ai-code-battle/notes/bf-z9m-verification.md

1.1 KiB

Bead bf-z9m Verification

Date

2026-06-16

Task

Award score for combat kills in engine (turn.go)

Finding

Already implemented in commit c1acd83 (2026-06-16 23:40:23 -0400)

Implementation Details

The feature was fully implemented with:

  1. Configurable kill score (engine/types.go:182):

    KillScore int `json:"kill_score"` // score awarded per combat kill
    
  2. Default value set to 1 (engine/types.go:201):

    KillScore: 1,  // Default score per combat kill
    
  3. Score awarding in executeCombat() (engine/turn.go:272-275):

    // Award score for the kill
    if e.Owner < len(gs.Players) {
        gs.Players[e.Owner].Score += gs.Config.KillScore
    }
    

Implementation Quality

Matches requirements exactly:

  • Score incremented immediately after CombatDeaths tracking
  • Configurable via Config struct
  • Default value of 1 point per kill
  • Proper bounds checking on array access

The implementation ensures that killing enemy bots earns real score points, making combat a viable strategy compared to pure foraging.