
||||
|
|
|
|||
52
starters/typescript/package-lock.json
generated
52
starters/typescript/package-lock.json
generated
|
|
@ -1,22 +1,20 @@
|
|||
{
|
||||
"name": "acb-starter-typescript",
|
||||
"version": "1.0.0",
|
||||
"name": "acb-starter-bot",
|
||||
"version": "0.1.0",
|
||||
"lockfileVersion": 3,
|
||||
"requires": true,
|
||||
"packages": {
|
||||
"": {
|
||||
"name": "acb-starter-typescript",
|
||||
"version": "1.0.0",
|
||||
"license": "MIT",
|
||||
"name": "acb-starter-bot",
|
||||
"version": "0.1.0",
|
||||
"dependencies": {
|
||||
"@fastify/cors": "^9.0.1",
|
||||
"crypto": "^1.0.1",
|
||||
"fastify": "^5.2.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/node": "^22.10.2",
|
||||
"typescript": "^5.7.2"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=20.0.0"
|
||||
}
|
||||
},
|
||||
"node_modules/@fastify/ajv-compiler": {
|
||||
|
|
@ -39,6 +37,16 @@
|
|||
"fast-uri": "^3.0.0"
|
||||
}
|
||||
},
|
||||
"node_modules/@fastify/cors": {
|
||||
"version": "9.0.1",
|
||||
"resolved": "https://registry.npmjs.org/@fastify/cors/-/cors-9.0.1.tgz",
|
||||
"integrity": "sha512-YY9Ho3ovI+QHIL2hW+9X4XqQjXLjJqsU+sMV/xFsxZkE8p3GNnYVFpoOxF7SsP5ZL76gwvbo3V9L+FIekBGU4Q==",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"fastify-plugin": "^4.0.0",
|
||||
"mnemonist": "0.39.6"
|
||||
}
|
||||
},
|
||||
"node_modules/@fastify/error": {
|
||||
"version": "4.2.0",
|
||||
"resolved": "https://registry.npmjs.org/@fastify/error/-/error-4.2.0.tgz",
|
||||
|
|
@ -213,6 +221,13 @@
|
|||
"url": "https://opencollective.com/express"
|
||||
}
|
||||
},
|
||||
"node_modules/crypto": {
|
||||
"version": "1.0.1",
|
||||
"resolved": "https://registry.npmjs.org/crypto/-/crypto-1.0.1.tgz",
|
||||
"integrity": "sha512-VxBKmeNcqQdiUQUW2Tzq0t377b54N2bMtXO/qiLa+6eRRmmC4qT3D4OnTGoT/U6O9aklQ/jTwbOtRMTTY8G0Ig==",
|
||||
"deprecated": "This package is no longer supported. It's now a built-in Node module. If you've depended on crypto, you should switch to the one that's built-in.",
|
||||
"license": "ISC"
|
||||
},
|
||||
"node_modules/dequal": {
|
||||
"version": "2.0.3",
|
||||
"resolved": "https://registry.npmjs.org/dequal/-/dequal-2.0.3.tgz",
|
||||
|
|
@ -309,6 +324,12 @@
|
|||
"toad-cache": "^3.7.0"
|
||||
}
|
||||
},
|
||||
"node_modules/fastify-plugin": {
|
||||
"version": "4.5.1",
|
||||
"resolved": "https://registry.npmjs.org/fastify-plugin/-/fastify-plugin-4.5.1.tgz",
|
||||
"integrity": "sha512-stRHYGeuqpEZTL1Ef0Ovr2ltazUT9g844X5z/zEBFLG8RYlpDiOCIG+ATvYEp+/zmc7sN29mcIMp8gvYplYPIQ==",
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/fastq": {
|
||||
"version": "1.20.1",
|
||||
"resolved": "https://registry.npmjs.org/fastq/-/fastq-1.20.1.tgz",
|
||||
|
|
@ -396,6 +417,21 @@
|
|||
}
|
||||
]
|
||||
},
|
||||
"node_modules/mnemonist": {
|
||||
"version": "0.39.6",
|
||||
"resolved": "https://registry.npmjs.org/mnemonist/-/mnemonist-0.39.6.tgz",
|
||||
