ai-code-battle/PROGRESS.md
jedarden 4f55d39172 Update PROGRESS.md with match worker completion
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-24 08:07:40 -04:00

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# AI Code Battle - Implementation Progress
## Current Phase: Phase 4 - Match Orchestration
**Status: 🔄 In Progress**
### Phase 4 Progress
- [x] Cloudflare Worker project structure (`worker-api/`)
- TypeScript + Wrangler configuration
- D1 database schema (bots, matches, jobs, rating_history tables)
- [x] Glicko-2 rating system (`worker-api/src/glicko2.ts`)
- Rating scale conversion
- Rating updates after matches
- Rating decay for inactive bots
- Unit tests (17 tests)
- [x] Job coordination endpoints (`worker-api/src/jobs.ts`)
- GET /api/jobs/next - Get next pending job
- POST /api/jobs/:id/claim - Claim job for execution
- POST /api/jobs/:id/heartbeat - Update job heartbeat
- POST /api/jobs/:id/result - Submit match result
- POST /api/jobs/:id/fail - Mark job as failed
- [x] Bot management endpoints (`worker-api/src/bots.ts`)
- POST /api/register - Register new bot
- GET /api/bots - List all bots
- GET /api/bots/:id - Get bot details
- PUT /api/bots/:id - Update bot
- POST /api/rotate-key - Rotate API key
- GET /api/leaderboard - Get leaderboard
- [x] Cron handlers (`worker-api/src/cron.ts`)
- Matchmaker (every minute) - Creates match jobs
- Health checker (every 15 min) - Pings bot endpoints
- Stale job reaper (every 5 min) - Reclaims timed-out jobs
- [x] Match worker container (`cmd/acb-worker/`)
- Polls Worker API for pending jobs
- Claims jobs and executes matches using game engine
- Uploads replays to R2 via S3-compatible API
- Sends heartbeats during match execution
- Submits results back to Worker API
- Retry logic with exponential backoff
- API client tests (10 tests)
- [ ] Rackspace index builder
### Phase 3 Completed
### Phase 1 Completed
- [x] Go module initialization (`github.com/aicodebattle/acb`)
- [x] Project structure (`engine/`, `cmd/acb-local/`, `cmd/acb-mapgen/`)
- [x] Core types (`engine/types.go`)
- [x] Grid implementation (`engine/grid.go`) - Toroidal wrapping, distances, visibility
- [x] Game state (`engine/game.go`) - State management, fog of war
- [x] Turn execution (`engine/turn.go`) - Movement, combat, capture, energy, spawn
- [x] Replay writer (`engine/replay.go`) - Full replay JSON format
- [x] Match runner (`engine/match.go`) - Concurrent bot communication
- [x] Map generator (`cmd/acb-mapgen/`) - Rotational symmetry, connectivity validation
- [x] Unit tests - 32+ tests passing, determinism verified
### Phase 2 Completed
- [x] HMAC Authentication (`engine/auth.go`)
- Request signing: `{match_id}.{turn}.{timestamp}.{sha256(body)}`
- Response signing: `{match_id}.{turn}.{sha256(body)}`
- Timestamp tolerance (30s) for replay attack prevention
- Secret generation (256-bit, hex-encoded)
- [x] HTTP Bot Client (`engine/bot_http.go`)
- HTTPBot implementing BotInterface
- Per-turn timeout (3s default)
- Crash detection (10 consecutive failures)
- Move validation (position ownership, direction validity)
- Response signature verification
- [x] Integration Tests (`engine/integration_test.go`)
- Full HTTP match between mock bots
- HMAC authentication round-trip
- Response signing verification
- [x] Strategy Bot Implementations (6 languages)
- **RandomBot** (Python) - Random moves, rating floor
- **GathererBot** (Go) - Energy-focused, combat avoidance
- **RusherBot** (Rust) - Aggressive core rushing
- **GuardianBot** (PHP) - Defensive core protection
- **SwarmBot** (TypeScript) - Formation-based combat
- **HunterBot** (Java) - Target isolation and hunting
### Phase 3 Completed
- [x] Web project setup (`web/`)
