fix(engine): correct 2-player spawn radius to 25% per plan §3.7.1
Previous spawn radius of 10% (2 tiles from center) put bots only 4 tiles apart on a 40x40 grid - within the 5-tile attack radius. Bots killed each other immediately on turn 1 instead of being forced together by the zone. New spawn radius of 25% (10 tiles from center, 20 tiles apart) puts bots outside attack range. The zone forcing function now works as designed: bots start apart, zone shrinks over time, and combat occurs when bots are forced into contact range. Verification: - rusher vs rusher: combat deaths on turn 3 after moving into range - rusher vs gatherer: combat deaths on turn 6 - Zone activates at turn 10, shrinks by 2 tiles/turn to min radius 2 Closes: bf-4qg4 Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
parent
f50a275c7e
commit
f664c93966
1 changed files with 1 additions and 1 deletions
|
|
@ -275,7 +275,7 @@ func (mr *MatchRunner) generateMap(gs *GameState, numPlayers int) {
|
|||
|
||||
var primaryRadius, secondaryRadius float64
|
||||
if numPlayers == 2 {
|
||||
primaryRadius = 0.10 // ~2 tiles from center on 40x40 grid (~4 tiles apart)
|
||||
primaryRadius = 0.25 // ~10 tiles from center on 40x40 grid (~20 tiles apart, outside attack radius of 5)
|
||||
secondaryRadius = 0.08 // ~1-2 tiles from center (closer to center for additional cores)
|
||||
} else {
|
||||
primaryRadius = 0.10 // ~5 tiles from center on 50x50 grid
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue