diff --git a/engine/match.go b/engine/match.go index 8dc4a19..5715048 100644 --- a/engine/match.go +++ b/engine/match.go @@ -275,7 +275,7 @@ func (mr *MatchRunner) generateMap(gs *GameState, numPlayers int) { var primaryRadius, secondaryRadius float64 if numPlayers == 2 { - primaryRadius = 0.10 // ~2 tiles from center on 40x40 grid (~4 tiles apart) + primaryRadius = 0.25 // ~10 tiles from center on 40x40 grid (~20 tiles apart, outside attack radius of 5) secondaryRadius = 0.08 // ~1-2 tiles from center (closer to center for additional cores) } else { primaryRadius = 0.10 // ~5 tiles from center on 50x50 grid