- TypeScript + Vite build tooling
- Type definitions matching Go replay format
- [x] ReplayViewer class (`web/src/replay-viewer.ts`)
- Canvas-based grid rendering
- Bot, core, energy, wall visualization
- Player color coding (6 distinct colors)
- [x] Playback controls
- Play/pause toggle
- Turn-by-step navigation (prev/next)
- Turn scrubber slider
- Speed control (20ms - 1000ms per turn)
- Keyboard shortcuts (Space, arrows, Home/End)
- [x] Fog of War perspective toggle
- Per-player visibility calculation
- Vision radius from game config
- [x] Score overlay
- Real-time scores per player
- Energy held display
- Player name with color indicator
- [x] Match info panel
- Match ID, winner, turns, reason
- [x] Event log
- Turn-by-turn event display
- [x] File/URL loading
- Local file upload
- Remote URL fetch
### Exit Criteria Progress
| Criterion | Status |
|-----------|--------|
| TypeScript Canvas-based replay viewer | ✅ Complete |
| Play/pause, scrub, speed control | ✅ Complete |
| Fog of war perspective toggle | ✅ Complete |
| Score overlay | ✅ Complete |
| Loads replay JSON from file or URL | ✅ Complete |
## Next Phase: Phase 4 - Match Orchestration
**Status: Ready to start**
## File Structure
```
ai-code-battle/
├── go.mod
├── engine/
│ ├── types.go # Core data types
│ ├── grid.go # Toroidal grid implementation
│ ├── game.go # Game state management
│ ├── turn.go # Turn execution phases
│ ├── replay.go # Replay recording
│ ├── match.go # Match runner
│ ├── bot_local.go # Local bot interface
│ ├── bot_http.go # HTTP bot client
│ ├── auth.go # HMAC authentication
│ └── *_test.go # Test files
├── cmd/
│ ├── acb-local/ # CLI match runner
│ ├── acb-mapgen/ # Map generator
│ └── acb-worker/ # Match execution worker
│ ├── main.go # Worker entry point
│ ├── api.go # Worker API client
│ ├── api_test.go # API client tests
│ └── r2.go # R2 upload client
├── worker-api/
│ ├── package.json # npm dependencies
│ ├── wrangler.toml # Cloudflare Worker config
│ └── src/
│ ├── index.ts # Router + cron dispatcher
│ ├── types.ts # TypeScript types
│ ├── glicko2.ts # Glicko-2 rating system
│ ├── glicko2.test.ts # Rating system tests
│ ├── jobs.ts # Job coordination endpoints
│ ├── bots.ts # Bot management endpoints
│ └── cron.ts # Cron handlers
├── web/
│ ├── package.json # npm dependencies
│ ├── tsconfig.json # TypeScript config
│ ├── vite.config.ts # Vite bundler config
│ ├── index.html # Replay viewer page
│ └── src/
│ ├── types.ts # Replay type definitions
│ ├── replay-viewer.ts # Canvas viewer class
│ └── main.ts # UI controller
├── bots/
│ ├── random/ # Python - RandomBot
│ ├── gatherer/ # Go - GathererBot
│ ├── rusher/ # Rust - RusherBot
│ ├── guardian/ # PHP - GuardianBot
│ ├── swarm/ # TypeScript - SwarmBot
│ └── hunter/ # Java - HunterBot
└── docs/
└── plan/
└── plan.md # Full implementation plan
```
## Strategy Bot Summary
| Bot | Language | Strategy | Expected Rank |
|-----|----------|----------|---------------|
| RandomBot | Python | Random valid moves | 6th (floor) |
| GathererBot | Go | Energy collection, avoid combat | 4th-5th |
| RusherBot | Rust | Rush enemy cores aggressively | 4th-5th |
| GuardianBot | PHP | Defend cores, cautious expansion | 3rd-4th |
| SwarmBot | TypeScript | Formation cohesion, group advance | 1st-2nd |
| HunterBot | Java | Target isolated enemies | 1st-2nd |
## Running Tests
```bash
# Go engine tests
go test ./engine/... -v
# Web build verification
cd web && npm run build
```
## Building CLI Tools
```bash
go build ./cmd/acb-local
go build ./cmd/acb-mapgen
```
## Running a Match
```bash
./acb-local -seed 42 -max-turns 100 -output replay.json -verbose
```
## Viewing a Replay
```bash
cd web
npm run dev
# Open http://localhost:3000 and load replay.json
```