# Task bf-z9m: Award Score for Combat Kills ## Status: ALREADY COMPLETED This task was already completed in commit `c1acd83` (2026-06-16 23:40:23). ## Implementation Details The commit `c1acd83 feat(combat): award score for combat kills` added: 1. **Config Field**: `KillScore int` in `engine/types.go:182` with default value of 1 point per kill 2. **Score Award**: In `engine/turn.go:272-275`, score is incremented immediately after tracking `CombatDeaths` ```go // Track combat deaths for the killer's player if e.Owner < len(gs.CombatDeaths) { gs.CombatDeaths[e.Owner]++ } // Award score for the kill if e.Owner < len(gs.Players) { gs.Players[e.Owner].Score += gs.Config.KillScore } ``` ## Verification - Kill score is configurable via `Config.KillScore` - Default value is 1 point per kill (matches request) - Score is awarded to the killer's player in the combat loop - Implementation matches the bead requirements exactly ## Notes No code changes were required for this bead - the feature was already implemented.