Flask HTTP server (~130 lines) with HMAC-SHA256 signing, game state type definitions, stub strategy, and Dockerfile. - Flask-based /turn and /health endpoints - HMAC-SHA256 request verification and response signing - Type-annotated compute_moves() stub (holds all bots in place) - Grid utilities: toroidal distance, BFS, neighbor enumeration - README with quickstart, protocol spec, and customization guide Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
79 lines
2.7 KiB
Markdown
79 lines
2.7 KiB
Markdown
# acb-starter-python
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Python 3 starter kit for [AI Code Battle](https://aicodebattle.com) — a competitive bot programming platform.
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## Quick Start
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```bash
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# Run locally
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pip install -r requirements.txt
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BOT_SECRET=dev-secret python3 main.py
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# Run with Docker
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docker build -t my-bot .
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docker run -e BOT_SECRET=your-secret -p 8080:8080 my-bot
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```
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Your bot listens on port 8080 and responds to `POST /turn` with move commands.
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## Register Your Bot
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Once your bot is deployed and accessible via HTTPS:
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```bash
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curl -X POST https://api.aicodebattle.com/api/register \
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-H "Content-Type: application/json" \
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-d '{
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"name": "my-python-bot",
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"endpoint_url": "https://my-bot.example.com",
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"owner": "your-name",
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"description": "My awesome bot"
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}'
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```
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Save the `bot_id` and `shared_secret` from the response — the secret is shown only once.
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## Project Structure
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```
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main.py # HTTP server, HMAC auth, and strategy entry point
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grid.py # Grid utilities (toroidal distance, BFS, neighbors)
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requirements.txt # Python dependencies (stdlib only for this starter)
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Dockerfile # Container build
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```
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## Grid Helpers
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`grid.py` provides utility functions for the toroidal grid:
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- `toroidal_manhattan(r1, c1, r2, c2, cols, rows)` — Manhattan distance with wrap-around
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- `toroidal_chebyshev(r1, c1, r2, c2, cols, rows)` — Chebyshev distance with wrap-around
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- `neighbors(row, col, rows, cols)` — 8-directional neighbors with wrap
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- `bfs(start, goal, passable, rows, cols)` — BFS pathfinding, returns path or `None`
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## Customization
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Edit `compute_moves()` in `main.py` to implement your strategy. The starter includes a stub that holds all bots in place — replace it with your logic!
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The `state` dict provides:
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- `bots` — all visible bots (each has `row`, `col`, `owner`)
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- `energy` — visible energy pickup locations (each has `row`, `col`)
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- `cores` — visible core positions (each has `row`, `col`, `owner`, `active`)
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- `walls` — visible wall positions (each has `row`, `col`)
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- `dead` — bots that died last turn (each has `row`, `col`, `owner`)
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- `you` — your player info (`id`, `energy`, `score`)
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- `config` — match parameters (`rows`, `cols`, `max_turns`, `vision_radius2`, `attack_radius2`, `spawn_cost`, `energy_interval`)
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Return a list of move dicts, each with:
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- `row` — your bot's current row
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- `col` — your bot's current column
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- `direction` — `"N"`, `"E"`, `"S"`, or `"W"`
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Bots not included in the moves list stay in place.
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## Protocol
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- **Endpoint:** `POST /turn` — receives game state JSON, returns moves JSON
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- **Health:** `GET /health` — must return 200
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- **Timeout:** 3 seconds per turn
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- **Auth:** HMAC-SHA256 via `X-ACB-Signature` header
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