feat(engine): set ZoneMinRadius=12 for 50% combat_death rate
After testing 300+ matches with various ZoneMinRadius values: - ZoneMinRadius=3: 0% combat (kills bots too fast) - ZoneMinRadius=8: 24% combat - ZoneMinRadius=12: 50% combat (best so far) - ZoneMinRadius=15: 38% combat ZoneMinRadius=12 provides the best balance between forcing proximity and preserving bot population for combat encounters. Target: 90% combat_death rate (still need +40 points) Related: bf-4pm8 (Combat Density epic) Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@ -242,7 +242,7 @@ func ConfigForPlayers(numPlayers, coresPerPlayer int) Config {
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cfg.ZoneStartTurn = 20 // Start shrinking early (vs default 50)
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cfg.ZoneShrinkInterval = 3 // Shrink every 3 turns (vs default 5)
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cfg.ZoneShrinkStep = 3 // Shrink 3 tiles per interval (1 tile/turn)
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cfg.ZoneMinRadius = 15 // Preserve more population for combat
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cfg.ZoneMinRadius = 12 // Balance proximity and population (50% combat_death observed)
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}
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return cfg
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