8 KiB
8 KiB
AI Code Battle - Implementation Progress
Current Phase: Phase 4 - Match Orchestration
Status: 🔄 In Progress
Phase 4 Progress
- Cloudflare Worker project structure (
worker-api/)- TypeScript + Wrangler configuration
- D1 database schema (bots, matches, jobs, rating_history tables)
- Glicko-2 rating system (
worker-api/src/glicko2.ts)- Rating scale conversion
- Rating updates after matches
- Rating decay for inactive bots
- Unit tests (17 tests)
- Job coordination endpoints (
worker-api/src/jobs.ts)- GET /api/jobs/next - Get next pending job
- POST /api/jobs/:id/claim - Claim job for execution
- POST /api/jobs/:id/heartbeat - Update job heartbeat
- POST /api/jobs/:id/result - Submit match result
- POST /api/jobs/:id/fail - Mark job as failed
- Bot management endpoints (
worker-api/src/bots.ts)- POST /api/register - Register new bot
- GET /api/bots - List all bots
- GET /api/bots/:id - Get bot details
- PUT /api/bots/:id - Update bot
- POST /api/rotate-key - Rotate API key
- GET /api/leaderboard - Get leaderboard
- Cron handlers (
worker-api/src/cron.ts)- Matchmaker (every minute) - Creates match jobs
- Health checker (every 15 min) - Pings bot endpoints
- Stale job reaper (every 5 min) - Reclaims timed-out jobs
- Match worker container (
cmd/acb-worker/)- Polls Worker API for pending jobs
- Claims jobs and executes matches using game engine
- Uploads replays to R2 via S3-compatible API
- Sends heartbeats during match execution
- Submits results back to Worker API
- Retry logic with exponential backoff
- API client tests (10 tests)
- Rackspace index builder
Phase 3 Completed
Phase 1 Completed
- Go module initialization (
github.com/aicodebattle/acb) - Project structure (
engine/,cmd/acb-local/,cmd/acb-mapgen/) - Core types (
engine/types.go) - Grid implementation (
engine/grid.go) - Toroidal wrapping, distances, visibility - Game state (
engine/game.go) - State management, fog of war - Turn execution (
engine/turn.go) - Movement, combat, capture, energy, spawn - Replay writer (
engine/replay.go) - Full replay JSON format - Match runner (
engine/match.go) - Concurrent bot communication - Map generator (
cmd/acb-mapgen/) - Rotational symmetry, connectivity validation - Unit tests - 32+ tests passing, determinism verified
Phase 2 Completed
- HMAC Authentication (
engine/auth.go)- Request signing:
{match_id}.{turn}.{timestamp}.{sha256(body)} - Response signing:
{match_id}.{turn}.{sha256(body)} - Timestamp tolerance (30s) for replay attack prevention
- Secret generation (256-bit, hex-encoded)
- Request signing:
- HTTP Bot Client (
engine/bot_http.go)- HTTPBot implementing BotInterface
- Per-turn timeout (3s default)
- Crash detection (10 consecutive failures)
- Move validation (position ownership, direction validity)
- Response signature verification
- Integration Tests (
engine/integration_test.go)- Full HTTP match between mock bots
- HMAC authentication round-trip
- Response signing verification
- Strategy Bot Implementations (6 languages)
- RandomBot (Python) - Random moves, rating floor
- GathererBot (Go) - Energy-focused, combat avoidance
- RusherBot (Rust) - Aggressive core rushing
- GuardianBot (PHP) - Defensive core protection
- SwarmBot (TypeScript) - Formation-based combat
- HunterBot (Java) - Target isolation and hunting
Phase 3 Completed
- Web project setup (
web/)- TypeScript + Vite build tooling
- Type definitions matching Go replay format
- ReplayViewer class (
web/src/replay-viewer.ts)- Canvas-based grid rendering
- Bot, core, energy, wall visualization
- Player color coding (6 distinct colors)
- Playback controls
- Play/pause toggle
- Turn-by-step navigation (prev/next)
- Turn scrubber slider
- Speed control (20ms - 1000ms per turn)
- Keyboard shortcuts (Space, arrows, Home/End)
- Fog of War perspective toggle
- Per-player visibility calculation
- Vision radius from game config
- Score overlay
- Real-time scores per player
- Energy held display
- Player name with color indicator
- Match info panel
- Match ID, winner, turns, reason
- Event log
- Turn-by-turn event display
- File/URL loading
- Local file upload
- Remote URL fetch
Exit Criteria Progress
| Criterion | Status |
|---|---|
| TypeScript Canvas-based replay viewer | ✅ Complete |
| Play/pause, scrub, speed control | ✅ Complete |
| Fog of war perspective toggle | ✅ Complete |
| Score overlay | ✅ Complete |
| Loads replay JSON from file or URL | ✅ Complete |
Next Phase: Phase 4 - Match Orchestration
Status: Ready to start
File Structure
ai-code-battle/
├── go.mod
├── engine/
│ ├── types.go # Core data types
│ ├── grid.go # Toroidal grid implementation
│ ├── game.go # Game state management
│ ├── turn.go # Turn execution phases
│ ├── replay.go # Replay recording
│ ├── match.go # Match runner
│ ├── bot_local.go # Local bot interface
│ ├── bot_http.go # HTTP bot client
│ ├── auth.go # HMAC authentication
│ └── *_test.go # Test files
├── cmd/
│ ├── acb-local/ # CLI match runner
│ ├── acb-mapgen/ # Map generator
│ └── acb-worker/ # Match execution worker
│ ├── main.go # Worker entry point
│ ├── api.go # Worker API client
│ ├── api_test.go # API client tests
│ └── r2.go # R2 upload client
├── worker-api/
│ ├── package.json # npm dependencies
│ ├── wrangler.toml # Cloudflare Worker config
│ └── src/
│ ├── index.ts # Router + cron dispatcher
│ ├── types.ts # TypeScript types
│ ├── glicko2.ts # Glicko-2 rating system
│ ├── glicko2.test.ts # Rating system tests
│ ├── jobs.ts # Job coordination endpoints
│ ├── bots.ts # Bot management endpoints
│ └── cron.ts # Cron handlers
├── web/
│ ├── package.json # npm dependencies
│ ├── tsconfig.json # TypeScript config
│ ├── vite.config.ts # Vite bundler config
│ ├── index.html # Replay viewer page
│ └── src/
│ ├── types.ts # Replay type definitions
│ ├── replay-viewer.ts # Canvas viewer class
│ └── main.ts # UI controller
├── bots/
│ ├── random/ # Python - RandomBot
│ ├── gatherer/ # Go - GathererBot
│ ├── rusher/ # Rust - RusherBot
│ ├── guardian/ # PHP - GuardianBot
│ ├── swarm/ # TypeScript - SwarmBot
│ └── hunter/ # Java - HunterBot
└── docs/
└── plan/
└── plan.md # Full implementation plan
Strategy Bot Summary
| Bot | Language | Strategy | Expected Rank |
|---|---|---|---|
| RandomBot | Python | Random valid moves | 6th (floor) |
| GathererBot | Go | Energy collection, avoid combat | 4th-5th |
| RusherBot | Rust | Rush enemy cores aggressively | 4th-5th |
| GuardianBot | PHP | Defend cores, cautious expansion | 3rd-4th |
| SwarmBot | TypeScript | Formation cohesion, group advance | 1st-2nd |
| HunterBot | Java | Target isolated enemies | 1st-2nd |
Running Tests
# Go engine tests
go test ./engine/... -v
# Web build verification
cd web && npm run build
Building CLI Tools
go build ./cmd/acb-local
go build ./cmd/acb-mapgen
Running a Match
./acb-local -seed 42 -max-turns 100 -output replay.json -verbose
Viewing a Replay
cd web
npm run dev
# Open http://localhost:3000 and load replay.json