ai-code-battle/starters/rust/README.md
jedarden fe04cd275d fix(starter-kits): complete incomplete refactoring and fix build errors
The starter kits had uncommitted changes from a refactoring that broke
the Rust and TypeScript builds. This commit completes the refactoring
and fixes the build errors.

**Rust starter fixes:**
- Add `http::header` import to fix `header::HeaderName` reference
- Replace `hmac::compare_digest` (non-existent) with constant-time comparison

**TypeScript starter fixes:**
- Rename `GameState` -> `VisibleState` and `MoveResponse` -> `TurnResponse`
- Fix `strategy.ts` to use `bot.position.row` instead of `bot.row`
- Fix Move type to use `position: {row, col}` structure

**Go starter fixes:**
- Remove unused `strings` import

All 8 starter kits now build successfully with their respective toolchains.

Closes: bf-2rwz

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 22:40:37 -04:00

900 B

AI Code Battle - Rust Starter Bot

A minimal Rust bot for AI Code Battle using Axum framework with type-safe game types.

Quick Start

  1. Copy this bot to your own repository
  2. Edit src/strategy.rs to implement your bot's logic
  3. Build: cargo build --release
  4. Run: SHARED_SECRET=test ./target/release/starter-bot
  5. Test: curl http://localhost:8080/health should return "OK"

Strategy Interface

Implement the compute_moves function in src/strategy.rs:

pub fn compute_moves(state: &VisibleState) -> Vec<Move> {
    state.bots.iter()
        .filter(|bot| bot.owner == state.you.id)
        .map(|bot| Move {
            position: bot.position,
            direction: Direction::None,
        })
        .collect()
}

Deployment

Build a release binary, package in Docker container, push to registry, and register at https://ai-code-battle.pages.dev/#/register