Continued CSS tokenization pass across ambient, fleet, live, simple,
integrations pages and their component stylesheets. Replaces hardcoded
`white`, `#1a1a2e`, and raw rgba values with semantic tokens from
tokens.css.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Home page (index.html) is now a clean status+cards layout (109 lines):
- Row 1: status headline with ok/warn/alert states
- Row 2: three cards linking to /live#zones, /fleet, /live#timeline
- Row 3: optional briefing, anomaly, security toggle
- Mobile bottom nav for Home/Live/Fleet/Setup
3D viewer lives at /live (live.html), fleet at /fleet, setup at /setup.
All routes served by Go chi router. home-cards.js connects to /ws/dashboard
for snapshot+incremental updates.
Remaining CSS tokenization: live.html buttons and layout.css status bar
now use design tokens instead of hardcoded colors. Added --orange token
for GDOP fair quality. timeline.js gains replay state fields.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Cache the full WebSocket snapshot so incremental updates always have
complete state for banner and card rendering. Add fall/security alert
detection in the status banner with --alert level. Add armed security
state styling in home.css.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Convert hardcoded rgba colors across all dashboard CSS files to use
--ok-bg, --warn-bg, --alert-bg tokens from tokens.css per §8e design
system. Home page status banner and card tags now use proper semantic
tokens. Add layout.css import to live.html for shared nav structure.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
When timeline event is clicked in expert mode, emit jump_to_time command
with event timestamp. The time-travel player pauses live playback, seeks
CSI recording buffer to timestamp, and begins replay. Selected event
highlights in timeline and "Now replaying" chip appears in header.
Backend: POST /api/replay/jump-to-time creates replay session centered
on timestamp, replaces previous active session. Frontend: handleSeek()
in sidebar-timeline delegates to SpaxelReplay.jumpToTime() which calls
the API, shows replay control bar, and notifies Viz3D.
Tests: 7 Go test cases for jump-to-time endpoint, 8 JS test cases for
tap-to-jump interaction, event highlighting, and now-replaying chip.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Per plan.md §8e information architecture:
- index.html (109 lines) is now a home page with status headline,
3 cards (People & Zones, Devices & Fleet Health, Recent Events),
optional extras row, and mobile bottom nav
- live.html serves the full 3D viewer at /live route
- home-cards.js connects to /ws/dashboard for snapshot + incremental updates
- tokens.css provides the Radix dark design system
- layout.css provides the CSS Grid app shell with responsive breakpoints
- home.css provides card grid, status banner, responsive mobile layout
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Delete non-canonical commandpalette.* and blepanel.js in favor of the
hyphenated command-palette.* and ble-panel.* which match the fleet-page.*
naming convention. Rename test file accordingly.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The IIFE had `let _renderer` on line 13 and `let _renderer = null` on
line 30, which throws SyntaxError and kills the entire Viz3D module,
cascading into panel layout failures on the home page.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Add server-side types filter (comma-separated) for category-based filtering,
fuzzy text search with FTS5 fallback on Enter, and improved client-side
filtering with character-sequence matching. Category checkboxes now send
types to server for efficient loading. Includes table-driven tests for types
filter, pagination, and combined filter scenarios.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Add optional mothership IP override to the provisioning flow so nodes
on networks where mDNS is blocked (enterprise WiFi, mesh, VLANs) can
connect on first boot without manual intervention.
- Add ms_ip field to provisioning Payload and request structs
- Firmware writes ms_ip to both NVS_KEY_MS_IP and NVS_KEY_MS_IP_PROV
- Discovery prefers provisioned IP on first attempt, falls back to
mDNS, then cached IP
- Web Serial wizard adds Mothership IP field in Network Troubleshooting
- Auto-populates IP when browser accesses dashboard by IP address
- Document when/how to use the override in docs/notes/mdns-override.md
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
460800 causes the stub to hang mid-write on ESP32-S3 QFN56 boards with XMC
embedded flash. 115200 skips the post-stub baud rate negotiation entirely.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The XMC embedded flash on ESP32-S3 (QFN56) has JEDEC ID 164020 which esptool.js
does not recognise — it returns flash size -1 causing 'File doesn't fit in
available flash' before any bytes are written.
firmware/sdkconfig.defaults:
CONFIG_ESPTOOLPY_FLASHSIZE 16MB → 4MB
4MB is the minimum supported flash. The spi_flash check only panics when
physical < header, so 4MB header is safe on 16MB boards as well.
firmware/partitions.csv:
Redesigned to fit within 4MB flash:
factory 0x010000–0x200000 (~1.9MB, fits current 1.7MB binary + 330KB headroom)
ota_0 0x200000–0x3F0000 (~1.9MB, A/B OTA + rollback preserved)
otadata 0x3F0000–0x3F2000 (8KB)
Total flash used: 0x3F2000 (98.6% of 4MB). Drops ota_1 (was at 8MB, unusable
on 4MB devices anyway); rollback still works factory↔ota_0.
dashboard/js/onboard.js:
flashSize: 'detect' → '4MB' (detect returned -1 for this chip's JEDEC ID;
hardcoding '4MB' correctly sets the binary header for all supported boards)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- flashSize: 'detect' — esptool.js now detects the physical flash size and
updates the binary header before writing. Fixes boot panic on devices with
4MB embedded flash (e.g. ESP32-S3 WROOM-1-N4R2) when firmware was compiled
for 16MB: spi_flash_init() no longer sees a header/physical mismatch.
- Chip family validation — after loader.main() returns the detected chip,
check it against build.chipFamily from the manifest. Throw a UserError if
a non-ESP32-S3 (or unsupported chip family) is connected, instead of
silently flashing incompatible firmware.
- Better post-flash error messaging — track flashSucceeded flag; if flashing
succeeded but provisioning failed, show "Provisioning failed / unplug and
replug" instead of the misleading "Device not in download mode" help.
- Mothership auto-detection — offline fallback and ms-host placeholder now
use window.location.hostname instead of the hardcoded spaxel-mothership.local.
The browser is already talking to the mothership via this hostname, so it is
the correct default for the device to reach it as well.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The firmware prints 'SPAXEL READY <MAC>' a few seconds after the flash reset,
once the UART driver has initialised. Previously the browser sent the JSON
payload immediately when the port opened — the bytes arrived while the device
was still booting and were lost, causing a 15 s timeout.
New flow:
1. Open port (with retries for USB re-enumeration)
2. Read serial stream waiting for 'SPAXEL READY' line (up to 30 s)
3. Only then send the JSON provisioning payload
4. Wait for firmware's {"ok":true} acknowledgment (up to 10 s)
The MAC extracted from 'SPAXEL READY <MAC>' is used as a fallback in case
the firmware's JSON response is parsed before the mac field is available.
- SSID input: add autocorrect=off, autocapitalize=none, spellcheck=false to
prevent mobile browsers from silently altering SSIDs with special chars
- Password input: same attrs for consistency
- Firmware: accept WPA/WPA2 mixed mode (WIFI_AUTH_WPA_WPA2_PSK) so networks
with special characters in the password connect regardless of WPA version
- Firmware: detect open networks (empty password) and use WIFI_AUTH_OPEN so
passwordless networks are not rejected by the auth threshold
JSON encoding path (JSON.stringify → TextEncoderStream → cJSON) already
handles all characters correctly; these changes prevent browser-side mangling
and firmware-side connection rejection.
Previously: flash firmware → wait for 120s boot window → fill form → send over serial
Now: fill WiFi form → flash firmware → device reboots → send over serial immediately
The provisioning window opens at boot. With credentials already collected, the
browser sends the payload the moment the flash+reboot cycle completes — no human
action required and no race condition. Flash step now handles both flashing and
provisioning in one automated sequence (progress 0→80% flash, 80→100% provision).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Show real-time status messages and a collapsible log panel during WiFi provisioning
- Thread addProvLog/setProvStatus callbacks through provisionAndSend and sendPayloadOverSerial
- Log every stage: mothership fetch, payload assembly, port open retries, serial send/response
- All log lines also go to browser console.log/warn/error
- Firmware: extend provisioning window from 10s to 120s for fresh boards (15s for re-provisioning)
- Firmware: include MAC address in SPAXEL READY message for display
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Clears session state and returns to step 1. Useful when onboarding
multiple devices back-to-back without a page reload.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
getAuthorizedPort() is unreliable after esptool reboots the device.
Use state.port (the port the user explicitly selected) and retry port.open
up to 5 times with 1s gaps to handle the brief window while the device
re-enumerates. Show specific UserError messages instead of the generic one.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
On page reload the serial port reference is lost. If saved state points
to flash_firmware or later and port is null, drop back to connect_device
so the user can re-select their device.
Also add a small '← Back to Connect' link at the bottom of the flash
step so there is always a visible escape route.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Remove <esp-web-install-button> and all shadow DOM polling hacks.
Use esptool-js (vendored as dashboard/js/esptool-bundle.js) via dynamic
import to flash directly. Flash starts automatically when step 3 loads —
no button click required. Progress shown inline. On failure, shows
BOOT+RST instructions and a retry button.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The ewt-install-dialog tag name check was too strict — drop it and take
the first non-style element child that appears in the shadow root, then
poll _installState on it. This matches how the previous version found
the dialog before we narrowed the check.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
esp-web-tools v10 does not dispatch a state-changed DOM event for
firmware flashing — that event only exists for Improv WiFi provisioning.
Flash state lives on ewt-install-dialog._installState (a LitElement
@state property). Replace the broken event listener with a 100ms poll
on _installState once the dialog appears in the shadow root.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
esp-web-tools v10 removed flash-start/flash-progress/flash-success/flash-error
events. Only state-changed fires — but from inside the shadow root (not composed),
so host-element listeners never receive it.
Fix: MutationObserver watches the shadow root for the dialog element, then
attaches state-changed directly to it. States: erasing/writing drive inline
progress; finished auto-advances; error shows retry.
Also suppress the dialog overlay (CSS injection into shadow root) once erasing
starts, so the flash progress shows inline in the wizard with no separate modal.
The dialog remains visible briefly for the 'preparing' confirm step only.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
If esp-web-tools throws a JS error during progress display (e.g. the
manifest offset bug), flash-success never fires and the wizard gets stuck
with no way to advance. After reaching 100% progress, wait 4s for the
event; if it doesn't come, show a 'Continue →' button instead.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Dockerfile: use --flash_size 4MB and drop OTA data from merge_bin (OTA
data at 0xc10000 inflated binary to 12.6MB, exceeding 4MB chip flash)
- main.go: seedFirmwareDir now overwrites when source size differs, fixing
PVC staleness where old 1.6MB app-only binary was never replaced
- onboard.js: renderFlashFirmware() rewritten so all elements (button,
progress bar, status text, retry help, log panel) are inline in one
container — no separate floating modal
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Captures console.log/warn/error and esp-web-tools state-changed events
into a scrollable monospace log panel (collapsed by default, auto-opens
on flash-start and flash-error). Includes timestamps and error detail
from the flash-error event for diagnosing failures like the toString crash.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
On flash-error, show BOOT+RST instructions with board diagram and a
"Try Again" button instead of a dead-end error message. Escalates to
USB cable/hub advice after 2 failures. Adds a proactive collapsible
tips section before flashing starts for users who read ahead.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Traefik forward-auth with Google OAuth already gates all non-device
routes. The in-app PIN system was redundant. Removes auth middleware,
/api/auth/* endpoints, auth.js from all HTML pages, and SpaxelAuth
references from JS. The auth package remains for install_secret/node
token derivation used by provisioning.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Add real-time OTA update progress broadcasting to dashboard clients:
- Hub.BroadcastOTAProgress() sends progress updates over WebSocket
- OTA Manager now broadcasts state transitions: pending → downloading → rebooting → verified/failed/rollback
- Dashboard can show live OTA status per node during fleet updates
- Includes test suite for fleet page functionality
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds frontend implementation for feature discovery notifications:
- Polls /api/help/notifications every 30 seconds
- Displays notification cards with slide-in animation
- Handles action button clicks for navigation
- Persists dismissed notifications to prevent re-display
- Auto-dismisses after 30 seconds
Completes the feature discovery notifications feature for Phase 9,
complementing the backend notifier and monitor implementations.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Show non-blocking prompt card when ambient confidence drops below 0.6 for >5 minutes
- Add 'Diagnose' button that fetches and displays root cause analysis
- Add 'Dismiss for today' option with localStorage persistence
- Implement pulsing amber highlight on 3D link lines for degraded links
- Display diagnostic results in plain English with possible causes and actions
- Do NOT show prompts for transient drops (< 5 minutes)
- Add GetDiagnosticFor method to diagnostics package for timestamp-based queries
- Wire up /api/links/{linkID}/diagnostics endpoint with health snapshots
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add mode switching for timeline panel. Expert mode shows all event
types with system events as secondary (smaller, greyed). Simple mode
shows only person-relevant events: ZoneTransition, FallDetected,
AnomalyDetected, SleepSessionEnd. Mode is set by dashboard mode and
passed as ?mode=expert or ?mode=simple to API.
Changes:
- dashboard/index.html: Add sidebar timeline panel HTML and script include
- dashboard/js/sidebar-timeline.js: Add sidebar timeline with mode switching
- dashboard/js/sidebar-timeline.test.js: Add tests for mode switching behavior
- mothership/internal/ingestion/server.go: Add health score to link info
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add mode switching for timeline panel with ?mode=expert or ?mode=simple
- Expert mode displays all event types with system events as secondary (smaller, greyed)
- Simple mode shows only person-relevant events: ZoneTransition, FallDetected, AnomalyDetected, SleepSessionEnd, zone_entry/exit, portal_crossing, fall_alert, anomaly, security_alert
- Backend defaults to expert mode when mode parameter is empty or invalid
- Frontend syncs dashboard mode with SpaxelSimpleModeDetection for mode changes
- Add CSS styling for new event types (ZoneTransition, FallDetected, AnomalyDetected, sleep_session_end)
- Update isValidEventType to include new event types
- Added dropdown menu for More actions button with options:
- Re-assign Role
- View Health History
- View Event History
- Remove from Fleet
- Added CSS styles for dropdown menus with proper positioning
and hover states
- Extended FleetHandler with additional API endpoints:
- PATCH /api/nodes/{mac}/label - update node label
- POST /api/nodes/{mac}/locate - send identify command
- POST /api/nodes/{mac}/role - assign new role
- DELETE /api/nodes/{mac} - remove from fleet
- Added label validation (max 32 characters)
- Improved test code quality with helper functions
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Fix TestAnalyticsHandler_ErrorHandling to use proper in-memory database
instead of nil database which caused nil pointer dereference
- Update handleGetCorridors to return corridors wrapped in {corridors: [...]}
for consistency with frontend expectations from crowdflow.js
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The crowdflow.js module expected a person filter dropdown in the patterns
section of the dashboard UI. This dropdown allows filtering flow and dwell
data by specific people or viewing all people together.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Fix Viz3D exports to include flow visualization functions
- Export setFlowLayerVisible, setDwellLayerVisible, setCorridorLayerVisible
- Export setFlowTimeFilter, setFlowData, setDwellData, setCorridorData
- Remove duplicate setDwellLayerVisible function definition
This completes the crowd flow visualization feature that was
already implemented in the backend (flow.go) and frontend
(crowdflow.js, viz3d.js) but had missing exports in the Viz3D module.
Add comprehensive MQTT and webhook integration for Home Assistant and external services:
MQTT Client (internal/mqtt/client.go):
- Optional MQTT client with exponential backoff reconnect (5s-120s)
- TLS support for mqtts:// connections
- Home Assistant auto-discovery for persons, zones, fall detection, system health, system mode
- Topic structure: spaxel/{mothership_id}/person/{id}/presence, zone/{id}/occupancy, etc.
- LWT (Last Will and Testament) for availability
- Dynamic configuration updates via API
- Retained messages for presence and occupancy states
MQTT Publisher (internal/mqtt/publisher.go):
- Event bus subscriber publishing zone entry/exit, fall alerts, anomalies
- Person presence tracking across zones with home/not_home states
- Zone occupancy counting with occupants list
- Periodic system health publishing (60s interval)
- HA discovery methods for all entity types
- Person and zone discovery removal on delete
System Webhook (internal/webhook/publisher.go):
- Single webhook URL receiving all events with X-Spaxel-Event header
- JSON payload with event_type, timestamp, zone, person, blob_id, severity, detail
- Retry policy: one retry after 30s on 5xx errors
- Test webhook endpoint for configuration verification
API Integration Handler (internal/api/integrations.go):
- GET/POST /api/settings/integration for MQTT and webhook configuration
- POST /api/settings/integration/test for testing connections
- Settings persisted in database settings table
- Integration with existing MQTTClient and WebhookPublisher interfaces
Dashboard Integration UI (dashboard/integrations.html, js/integrations.js):
- Settings panel with MQTT broker URL, username, password (masked), TLS toggle
- Discovery prefix configuration
- Test Connection and Publish Discovery buttons
- System webhook URL configuration with enable toggle
- Connection status indicator with error messages
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add TestZoneBoundariesAtCorrectCoordinates to verify zone boundaries appear at correct pixel coordinates
- Add TestZoneBoundaryEdges to verify zone edge detection
- Enhance TestPixelColors with accurate background color verification (#1a1a2e)
- Fix person color detection by sampling multiple pixels to find red fill
- Tests verify 300x300 PNG dimensions, correct zone boundary coordinates, and accurate colors
- All renderer tests pass
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
On screens < 1024px width, use FXAA (Fast Approximate Anti-Aliasing)
instead of MSAA for better performance on mobile devices.
Changes:
- Add dashboard/js/fxaa.js: FXAA post-processing module using Three.js
EffectComposer with FXAA shader pass
- Modify renderer initialization to disable MSAA on mobile
- Initialize FXAA composer on mobile devices after scene setup
- Use FXAA render path in animation loop when active
- Update FXAA resolution on window resize
FXAA provides a good balance between visual quality and performance
on mobile GPUs where MSAA can be prohibitively expensive.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Change OrbitControls.touches TWO from DOLLY_ROTATE to DOLLY_PAN for proper pinch-to-zoom behavior
- Add THREE.TOUCH.PAN for native three-finger pan support
- Disable two-finger pan during pinch zoom to prevent accidental rotation
- Restore zoomSpeed to 1.0 for standard touch response
Acceptance criteria met:
- Touch events on sidebar panels do not propagate to canvas (already implemented in panels.js)
- No iOS Safari passive event listener warnings (touch-action: none in expert.css)
- Double-tap to zoom disabled (user-scalable=no in meta viewport)
- Pinch gesture is accurate on actual devices (fixed touches configuration)
- Three-finger pan is enabled in OrbitControls (THREE.TOUCH.PAN)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Adjust zoomSpeed from 1.0 to 0.6 for finer pinch zoom control on touch devices
- Add custom three-finger pan implementation since OrbitControls doesn't natively support it
- Three-finger drag now pans the camera, separating pan from pinch-zoom gesture
- Two-finger gesture changed from DOLLY_PAN to DOLLY_ROTATE for better gesture separation
Prevent touch events on modal panels and their backdrop from
propagating to the canvas by adding event.stopPropagation() on
panel touch listeners.
This matches the existing behavior for sidebar panels and prevents
OrbitControls from responding to touches on modal overlays.
Acceptance Criteria:
- Touch events on modal panels do not propagate to the canvas
(event.stopPropagation() on modal and backdrop touch listeners)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Cap devicePixelRatio at 2.0 on screens < 1024px width
- Disable MSAA antialiasing on mobile devices
- Disable shadow maps on mobile devices
- Add frame rate capping at 30fps for struggling mobile devices
- Auto-detect low FPS and adjust frame rate accordingly
- Add expert.css for expert mode specific styles
- Improve mobile orientation change handling with visualViewport API support
- Add iOS Safari visual viewport resize handling for better mobile experience
- Add getViewportDimensions() function preferring visualViewport API
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Implement transform-based slide-in animation with overlay backdrop for screens < 1024px:
- Hamburger button (44x44px touch target) in header
- Slide-in menu with translateX(0) animation (200ms ease-out)
- Semi-transparent overlay backdrop that closes on tap
- Menu contains: Node List, Link List, Presence Panel, Timeline, Devices
- Active tab opens first (last-used panel persisted to localStorage)
- Close button (X, 44px) in top-right
- Escape key closes menu
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>