ai-code-battle/notes/bf-z9m.md
jedarden 3fd355d377 docs(bf-z9m): verify combat kill scoring already implemented
- Confirmed feature exists in commit c1acd83 (2026-06-16)
- KillScore config field with default value of 1
- Score awarded in executeCombat() loop
- No code changes needed
2026-06-16 23:42:55 -04:00

1 KiB

Task bf-z9m: Award Score for Combat Kills

Status: ALREADY COMPLETED

This task was already completed in commit c1acd83 (2026-06-16 23:40:23).

Implementation Details

The commit c1acd83 feat(combat): award score for combat kills added:

  1. Config Field: KillScore int in engine/types.go:182 with default value of 1 point per kill
  2. Score Award: In engine/turn.go:272-275, score is incremented immediately after tracking CombatDeaths
// Track combat deaths for the killer's player
if e.Owner < len(gs.CombatDeaths) {
    gs.CombatDeaths[e.Owner]++
}
// Award score for the kill
if e.Owner < len(gs.Players) {
    gs.Players[e.Owner].Score += gs.Config.KillScore
}

Verification

  • Kill score is configurable via Config.KillScore
  • Default value is 1 point per kill (matches request)
  • Score is awarded to the killer's player in the combat loop
  • Implementation matches the bead requirements exactly

Notes

No code changes were required for this bead - the feature was already implemented.