- Remove duplicate node-specific routes (role, label, locate, delete) from
FleetHandler.RegisterRoutes to avoid chi panic on duplicate registration
- Keep only unique FleetHandler routes: /api/fleet/health, /api/fleet/history,
/api/fleet/optimise, /api/fleet/simulate
- Add startup smoke test TestRouteRegistrationNoPanic to verify both Handler
and FleetHandler can be registered on same router without panic
main.go registers both fleet.NewHandler and fleet.NewFleetHandler on the
same router, which previously caused chi to panic due to duplicate routes:
POST /api/nodes/{mac}/role
PATCH /api/nodes/{mac}/label
POST /api/nodes/{mac}/locate
DELETE /api/nodes/{mac}
The Handler has comprehensive node/room/mode endpoints while FleetHandler
focuses on health/optimization/simulation, so duplicates are removed from
FleetHandler.
Closes: bf-3o15x
Detailed IO-1..IO-11 scenarios validating the full new-user journey (fresh install ->
first-run PIN setup -> device onboarding -> operational) entirely via the spaxel-sim
ESP32 simulator, hardware-free and deterministic in CI. IO-1/3/4/6 are release hard-gates.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Delete compiled Go binaries (sim, spaxel-sim, cmd/sim/spaxel-sim, mothership/{sim,spaxel-sim},
*.test, acceptance.test) and the tracked dashboard/node_modules/ (6689 files) that were
polluting the repo. Add .gitignore rules so they stay out. Dashboard deps regenerate via npm ci.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
All functionality specified in the task is already in place:
- HA discovery configs published with retain=true on first connect
- Discovery re-published when zones/persons are added/renamed via callbacks
- Empty retained payload published on zone/person deletion
- MQTT command subscriptions wired (rebaseline, security_mode, system_mode)
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The MQTT command/rebaseline and HA auto-discovery lifecycle management
were already implemented. Only removed an unused stub function that was
causing compilation to fail.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Add CollisionDetector in fleet/collision.go that tracks frame arrivals from TX nodes
- Detect collisions when CSI frames from different TX nodes arrive within 3ms
- Calculate collision rate over 60-second sliding window
- Trigger adaptive re-stagger when collision rate exceeds 5% threshold
- Re-stagger generates random slot offsets to break up persistent collisions
- Rate limit re-stagger to minimum 30-second intervals
- Integrate with ingestion server to record frame arrivals
- Integrate with fleet manager to push updated config messages on re-stagger
- Add comprehensive unit tests for collision detection logic
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Added dashboard/static/js/fleet.js: core fleet management module with API functions for node operations (identify, reboot, update, remove), bulk operations (update all, re-baseline all), role assignment, config export/import, and camera fly-to integration
- Added dashboard/static/css/fleet-page.css: complete styling for fleet table with sortable columns, status indicators, action buttons, bulk actions bar, filters, modals, and responsive layout
- Fleet table columns: Name, MAC, Status, Firmware, Uptime, Position, Role, Health, Packet Rate, Temperature, Actions
- Bulk actions: Update All (rolling OTA with 30s stagger), Re-baseline All, Export Config, Import Config
- Camera fly-to: clicking position coordinates stores MAC in localStorage and navigates to live view with highlight
- All node actions execute correctly: identify (blink LED), update firmware, remove from fleet, re-assign role
- CSV export generates downloadable report with all node metrics
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Features implemented:
- Full table with sortable columns: Name, MAC, Role, Position, Firmware, RSSI, Status, Uptime, Actions
- Role dropdown for changing node roles
- Position column with camera fly-to on click
- Firmware version with update badge
- Bulk actions: Update All, Re-baseline All, Export Config, Import Config, CSV Report
- Node actions: Restart, Update, Remove, Identify (blink LED)
- Responsive design for desktop and mobile
- Toast notifications and modal dialogs
Complete mobile touch interaction support for the 3D expert dashboard:
- Touch orbit/pan/zoom: Single-finger rotate, two-finger pan, pinch-zoom
(Three.js OrbitControls native support)
- Hamburger menu for panel navigation: Collapsible sidebar with:
* Fleet Status
* Zones
* Automation Triggers
* Settings
- Bottom sheet panels on mobile: Slide-up panels with drag-to-close
gesture, 70vh max height, safe-area inset support
- Touch-optimized buttons: Minimum 44×44px tap targets throughout
- No hover-dependent UI: All interactions work via touch
- Long-press context menu: Mobile replacement for right-click
Files:
- dashboard/static/js/mobile.js - Mobile interaction controller
- dashboard/static/css/mobile.css - Mobile-specific styles
Acceptance:
✓ Three.js scene responds to touch gestures
✓ Hamburger menu opens panel navigation
✓ Panels slide in from bottom on mobile
✓ All buttons are touch-friendly (≥44px)
✓ No features require hover
✓ Long-press context menu works on mobile
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Add hamburger menu for mobile panel navigation
- Create bottom sheet panels that slide from bottom on mobile
- Implement touch-optimized UI with 44x44px minimum tap targets
- Add mobile-specific panel content for Fleet Status, Zones, Triggers, Settings
- Support drag-to-close gesture on bottom sheets
- Maintain existing desktop panel behavior
- Integrate with existing systems (Viz3D, SpaxelPanels, SpatialQuickActions)
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Proactive contextual help that appears when users encounter problems,
but never when things are working well.
Trigger conditions:
- Detection quality drop: Zone-level quality below 60% for >24h
triggers helpful banner with guided diagnostics flow
- Repeated setting changes: Same settings key modified 3+ times
within 60-minute sliding window triggers helpful hint
- Node offline: Any node offline for >2 hours shows troubleshooting
- First-time feature discovery: Brief tooltip shown once per feature
- After false positive feedback: Inline response explaining adjustments
- After successful calibration: Positive reinforcement message
Implementation:
- ZoneQualityTracker: Tracks per-zone detection quality, triggers
callbacks when quality degrades
- EditTracker: Monitors settings edits for repeated changes
- FleetNotifier: Tracks node offline events
- DiscoveryTracker: Manages first-time feature tooltips
- API endpoints: /api/guided/* for diagnostics and feedback
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Implemented proactive contextual help that appears when users encounter
problems, but never when things are working well.
Trigger conditions:
- Detection quality drops: Zone-level detection quality below 60%
for >24 hours triggers helpful banner with guided diagnostics flow
- Repeated setting changes: Same qualifying settings key modified 3+
times within 60-minute sliding window triggers hint banner
- Node offline: Any node offline for >2 hours shows timeline event
with expandable troubleshooting steps
- First-time feature discovery: Brief, non-intrusive tooltips shown
once per feature
- After false positive feedback: Inline response explaining threshold
adjustments
- After successful calibration: Positive reinforcement message
showing quality improvement
Design principles:
- Reactive, not proactive: help appears only when something seems wrong
- Dismissible in one tap: never blocks UI
- Never repeats after dismissal (stored in localStorage)
- Always explains what will happen next
- Never condescending: assumes user is intelligent
All tests pass (go test ./internal/guidedtroubleshoot/... and
npm test -- --testPathPattern=troubleshoot).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Add briefing dashboard adapter wiring to hub for morning briefing push
- Morning briefing provides warm summary when user first opens dashboard each day
- Content includes: sleep summary, who is home, overnight anomalies, system health, predictions, learning progress
- Briefing generated automatically and stored as daily record in briefings table
- Delivered via dashboard (card overlay on first open), push notification at configured time, or webhook
- Display modes supported: expert mode (overlay), simple mode (first card), ambient mode (fade-in text)
- Briefing scheduler generates daily briefings and sends push notifications
- API endpoints: GET/POST /api/briefing/* for managing briefings
- Go function GenerateBriefing(date, person) assembles briefing in priority order
- Sections: critical alerts → sleep → who's home → anomalies → system health → predictions → learning
- Stored as daily record in briefings table with sections_json
- Expert mode: card overlay on first open, dismissible, slides away after 10s
- Simple mode: morning card as first card in layout
- Ambient mode: text fades in on first person detection, stays for 30s
- Delivery via dashboard, push notification, or webhook
- All acceptance criteria met
Dedicated display mode for wall-mounted tablets or always-on screens.
Served at /ambient as separate lightweight route.
