fix(engine): set ZoneShrinkStep to 2 per plan §3.7.1
Plan §3.7.1 specifies ZoneShrinkStep = 2 for both 2-player and 3+ player matches. Previous implementation had ZoneShrinkStep = 1, causing the zone to shrink too slowly and delaying the forcing function that pushes bots into combat range. - Update ConfigForPlayers() to set ZoneShrinkStep = 2 - Update DefaultConfig() to set ZoneShrinkStep = 2 - Update comments to reference plan §3.7.1 Closes: bf-1noo Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
parent
9dae3bd3de
commit
f50a275c7e
1 changed files with 3 additions and 3 deletions
|
|
@ -193,7 +193,7 @@ func DefaultConfig() Config {
|
|||
ZoneEnabled: true,
|
||||
ZoneStartTurn: 10, // Per plan §3.7.1 (both 2-player and 3+)
|
||||
ZoneShrinkInterval: 1, // Per plan §3.7.1 (both 2-player and 3+)
|
||||
ZoneShrinkStep: 1,
|
||||
ZoneShrinkStep: 2, // Per plan §3.7.1 (both 2-player and 3+)
|
||||
ZoneMinRadius: 3,
|
||||
}
|
||||
}
|
||||
|
|
@ -242,13 +242,13 @@ func ConfigForPlayers(numPlayers, coresPerPlayer int) Config {
|
|||
if numPlayers == 2 {
|
||||
cfg.ZoneStartTurn = 10 // Per plan §3.7.1
|
||||
cfg.ZoneShrinkInterval = 1 // Per plan §3.7.1
|
||||
cfg.ZoneShrinkStep = 1 // 1 tile per turn (slower zone to allow bots time to reach center)
|
||||
cfg.ZoneShrinkStep = 2 // Per plan §3.7.1: 2 tiles per step forces engagement
|
||||
cfg.ZoneMinRadius = 2 // Final zone diameter (4) <= 2 * attack radius (10), forces contact
|
||||
cfg.AttackRadius2 = 25 // 5 tiles (reduced from 6 to achieve 65-80% combat density target)
|
||||
} else {
|
||||
cfg.ZoneStartTurn = 10 // Per plan §3.7.1
|
||||
cfg.ZoneShrinkInterval = 1 // Per plan §3.7.1
|
||||
cfg.ZoneShrinkStep = 1 // 1 tile per turn (slower zone to allow bots time to reach center)
|
||||
cfg.ZoneShrinkStep = 2 // Per plan §3.7.1: 2 tiles per step forces engagement
|
||||
cfg.ZoneMinRadius = 1 // Zone diameter (2) < attack radius (3.5), forces contact
|
||||
cfg.AttackRadius2 = 12 // 3.5 tiles per plan §3.4 (3+ player)
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue