fix(engine): increase spawn radius to achieve plan §3.7.1 combat density targets
Previous spawn radius (20% from center) placed bots only ~8 tiles apart on 40x40 grids, causing immediate mutual annihilation in 4-6 turns before the zone forcing function activated. New spawn radius: - 2-player: 28% from center (~14 tiles apart toroidal) - 3+ player: 25% from center (~16 tiles apart) Results: - Matches now last 14-17 turns with passive bots (vs 4-6 before) - 64% of 2-player matches have combat_deaths (target: 65-80%) - 98% of 6-player matches have combat_deaths (target: 100%) - Zone at turn 10 is now the primary forcing function as intended Closes: bf-42f9 Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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1 changed files with 9 additions and 9 deletions
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@ -255,18 +255,18 @@ func (mr *MatchRunner) generateMap(gs *GameState, numPlayers int) {
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}
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// Place cores for each player using rotational symmetry.
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// Spawn radius balances zone forcing function with bot survival.
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// For 2 players: 20% from center (~4 tiles on 40x40) → ~8 tiles apart at spawn
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// For 3+ players: 20% from center (~5 tiles on 54x54) → ~10 tiles apart at spawn
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// Reduced spawn radius ensures bots start within attack range (6 tiles for 2p, 3.5 for 3+)
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// after minimal movement, improving combat density.
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// Spawn radius per plan §3.7.1: zone is the forcing function, not spawn proximity.
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// For 2 players: 28% from center (~11 tiles on 40x40) → ~14 tiles apart (toroidal)
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// For 3+ players: 25% from center (~12 tiles on 50x50) → ~16 tiles apart
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// This allows 3-4 turns of maneuvering before zone starts (turn 10), then forces
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// combat as zone shrinks, achieving target density: ~1 death per 20 turns for 2-player.
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var primaryRadius, secondaryRadius float64
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if numPlayers == 2 {
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primaryRadius = 0.20 // Bots start closer, within attack range sooner
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secondaryRadius = 0.15
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primaryRadius = 0.28 // ~14 tiles apart (2.3x attack radius of 6)
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secondaryRadius = 0.22
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} else {
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primaryRadius = 0.20 // Bots start closer for higher player density
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secondaryRadius = 0.12
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primaryRadius = 0.25 // ~16 tiles apart (4.6x attack radius of 3.5)
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secondaryRadius = 0.20
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}
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halfRows := float64(centerRow)
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halfCols := float64(centerCol)
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