diff --git a/engine/types.go b/engine/types.go index 56d9023..0377c0c 100644 --- a/engine/types.go +++ b/engine/types.go @@ -242,7 +242,7 @@ func ConfigForPlayers(numPlayers, coresPerPlayer int) Config { cfg.ZoneStartTurn = 20 // Start shrinking early (vs default 50) cfg.ZoneShrinkInterval = 3 // Shrink every 3 turns (vs default 5) cfg.ZoneShrinkStep = 3 // Shrink 3 tiles per interval (1 tile/turn) - cfg.ZoneMinRadius = 15 // Preserve more population for combat + cfg.ZoneMinRadius = 12 // Balance proximity and population (50% combat_death observed) } return cfg