"integrity": "sha512-A/0v5Z59y63US00cRSLiloEIw3t5G+MiKz4BhX21FI+YBJXBOGW0ohFxTxO08dsOYlzxo87T7vGfZKYp2bcAWA==",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"obliterator": "^2.0.1"
|
||||
}
|
||||
},
|
||||
"node_modules/obliterator": {
|
||||
"version": "2.0.5",
|
||||
"resolved": "https://registry.npmjs.org/obliterator/-/obliterator-2.0.5.tgz",
|
||||
"integrity": "sha512-42CPE9AhahZRsMNslczq0ctAEtqk8Eka26QofnqC346BZdHDySk3LWka23LI7ULIw11NmltpiLagIq8gBozxTw==",
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/on-exit-leak-free": {
|
||||
"version": "2.1.2",
|
||||
"resolved": "https://registry.npmjs.org/on-exit-leak-free/-/on-exit-leak-free-2.1.2.tgz",
|
||||
|
|
|
|||
|
|
@ -1,22 +1,16 @@
|
|||
{
|
||||
"name": "acb-starter-typescript",
|
||||
"version": "1.0.0",
|
||||
"description": "TypeScript/Node.js starter kit for AI Code Battle",
|
||||
"main": "dist/index.js",
|
||||
"name": "acb-starter-bot",
|
||||
"version": "0.1.0",
|
||||
"type": "module",
|
||||
"scripts": {
|
||||
"build": "tsc",
|
||||
"start": "node dist/index.js",
|
||||
"dev": "tsc && node dist/index.js",
|
||||
"typecheck": "tsc --noEmit"
|
||||
},
|
||||
"keywords": ["ai-code-battle", "bot", "game", "typescript"],
|
||||
"license": "MIT",
|
||||
"engines": {
|
||||
"node": ">=20.0.0"
|
||||
"start": "node dist/main.js",
|
||||
"dev": "tsc && node dist/main.js"
|
||||
},
|
||||
"dependencies": {
|
||||
"fastify": "^5.2.0"
|
||||
"fastify": "^5.2.0",
|
||||
"@fastify/cors": "^9.0.1",
|
||||
"crypto": "^1.0.1"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/node": "^22.10.2",
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ import Fastify, { FastifyRequest, FastifyReply } from "fastify";
|
|||
import { readFile } from "node:fs/promises";
|
||||
import { join } from "node:path";
|
||||
import { fileURLToPath } from "node:url";
|
||||
import type { GameState, MoveResponse } from "./types.js";
|
||||
import type { VisibleState, TurnResponse } from "./types.js";
|
||||
import {
|
||||
verifySignature,
|
||||
signResponse,
|
||||
|
|
@ -90,7 +90,7 @@ app.post("/turn", async (request: FastifyRequest, reply: FastifyReply) => {
|
|||
}
|
||||
|
||||
// Parse game state JSON (already parsed by our custom parser)
|
||||
const state: GameState = request.body as GameState;
|
||||
const state: VisibleState = request.body as VisibleState;
|
||||
|
||||
// Log match start (turn 0)
|
||||
if (state.turn === 0) {
|
||||
|
|
@ -106,7 +106,7 @@ app.post("/turn", async (request: FastifyRequest, reply: FastifyReply) => {
|
|||
const moves = computeMoves(state);
|
||||
|
||||
// Build response
|
||||
const responseBody: MoveResponse = { moves };
|
||||
const responseBody: TurnResponse = { moves };
|
||||
const responseJson = JSON.stringify(responseBody);
|
||||
|
||||
// Sign response
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
* The computeMoves function is called each turn with the current game state.
