style(engine): align struct field names in GameState
Align ZoneCenter and ZoneRadius field spacing for consistency. No functional change.
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1 changed files with 4 additions and 4 deletions
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@ -32,10 +32,10 @@ type GameState struct {
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LastTotalBots int // total living bots at last progress
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// Zone (storm) state
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ZoneCenter Position // center of the zone (map center)
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ZoneRadius int // current radius of the safe zone
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ZoneActive bool // whether the zone is currently shrinking
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CombatDeaths []int // combat deaths per player (tracked for final stats)
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ZoneCenter Position // center of the zone (map center)
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ZoneRadius int // current radius of the safe zone
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ZoneActive bool // whether the zone is currently shrinking
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CombatDeaths []int // combat deaths per player (tracked for final stats)
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}
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// Event represents something that happened during a turn.
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