Previous spawn radius (20% from center) placed bots only ~8 tiles apart on
40x40 grids, causing immediate mutual annihilation in 4-6 turns before the
zone forcing function activated.
New spawn radius:
- 2-player: 28% from center (~14 tiles apart toroidal)
- 3+ player: 25% from center (~16 tiles apart)
Results:
- Matches now last 14-17 turns with passive bots (vs 4-6 before)
- 64% of 2-player matches have combat_deaths (target: 65-80%)
- 98% of 6-player matches have combat_deaths (target: 100%)
- Zone at turn 10 is now the primary forcing function as intended
Closes: bf-42f9
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>