# Bead bf-z9m Verification ## Date 2026-06-16 ## Task Award score for combat kills in engine (turn.go) ## Finding **Already implemented** in commit c1acd83 (2026-06-16 23:40:23 -0400) ### Implementation Details The feature was fully implemented with: 1. **Configurable kill score** (`engine/types.go:182`): ```go KillScore int `json:"kill_score"` // score awarded per combat kill ``` 2. **Default value set to 1** (`engine/types.go:201`): ```go KillScore: 1, // Default score per combat kill ``` 3. **Score awarding in executeCombat()** (`engine/turn.go:272-275`): ```go // Award score for the kill if e.Owner < len(gs.Players) { gs.Players[e.Owner].Score += gs.Config.KillScore } ``` ### Implementation Quality ✅ Matches requirements exactly: - Score incremented immediately after CombatDeaths tracking - Configurable via Config struct - Default value of 1 point per kill - Proper bounds checking on array access The implementation ensures that killing enemy bots earns real score points, making combat a viable strategy compared to pure foraging.