Verify that virtual node creation uses the bf-195o design for realistic geometry placement. The implementation is complete: - API handler assigns spread positions for nodes created at (0,0,0) - Registry bridge reassigns positions for nodes at default origin (0,0,1) - Both use DefaultNodePositions() with grid layout and height diversity - Positions properly sync to PosX/PosY/PosZ fields in the registry No code changes required — the implementation was already complete from prior work on bf-195o and the registry bridge architecture. Co-Authored-By: Claude <noreply@anthropic.com>
5.2 KiB
Virtual Node Geometry Implementation Verification
Bead: bf-5yff
Date: 2026-07-06
Scope: Verification of realistic node geometry placement in virtual node creation
Executive Summary
The implementation of realistic node geometry placement (as designed in bf-195o) is complete and operational. Virtual nodes are no longer created at co-located positions; they receive distinct, spread-out geometry through two mechanisms:
- API-level assignment when nodes are created without explicit positions
- Registry bridge reassignment for nodes at the default origin
Implementation Details
1. DefaultNodePositions() Function
Location: mothership/internal/simulator/node.go:268-331
Implements the bf-195o design with grid placement and height diversity:
- Single node: Center of room
- Two nodes: Opposite corners (spanning both X and Y axes)
- Three+ nodes: Row-major grid with alternating height bands:
lowZ = minZ + (maxZ-minZ)*0.25(25% of room height)highZ = minZ + (maxZ-minZ)*0.75(75% of room height)- Z alternates by
(row+col) % 2parity
This design ensures:
- No co-location (every grid cell has a distinct floor position)
- Height diversity for better 3D fusion
- Non-degenerate Fresnel geometry
2. API Handler Assignment
Location: mothership/internal/api/simulator.go:217-224
if node.Position.X == 0 && node.Position.Y == 0 && node.Position.Z == 0 {
currentNodes := h.nodes.All()
positions := simulator.DefaultNodePositions(h.space, len(currentNodes)+1)
if len(positions) > 0 {
node.Position = positions[len(currentNodes)]
}
}
When nodes are created via the REST API with no explicit position (0,0,0), they receive the next available spread position.
3. Registry Bridge Reassignment
Location: mothership/internal/simulator/registry_bridge.go:68-96
space := b.space()
spread := DefaultNodePositions(space, len(nodes))
// Assign spread positions to default-origin nodes
for _, n := range defaults {
// ... collision avoidance logic ...
effective[n.ID] = spread[si]
}
The effectivePositions() method reassigns geometry for nodes at DefaultNodeOrigin (0,0,1) using DefaultNodePositions(). This ensures that even nodes created elsewhere and synced to the registry receive proper geometry.
Acceptance Criteria Status
| Criterion | Status | Evidence |
|---|---|---|
| Virtual nodes created with spread-out positions | ✅ Complete | API handler assigns spread positions for (0,0,0); registry bridge reassigns for (0,0,1) |
| Code uses bf-195o design constants | ✅ Complete | Uses DefaultNodePositions() with grid layout, height diversity (25%/75% bands) |
| Positions assigned to PosX/PosY/PosZ fields | ✅ Complete | Registry sync writes pos.X, pos.Y, pos.Z to database via SetNodePosition() |
Architecture
The two-tier approach ensures complete coverage:
- First tier (API): Prevents co-location at creation time when nodes are added via the REST API
- Second tier (Registry bridge): Catches any nodes that:
- Were created through other paths (CLI, direct store operations)
- Were created before the API logic was implemented
- Have stale geometry from previous configurations
This defense-in-depth strategy guarantees that no virtual node ever reaches the registry or fusion engine with co-located or origin-only geometry.
Related Components
Legacy CLI Simulator
Location: cmd/sim/main.go:218-253
The legacy CLI simulator uses its own generateNodePositions() function, which predates the bf-195o design. It implements:
- Corner placement for small counts (1-4 nodes)
- Simple grid pattern at half height for larger counts
Note: This is acceptable because the CLI simulator generates transient nodes for testing; they don't persist to the fleet registry. However, for consistency, this could be updated in a future bead to use DefaultNodePositions().
Verification
To verify the implementation is working:
-
Create nodes via API without positions:
curl -X POST http://localhost:8080/api/simulator/nodes \ -H "Content-Type: application/json" \ -d '{"id":"node-1","name":"Node 1","position":{"x":0,"y":0,"z":0}}'The node should receive a spread position (not 0,0,0).
-
Check registry bridge behavior:
- Create a node at origin (0,0,1) in the virtual store
- Call
SyncToRegistry() - The synced position should be spread out (not 0,0,1)
-
Verify non-degenerate geometry:
- Create 4+ nodes
- Check that positions span both X and Y axes
- Verify height diversity (some at lowZ, some at highZ)
Conclusion
The bead requirements are fully satisfied. Virtual nodes receive realistic geometry placement that:
- Prevents co-location (no two nodes at the same position)
- Prevents origin clustering (not all nodes at 0,0,1)
- Implements the bf-195o design (grid layout with height diversity)
- Properly assigns positions to PosX/PosY/PosZ fields in the registry
No code changes required — the implementation was already complete as part of the prior work on bf-195o and the registry bridge architecture.