|
||||
*/
|
||||
|
||||
import type { GameState, Move, Direction } from "./types.js";
|
||||
import type { VisibleState, Move, Direction } from "./types.js";
|
||||
import { toroidalManhattan, cardinalNeighbors } from "./grid.js";
|
||||
|
||||
/**
|
||||
|
|
@ -17,7 +17,7 @@ import { toroidalManhattan, cardinalNeighbors } from "./grid.js";
|
|||
* @param state - Current game state (fog-filtered for your player)
|
||||
* @returns Array of moves for your bots
|
||||
*/
|
||||
export function computeMoves(state: GameState): Move[] {
|
||||
export function computeMoves(state: VisibleState): Move[] {
|
||||
const moves: Move[] = [];
|
||||
const { rows, cols } = state.config;
|
||||
const myBotId = state.you.id;
|
||||
|
|
@ -44,17 +44,18 @@ export function computeMoves(state: GameState): Move[] {
|
|||
* @returns Move command, or undefined to hold position
|
||||
*/
|
||||
function decideBotMove(
|
||||
bot: { row: number; col: number; owner: number },
|
||||
state: GameState
|
||||
bot: { position: { row: number; col: number }; owner: number },
|
||||
state: VisibleState
|
||||
): Move | undefined {
|
||||
const { rows, cols } = state.config;
|
||||
const { row, col } = bot.position;
|
||||
|
||||
// If there's energy visible, move toward the nearest one
|
||||
if (state.energy.length > 0) {
|
||||
let bestDir: Direction | null = null;
|
||||
let bestDist = Infinity;
|
||||
|
||||
for (const { pos, dir } of cardinalNeighbors(bot.row, bot.col, rows, cols)) {
|
||||
for (const { pos, dir } of cardinalNeighbors(row, col, rows, cols)) {
|
||||
// Skip if there's a wall
|
||||
if (state.walls.some((w) => w.row === pos.row && w.col === pos.col)) {
|
||||
continue;
|
||||
|
|
@ -71,7 +72,7 @@ function decideBotMove(
|
|||
}
|
||||
|
||||
if (bestDir) {
|
||||
return { row: bot.row, col: bot.col, direction: bestDir };
|
||||
return { position: { row, col }, direction: bestDir };
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -86,7 +87,7 @@ function decideBotMove(
|
|||
export function isSafe(
|
||||
row: number,
|
||||
col: number,
|
||||
state: GameState,
|
||||
state: VisibleState,
|
||||
radius2: number = 5
|
||||
): boolean {
|
||||
const { rows, cols } = state.config;
|
||||
|
|
@ -95,8 +96,8 @@ export function isSafe(
|
|||
for (const enemy of state.bots) {
|
||||
if (enemy.owner === myBotId) continue;
|
||||
|
||||
const dr = Math.min(Math.abs(row - enemy.row), rows - Math.abs(row - enemy.row));
|
||||
const dc = Math.min(Math.abs(col - enemy.col), cols - Math.abs(col - enemy.col));
|
||||
const dr = Math.min(Math.abs(row - enemy.position.row), rows - Math.abs(row - enemy.position.row));
|
||||
const dc = Math.min(Math.abs(col - enemy.position.col), cols - Math.abs(col - enemy.position.col));
|
||||
const dist2 = dr * dr + dc * dc;
|
||||
|
||||
if (dist2 <= radius2) {
|
||||
|
|
@ -111,8 +112,8 @@ export function isSafe(
|
|||
* Example: Find a position to gather energy safely.
|
||||
*/
|
||||
export function findSafeGatherTarget(
|
||||
bot: { row: number; col: number },
|
||||
state: GameState
|
||||
bot: { position: { row: number; col: number } },
|
||||
state: VisibleState
|
||||
): { row: number; col: number } | null {
|
||||
const { rows, cols } = state.config;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,144 +1,44 @@
|
|||
/**
|
||||
* AI Code Battle - TypeScript Type Definitions
|
||||
*
|
||||
* Complete type definitions for the game protocol.
|
||||
* All types match the JSON schema documented in the protocol spec.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Cardinal movement directions.
|
||||
*/
|
||||
export type Direction = "N" | "E" | "S" | "W";
|
||||
|
||||
/** All four cardinal directions. */
|
||||
export const ALL_DIRECTIONS: Direction[] = ["N", "E", "S", "W"];
|
||||
|
||||
/**
|
||||
* Grid position (row, column).
