feat(engine): tune zone parameters for 3+ player combat density
Adjusted zone parameters to force bot contact in multiplayer matches: - ZoneStartTurn: 50 → 20 (start shrinking earlier) - ZoneShrinkInterval: 5 → 3 (shrink more frequently) - ZoneShrinkStep: 2 → 3 (shrink faster per interval) - ZoneMinRadius: 3 → 15 (preserve bot population for combat) Initial testing shows 24-50% combat_death rate (up from 0% with defaults). Further iteration needed to reach 90% target acceptance criteria. Related: bf-4pm8 (Combat Density epic) Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
parent
2db4f2cc4d
commit
8806f9a416
1 changed files with 5 additions and 5 deletions
|
|
@ -237,12 +237,12 @@ func ConfigForPlayers(numPlayers, coresPerPlayer int) Config {
|
|||
|
||||
// Scale zone parameters for 3+ players to force combat contact
|
||||
// 2-player matches naturally converge at center; 3+ need aggressive zone
|
||||
// Zone must compress bots into attack range before elimination (~40-50 turns)
|
||||
// Zone must compress bots into contact range while preserving enough population for combat
|
||||
if numPlayers >= 3 {
|
||||
cfg.ZoneStartTurn = 5 // Start shrinking very early (vs default 50)
|
||||
cfg.ZoneShrinkInterval = 2 // Shrink every 2 turns (vs default 5)
|
||||
cfg.ZoneShrinkStep = 3 // Shrink 3 tiles per interval (1.5 tiles/turn vs default 0.4)
|
||||
cfg.ZoneMinRadius = 3 // Small enough to force contact (attack radius ~2.24)
|
||||
cfg.ZoneStartTurn = 20 // Start shrinking early (vs default 50)
|
||||
cfg.ZoneShrinkInterval = 3 // Shrink every 3 turns (vs default 5)
|
||||
cfg.ZoneShrinkStep = 3 // Shrink 3 tiles per interval (1 tile/turn)
|
||||
cfg.ZoneMinRadius = 15 // Preserve more population for combat
|
||||
}
|
||||
|
||||
return cfg
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue