The starter kits had uncommitted changes from a refactoring that broke
the Rust and TypeScript builds. This commit completes the refactoring
and fixes the build errors.
**Rust starter fixes:**
- Add `http::header` import to fix `header::HeaderName` reference
- Replace `hmac::compare_digest` (non-existent) with constant-time comparison
**TypeScript starter fixes:**
- Rename `GameState` -> `VisibleState` and `MoveResponse` -> `TurnResponse`
- Fix `strategy.ts` to use `bot.position.row` instead of `bot.row`
- Fix Move type to use `position: {row, col}` structure
**Go starter fixes:**
- Remove unused `strings` import
All 8 starter kits now build successfully with their respective toolchains.
Closes: bf-2rwz
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
31 lines
900 B
Markdown
31 lines
900 B
Markdown
# AI Code Battle - Rust Starter Bot
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A minimal Rust bot for AI Code Battle using Axum framework with type-safe game types.
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## Quick Start
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1. Copy this bot to your own repository
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2. Edit `src/strategy.rs` to implement your bot's logic
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3. Build: `cargo build --release`
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4. Run: `SHARED_SECRET=test ./target/release/starter-bot`
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5. Test: `curl http://localhost:8080/health` should return "OK"
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## Strategy Interface
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Implement the `compute_moves` function in `src/strategy.rs`:
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```rust
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pub fn compute_moves(state: &VisibleState) -> Vec<Move> {
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state.bots.iter()
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.filter(|bot| bot.owner == state.you.id)
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.map(|bot| Move {
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position: bot.position,
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direction: Direction::None,
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})
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.collect()
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}
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```
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## Deployment
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Build a release binary, package in Docker container, push to registry, and register at https://ai-code-battle.pages.dev/#/register
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