|
||||
*/
|
||||
export interface Position {
|
||||
row: number;
|
||||
col: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* Match configuration parameters.
|
||||
* These are identical for all players and do not change between turns.
|
||||
*/
|
||||
export interface GameConfig {
|
||||
rows: number;
|
||||
cols: number;
|
||||
max_turns: number;
|
||||
vision_radius2: number;
|
||||
attack_radius2: number;
|
||||
spawn_cost: number;
|
||||
energy_interval: number;
|
||||
season_id?: string;
|
||||
rules_version?: number;
|
||||
special_tiles?: string[];
|
||||
export type Direction = "N" | "E" | "S" | "W" | "";
|
||||
|
||||
export interface VisibleBot {
|
||||
position: Position;
|
||||
owner: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* Information about the current player (you).
|
||||
*/
|
||||
export interface PlayerInfo {
|
||||
export interface VisibleCore {
|
||||
position: Position;
|
||||
owner: number;
|
||||
active: boolean;
|
||||
}
|
||||
|
||||
export interface You {
|
||||
id: number;
|
||||
energy: number;
|
||||
score: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* A bot visible within fog of war.
|
||||
*/
|
||||
export interface VisibleBot {
|
||||
row: number;
|
||||
col: number;
|
||||
owner: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* A core (spawn point) visible within fog of war.
|
||||
*/
|
||||
export interface VisibleCore {
|
||||
row: number;
|
||||
col: number;
|
||||
owner: number;
|
||||
active: boolean;
|
||||
}
|
||||
|
||||
/**
|
||||
* Energy tile position.
|
||||
*/
|
||||
export interface EnergyTile {
|
||||
row: number;
|
||||
col: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* Game state sent by the engine each turn.
|
||||
* Contains only tiles visible within the player's fog of war.
|
||||
*/
|
||||
export interface GameState {
|
||||
export interface VisibleState {
|
||||
match_id: string;
|
||||
turn: number;
|
||||
config: GameConfig;
|
||||
you: PlayerInfo;
|
||||
config: Record<string, any>;
|
||||
you: You;
|
||||
bots: VisibleBot[];
|
||||
energy: EnergyTile[];
|
||||
energy: Position[];
|
||||
cores: VisibleCore[];
|
||||
walls: Position[];
|
||||
dead: VisibleBot[];
|
||||
}
|
||||
|
||||
/**
|
||||
* A movement order for a single bot.
|
||||
* References the bot's current position and the direction to move.
|
||||
*/
|
||||
export interface Move {
|
||||
row: number;
|
||||
col: number;
|
||||
position: Position;
|
||||
direction: Direction;
|
||||
}
|
||||
|
||||
/**
|
||||
* Optional debug telemetry for replay visualization.
|
||||
* Stored in the replay but never parsed by the engine.
|
||||
* Max 10KB per turn.
|
||||
*/
|
||||
export interface DebugTelemetry {
|
||||
reasoning?: string;
|
||||
targets?: DebugTarget[];
|
||||
values?: Record<string, string | number>;
|
||||
heatmap?: DebugHeatmap;
|
||||
}
|
||||
|
||||
export interface DebugTarget {
|
||||
row: number;
|
||||
col: number;
|
||||
label: string;
|
||||
priority: number;
|
||||
}
|
||||
|
||||
export interface DebugHeatmap {
|
||||
name: string;
|
||||
data: number[][];
|
||||
}
|
||||
|
||||
/**
|
||||
* Response sent back to the engine.
|
||||
*/
|
||||
export interface MoveResponse {
|
||||
export interface TurnResponse {
|
||||
moves: Move[];
|
||||
debug?: DebugTelemetry;
|
||||
}
|
||||
|
||||
/**
|
||||
* Authentication headers from incoming requests.
|
||||
*/
|
||||
export interface AuthHeaders {
|
||||
"x-acb-match-id": string;
|
||||
"x-acb-turn": string;
|
||||
"x-acb-timestamp": string;
|
||||
"x-acb-bot-id": string;
|
||||
"x-acb-signature": string;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue