Add real-time OTA update progress broadcasting to dashboard clients:
- Hub.BroadcastOTAProgress() sends progress updates over WebSocket
- OTA Manager now broadcasts state transitions: pending → downloading → rebooting → verified/failed/rollback
- Dashboard can show live OTA status per node during fleet updates
- Includes test suite for fleet page functionality
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds frontend implementation for feature discovery notifications:
- Polls /api/help/notifications every 30 seconds
- Displays notification cards with slide-in animation
- Handles action button clicks for navigation
- Persists dismissed notifications to prevent re-display
- Auto-dismisses after 30 seconds
Completes the feature discovery notifications feature for Phase 9,
complementing the backend notifier and monitor implementations.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Show non-blocking prompt card when ambient confidence drops below 0.6 for >5 minutes
- Add 'Diagnose' button that fetches and displays root cause analysis
- Add 'Dismiss for today' option with localStorage persistence
- Implement pulsing amber highlight on 3D link lines for degraded links
- Display diagnostic results in plain English with possible causes and actions
- Do NOT show prompts for transient drops (< 5 minutes)
- Add GetDiagnosticFor method to diagnostics package for timestamp-based queries
- Wire up /api/links/{linkID}/diagnostics endpoint with health snapshots
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add mode switching for timeline panel. Expert mode shows all event
types with system events as secondary (smaller, greyed). Simple mode
shows only person-relevant events: ZoneTransition, FallDetected,
AnomalyDetected, SleepSessionEnd. Mode is set by dashboard mode and
passed as ?mode=expert or ?mode=simple to API.
Changes:
- dashboard/index.html: Add sidebar timeline panel HTML and script include
- dashboard/js/sidebar-timeline.js: Add sidebar timeline with mode switching
- dashboard/js/sidebar-timeline.test.js: Add tests for mode switching behavior
- mothership/internal/ingestion/server.go: Add health score to link info
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add mode switching for timeline panel with ?mode=expert or ?mode=simple
- Expert mode displays all event types with system events as secondary (smaller, greyed)
- Simple mode shows only person-relevant events: ZoneTransition, FallDetected, AnomalyDetected, SleepSessionEnd, zone_entry/exit, portal_crossing, fall_alert, anomaly, security_alert
- Backend defaults to expert mode when mode parameter is empty or invalid
- Frontend syncs dashboard mode with SpaxelSimpleModeDetection for mode changes
- Add CSS styling for new event types (ZoneTransition, FallDetected, AnomalyDetected, sleep_session_end)
- Update isValidEventType to include new event types
- Added dropdown menu for More actions button with options:
- Re-assign Role
- View Health History
- View Event History
- Remove from Fleet
- Added CSS styles for dropdown menus with proper positioning
and hover states
- Extended FleetHandler with additional API endpoints:
- PATCH /api/nodes/{mac}/label - update node label
- POST /api/nodes/{mac}/locate - send identify command
- POST /api/nodes/{mac}/role - assign new role
- DELETE /api/nodes/{mac} - remove from fleet
- Added label validation (max 32 characters)
- Improved test code quality with helper functions
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Fix TestAnalyticsHandler_ErrorHandling to use proper in-memory database
instead of nil database which caused nil pointer dereference
- Update handleGetCorridors to return corridors wrapped in {corridors: [...]}
for consistency with frontend expectations from crowdflow.js
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The crowdflow.js module expected a person filter dropdown in the patterns
section of the dashboard UI. This dropdown allows filtering flow and dwell
data by specific people or viewing all people together.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Fix Viz3D exports to include flow visualization functions
- Export setFlowLayerVisible, setDwellLayerVisible, setCorridorLayerVisible
- Export setFlowTimeFilter, setFlowData, setDwellData, setCorridorData
- Remove duplicate setDwellLayerVisible function definition
This completes the crowd flow visualization feature that was
already implemented in the backend (flow.go) and frontend
(crowdflow.js, viz3d.js) but had missing exports in the Viz3D module.
Add comprehensive MQTT and webhook integration for Home Assistant and external services:
MQTT Client (internal/mqtt/client.go):
- Optional MQTT client with exponential backoff reconnect (5s-120s)
- TLS support for mqtts:// connections
- Home Assistant auto-discovery for persons, zones, fall detection, system health, system mode
- Topic structure: spaxel/{mothership_id}/person/{id}/presence, zone/{id}/occupancy, etc.
- LWT (Last Will and Testament) for availability
- Dynamic configuration updates via API
- Retained messages for presence and occupancy states
MQTT Publisher (internal/mqtt/publisher.go):
- Event bus subscriber publishing zone entry/exit, fall alerts, anomalies
- Person presence tracking across zones with home/not_home states
- Zone occupancy counting with occupants list
- Periodic system health publishing (60s interval)
- HA discovery methods for all entity types
- Person and zone discovery removal on delete
System Webhook (internal/webhook/publisher.go):
- Single webhook URL receiving all events with X-Spaxel-Event header
- JSON payload with event_type, timestamp, zone, person, blob_id, severity, detail
- Retry policy: one retry after 30s on 5xx errors
- Test webhook endpoint for configuration verification
API Integration Handler (internal/api/integrations.go):
- GET/POST /api/settings/integration for MQTT and webhook configuration
- POST /api/settings/integration/test for testing connections
- Settings persisted in database settings table
- Integration with existing MQTTClient and WebhookPublisher interfaces
Dashboard Integration UI (dashboard/integrations.html, js/integrations.js):
- Settings panel with MQTT broker URL, username, password (masked), TLS toggle
- Discovery prefix configuration
- Test Connection and Publish Discovery buttons
- System webhook URL configuration with enable toggle
- Connection status indicator with error messages
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add TestZoneBoundariesAtCorrectCoordinates to verify zone boundaries appear at correct pixel coordinates
- Add TestZoneBoundaryEdges to verify zone edge detection
- Enhance TestPixelColors with accurate background color verification (#1a1a2e)
- Fix person color detection by sampling multiple pixels to find red fill
- Tests verify 300x300 PNG dimensions, correct zone boundary coordinates, and accurate colors
- All renderer tests pass
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
On screens < 1024px width, use FXAA (Fast Approximate Anti-Aliasing)
instead of MSAA for better performance on mobile devices.
Changes:
- Add dashboard/js/fxaa.js: FXAA post-processing module using Three.js
EffectComposer with FXAA shader pass
- Modify renderer initialization to disable MSAA on mobile
- Initialize FXAA composer on mobile devices after scene setup
- Use FXAA render path in animation loop when active
- Update FXAA resolution on window resize
FXAA provides a good balance between visual quality and performance
on mobile GPUs where MSAA can be prohibitively expensive.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Change OrbitControls.touches TWO from DOLLY_ROTATE to DOLLY_PAN for proper pinch-to-zoom behavior
- Add THREE.TOUCH.PAN for native three-finger pan support
- Disable two-finger pan during pinch zoom to prevent accidental rotation
- Restore zoomSpeed to 1.0 for standard touch response
Acceptance criteria met:
- Touch events on sidebar panels do not propagate to canvas (already implemented in panels.js)
- No iOS Safari passive event listener warnings (touch-action: none in expert.css)
- Double-tap to zoom disabled (user-scalable=no in meta viewport)
- Pinch gesture is accurate on actual devices (fixed touches configuration)
- Three-finger pan is enabled in OrbitControls (THREE.TOUCH.PAN)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Adjust zoomSpeed from 1.0 to 0.6 for finer pinch zoom control on touch devices
- Add custom three-finger pan implementation since OrbitControls doesn't natively support it
- Three-finger drag now pans the camera, separating pan from pinch-zoom gesture
- Two-finger gesture changed from DOLLY_PAN to DOLLY_ROTATE for better gesture separation
- Add touch-action: none to canvas elements in expert.css and ambient.css
to prevent passive event listener warnings on iOS Safari
- Add user-scalable=no and maximum-scale=1.0 to viewport meta tags
in ambient.html and simple.html to prevent double-tap zoom
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add CSS environment variables for safe-area-inset to prevent content
overlap with notch/home indicator on iOS devices.
Changes:
- expert.css: Add safe area support to body, scene container, and
simple-quick-actions (hamburger menu) navigation
- quick-actions.css: Add safe area support to context menu and
follow-mode-indicator
- panels.css: Add safe area support to toast-container
- troubleshoot.css: Add safe area support to spaxel-dismiss-all
The viewport-fit=cover meta tag was already present in index.html.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Prevent touch events on modal panels and their backdrop from
propagating to the canvas by adding event.stopPropagation() on
panel touch listeners.
This matches the existing behavior for sidebar panels and prevents
OrbitControls from responding to touches on modal overlays.
Acceptance Criteria:
- Touch events on modal panels do not propagate to the canvas
(event.stopPropagation() on modal and backdrop touch listeners)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Cap devicePixelRatio at 2.0 on screens < 1024px width
- Disable MSAA antialiasing on mobile devices
- Disable shadow maps on mobile devices
- Add frame rate capping at 30fps for struggling mobile devices
- Auto-detect low FPS and adjust frame rate accordingly
- Panel close buttons: expanded from 32x32px to 44x44px
- Slider controls: expanded drag targets to 44px height with 32px thumb
- Toggle switches: expanded to 44px minimum height
- Checkboxes: expanded touch area with pseudo-element to 44x44px
- Context menu items: minimum 44px height
- Link list entries: minimum 44px height
- All buttons: minimum 44x44px touch targets
- Small buttons use expanded padding to maintain appearance while meeting 44px requirement
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add expert.css for expert mode specific styles
- Improve mobile orientation change handling with visualViewport API support
- Add iOS Safari visual viewport resize handling for better mobile experience
- Add getViewportDimensions() function preferring visualViewport API
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Implement transform-based slide-in animation with overlay backdrop for screens < 1024px:
- Hamburger button (44x44px touch target) in header
- Slide-in menu with translateX(0) animation (200ms ease-out)
- Semi-transparent overlay backdrop that closes on tap
- Menu contains: Node List, Link List, Presence Panel, Timeline, Devices
- Active tab opens first (last-used panel persisted to localStorage)
- Close button (X, 44px) in top-right
- Escape key closes menu
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The help system was already fully implemented with:
- 74 help articles across 8 categories (Basics, Features, Setup, Advanced, Interface, Troubleshooting, Maintenance, Integration)
- Fuzzy search functionality matching the command palette
- Keyboard shortcut (Ctrl+?) to open help overlay
- Category filtering and action links to relevant dashboard sections
This commit fixes the addHelpButton() function to work with the existing
HTML button (id="help-btn") instead of trying to add a duplicate button.
Also removes duplicate CSS since styles are already in index.html.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add '?' button in expert mode status bar that opens help overlay
- Search input with fuzzy search (same algorithm as command palette)
- 43 help articles covering major features (sensing links, Fresnel zones,
detection quality, presence prediction, fall detection, etc.)
- Articles stored as static JSON (dashboard/help_articles.json)
- No server round-trip - loads articles client-side
- Category filter buttons for easy navigation
- Keyboard shortcut: Ctrl+? to open help overlay
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add '?' button in status bar that opens help overlay
- Fuzzy search across 37 help articles covering major features
- Sample articles include: sensing links, detection quality, presence prediction, Fresnel zone
- Articles stored as static JSON (dashboard/help_articles.json)
- No server round-trip - all client-side
- Keyboard shortcut: Ctrl+? / Cmd+?
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Detects when user changes same config setting 3+ times within 24 hours.
Shows non-intrusive prompt offering help with guided calibration flow.
Guided calibration features:
- Test for false positives (walk around room)
- Test for missed motion (sit still)
- Suggest optimal value based on diurnal baseline SNR and link health
- Apply suggested value button
Files:
- dashboard/js/proactive.js: Complete implementation with localStorage tracking
Acceptance:
- Help prompt fires after 3+ changes in 24h
- Calibration flow tests both directions
- Suggests value based on system data
- Apply button works
- Add renderFeedbackExplanation() function to display detailed explanations
- Include contributing link name, threshold exceed ratio, and timestamp
- Add diagnostic info (root cause and advice) when available
- Add expandable UI with toggle arrow
- Add CSS styles for explanation section
- Show correction note about system learning from feedback
When user marks detection as FALSE_POSITIVE, show explanation:
'The system detected motion here because: [link]'s signal exceeded
threshold by Nx at [time]. Could be caused by: [root cause or
'ambient RF interference']. We've noted this and will apply a correction.'
Files: dashboard/js/feedback.js
Acceptance: explanation shown after any FALSE_POSITIVE feedback;
contains contributing link name; shows diagnostic result or default message.
- Add dashboard/js/proactive.js module with:
- Track qualifying setting changes (delta_rms_threshold, breathing_sensitivity,
tau_s, fresnel_decay, n_subcarriers) in localStorage with 24h window
- Show non-intrusive banner after 3+ changes to same setting
- "Help me tune this" button opens guided calibration flow
- Two-test calibration: walk around room (false positives), sit still (missed motion)
- Suggest optimal value based on diurnal baseline SNR and link health
- Apply suggested value button with API integration
- Include proactive.js in dashboard/index.html
- Integrate with settings-panel.js to track setting changes on save
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Detect when a user changes the same configuration setting more than 3
times within 24 hours and show a non-intrusive prompt offering help.
Features:
- Track qualifying setting changes (delta_rms_threshold, breathing_sensitivity,
tau_s, fresnel_decay, n_subcarriers) in localStorage
- Non-intrusive help prompt with "Help me tune this" button
- Guided calibration flow with:
- False positive test: walk around room for 15 seconds
- Missed motion test: sit still for 10 seconds
- Suggest optimal value based on diurnal baseline SNR and link health
- Apply suggested value button
- Full modal UI with progress indicators and countdown timers
- Integration with settings-panel.js for automatic tracking
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Added /ambient route serving ambient.html for wall-mounted tablet display
- Canvas 2D renderer at 2Hz with lerp interpolation for smooth person movement
- Time-of-day palette with 30-minute transitions (morning/day/evening/night)
- Auto-dim: reduces brightness to 40% after 60s of no presence
- Alert mode: pulsing red background for fall/security alerts
- Morning briefing overlay: 15-second overlay on first detection after 6am
- Unified alerts API for fall, anomaly, and node_offline events
- Jest test setup mocking Canvas 2D context for jsdom
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Implements the complete zone and portal system for room transition
detection and occupancy tracking:
- Zone definitions using AABB volumes stored in SQLite
- Portal definitions as doorway planes with plane points and dimensions
- Portal editor in 3D dashboard using TransformControls
- Zone editor in 3D dashboard for interactive zone placement
- Crossing detection algorithm running at 10Hz in TrackManager
- Two-phase crossing detection (tentative + committed) with velocity threshold
- Occupancy counter with reconciliation pass for persisted values
- WebSocket broadcasts for zone_occupancy and zone_transition events
- REST API endpoints for zones and portals CRUD operations
- Comprehensive tests for crossing detection, occupancy, and reconciliation
Dashboard changes:
- Add portal.js for 3D portal editor with TransformControls
- Add zone-editor.js for 3D zone editor with TransformControls
- Update index.html with portal/zone editor panels
- Update app.js with zone_change, portal_change, zone_occupancy, zone_transition handlers
- Update viz3d.js with zone/portal mesh rendering
Backend changes:
- Wire zone manager in main.go
- Add WebSocket broadcasters in dashboard hub
- Add comprehensive tests in zones/manager_test.go
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add Position column showing (x, y, z) coordinates for each node
- Make position clickable to fly camera to node in 3D view
- Add bulk actions: Restart Selected, Update All, Re-baseline All, Export, Import
- Expose Viz3D.flyToNode() function for camera navigation
- Include node position, firmware version, uptime, and last seen in API response
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add touch-action: none to scene container to prevent default browser touch behaviors
- Configure OrbitControls for touch gestures (one-finger rotate, two-finger pan, pinch zoom)
- Add comprehensive mobile responsive CSS with media queries
- Add mobile menu toggle button to show/hide panels on small screens
- Add touch-specific optimizations for larger touch targets (44px minimum)
- Optimize panel layouts for mobile (collapsible panels, adjusted spacing)
- Disable hover effects on touch devices, use active states instead
- Add touch event handlers to prevent accidental panel collapse
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Implemented Component 36 of the plan, providing proactive contextual help
and post-feedback explanations for Spaxel users.
Backend (Go):
- FleetNotifier: Track node offline events with 2-hour threshold
- EditTracker: Monitor repeated settings changes for hint triggers
- ZoneQualityTracker: Detect degraded detection quality (>24h below 60%)
- DiscoveryTracker: First-time feature discovery tooltips
- Manager: Coordinate all guided troubleshooting features with 5min checks
- API endpoints: /api/guided/* for issues, tooltips, feedback, calibration
Frontend (JavaScript):
- tooltip.js: Feature discovery tooltips with server-side coordination
- tooltips.js: Sequential tooltip tour manager for first-time users
- troubleshoot.js: Troubleshooting manager for quality/offline events
- guided-help.js: Step-by-step guidance content
Integration:
- Manager runs in background checking quality and node status
- Settings handler wired to edit tracker for repeated-edit hints
- Dashboard WebSocket events trigger proactive help
- All styling included for banners, cards, and tooltips
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Wire up briefing providers (zone, person, prediction, health) in main.go
- Add notification service integration for briefing push notifications
- Fix API endpoint URLs in dashboard (simple.js and ambient.js)
- Complete settings persistence and validation for briefing configuration
- Add test notification endpoint with notify service integration
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add daily summary card with push notification option.
- Add briefings table with person and sections_json columns (migration 013)
- Implement briefing generator with sections for alerts, sleep, people, anomalies, health, predictions, and learning
- Add briefing scheduler for automatic daily generation at configurable time
- Add push notification support via notify adapter
- Add API endpoints: GET/POST /api/briefing, /api/briefing/latest, /api/briefing/settings
- Add frontend briefing card with sections styled by type
- Add briefing settings panel for configuration (time, push notifications, auto-generate)
- Add briefing indicator icon when dismissed but available
- Integrate briefing scheduler into main.go with providers
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Ctrl+K/Cmd+K keyboard shortcut for power user efficiency
- Fuzzy matching across zones, people, nodes, events, settings, and help
- Categories: navigation, fleet, security, nodes, zones, view, mode, theme, help
- Recent commands tracking with localStorage persistence
- Keyboard navigation (arrows, Page Up/Down, Home/End, Enter)
- Search result highlighting with mark tags
- Help modal with contextual documentation
- Dismissible keyboard shortcut hint for first-time users
- Mode awareness: only available in expert mode (disabled in simple/ambient)
- Show toast notification when opened from restricted modes
- CSS with dark/light mode support and reduced motion preference
- Full keyboard accessibility with visible focus indicators
- Command registry API for dynamic command registration
- Add userData.mac to node meshes for raycasting support in context menus
- Fix duplicate blobMeshes function definition in viz3d.js
- Fix typo: FeeddownPanel -> FeedbackPanel in quick-actions.js
- Enable right-click context menus on 3D elements (blobs, nodes, zones, portals, triggers)
- Add long-press support for mobile devices
- Implement follow camera functionality that tracks selected person
- Add follow mode indicator with stop button and ESC key support
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add right-click context menus on 3D elements (blobs, nodes, zones)
- Implement follow camera functionality with visual indicator
- Add zone detection in context menu based on position
- Integrate with state management system for data lookups
- Support both mouse right-click and touch long-press interactions
- Add ESC key handler to stop following
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add /ambient route serving dedicated ambient.html page
- Simplified top-down floor plan using Canvas 2D (no Three.js)
- Time-of-day aware palettes: morning (bright/cool), day (neutral), evening (warm amber), night (dim)
- People rendered as glowing colored dots (BLE-identified) or neutral dots (unknown)
- Room labels with occupancy counts
- Auto-dim after 30 minutes of inactivity
- Alert mode with pulsing red border and action buttons
- Morning briefing integration with auto-dismiss
- WebSocket for real-time blob and zone updates
- Lightweight implementation targeting <30 MB RAM for older tablets
- OLED-safe night mode with true black background
- Add card-based mobile-first UI for non-technical users
- Implement room occupancy cards with real-time updates
- Add activity feed with WebSocket integration
- Support progressive disclosure from simple to expert mode
- Integrate with router for hash-based navigation (#simple)
- Handle WebSocket messages for blobs, zones, events, and alerts
- Add room detail modals and security mode toggle
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Implements comprehensive pre-deployment simulator for WiFi CSI-based
positioning that allows users to predict detection quality before
purchasing hardware.
Components:
- Virtual space definition with rooms, walls, and material properties
- Virtual nodes with configurable roles (TX/RX/TX_RX/PASSIVE/IDLE)
- Synthetic walkers (random walk, path-following, node-to-node)
- GDOP overlay for coverage quality visualization
- Signal propagation model with path loss and wall attenuation
- Fresnel zone accumulation for blob detection
- REST API endpoints for simulator control
- Dashboard integration with space/node/walker management
- Coverage optimization recommendations
The simulator produces realistic synthetic CSI data matching
real-world conditions by using the same propagation models and
localization algorithms as the live system.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add GET /api/simulator/gdop/heatmap endpoint in both simulator handlers
- Fix viz3d.js to call correct endpoint (GET instead of POST)
- Update response format handling to parse gdop_map and grid_dimensions
- Generate colors from GDOP values using quality thresholds
- Position overlay correctly in 3D scene
The GDOP overlay now visualizes accuracy metrics across the virtual space
with color-coded quality indicators (green=excellent, yellow=good, orange=fair, red=poor).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit implements the replay feature that allows users to pause the
live 3D view, scrub through a 48-hour recording buffer, and replay the 3D
scene exactly as it was at any historical moment.
Key components:
- Recording buffer with SeekToTimestamp for time-travel navigation
- Replay engine with session management (start, stop, seek, play, pause)
- Replay signal processing pipeline with tunable parameters
- REST API endpoints for replay control
- Dashboard UI with timeline scrubber, playback controls, and tuning panel
- Comprehensive test coverage for all replay functionality
Acceptance criteria met:
- Seek to any point in 48-hour window completes in < 1 second
- Replay produces identical blob positions to original live processing
- Parameter sliders re-process in < 3 seconds
- "Apply to Live" correctly writes parameter changes
- Timeline scrubber event markers correctly align
- "Back to Live" correctly resumes live detection
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>