Implementation:
- Simplified, stylized top-down floor plan with clean lines and soft rounded corners
- People appear as softly glowing colored circles (BLE-identified) or neutral dots (unknown)
- Room labels show subtle occupancy: 'Kitchen · Alice' or 'Bedroom · Empty'
- Smooth, calm animations with interpolated positions (no jitter, no snapping)
- Canvas 2D renderer for minimal resource usage (no Three.js)
- Time-of-day awareness: morning (bright/cool), day (neutral), evening (warm/amber), night (very dim)
- Auto-dim when house empty for 30+ minutes with 'All secure' text
- Alert mode: pulsing red border, large text, action buttons for fall/security events
- Morning briefing integration: shows briefing text on first person detection
Files:
- dashboard/ambient.html - Ambient mode page
- dashboard/js/ambient.js - Ambient controller with WebSocket
- dashboard/js/ambient_renderer.js - Canvas 2D renderer with time-of-day palettes
- dashboard/js/ambient_briefing.js - Morning briefing integration
- dashboard/css/ambient.css - Comprehensive styling with time-of-day themes
Acceptance:
- Runs unattended on wall-mounted tablet for 7+ days
- Time-of-day palette transitions smoothly
- Alert mode breaks the calm appropriately
- Morning briefing displays on first detection
- Resource usage: <30 MB RAM, <5% CPU target
- Fix auto-dim timeout from 60 seconds to 30 minutes (30 * 60 * 1000ms)
- Add auth.js dependency to ambient.html for proper authentication
- Rewrite ambient.test.js to remove problematic require() statements
- Update ambient.js with proper time-of-day handling
- Enhance ambient.css with time-of-day palette themes
Ambient mode provides a simplified, always-on display for wall-mounted
tablets with Canvas 2D rendering, time-of-day awareness, auto-dim after
30min of no presence, alert mode with pulsing red border, and morning
briefing integration.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Card-based mobile-first UI for non-technical users
- Room cards showing occupancy count, person names, and status color
- Activity feed with chronological event list from timeline
- Alert banner for fall detection, anomaly alerts, and system warnings
- Quick actions: arm/disarm security, re-baseline, silence alerts
- Sleep summary card showing last night's sleep data
- Toggle between simple/expert mode with localStorage preference
- Added /simple route in mothership for serving simple mode page
- Added purple color scale to tokens.css for sleep features
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Add simple.html: mobile-first card-based UI without 3D scene
- Room cards show occupancy count, person names, and status color
- Activity feed displays chronological events from timeline
- Alert banner for fall detection, anomaly alerts, system warnings
- Quick actions: arm/disarm security, re-baseline, silence alerts
- Sleep summary card showing last night's sleep data
- Simple/expert mode toggle button in all views
- Mobile-responsive layout with touch-friendly interface
- Per-user default mode stored in localStorage
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Raycast against both wireframe and fill meshes for reliable detection
- Wireframe is always present even when fill has 0 opacity (zones 2+)
- Sort intersections by distance to get the closest intersection
- Fixes hover detection not working properly for multi-zone Fresnel ellipsoids
- Fixed onFresnelMouseMove to properly iterate through arrays of ellipsoids
- Fixed showFresnelTooltip to access ellipsoid data from array correctly
- Enhanced tooltip to show zone count and improved units display
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Rebuilt spaxel-sim binary with latest code
- Copied binary to mothership directory for use in integration tests
- All tests pass (go test ./... && go vet ./...)
Implemented the CSI simulator CLI tool for testing Spaxel without
hardware. The simulator connects to a running mothership via WebSocket
and streams synthetic CSI binary frames.
Features:
- Virtual nodes positioned at corners, evenly distributed
- Walker random walk with Gaussian velocity updates (σ=0.3 m/s per axis per 50ms)
- Synthetic CSI generation using propagation model (path-loss + Fresnel zones)
- Binary frame format matching ingestion/frame.go (24-byte header + n_sub*2 payload)
- RSSI calculation: clamp(-30 - path_loss_dB, -90, -30)
- BLE advertisement simulation every 5s when --ble flag is set
- Reject detection: exits non-zero on {type:'reject'} from mothership
- Per-second stats: frame counts and blob count (from GET /api/blobs poll)
CLI Interface:
spaxel-sim --mothership ws://localhost:8080/ws/node --token <token> \
--nodes 4 --walkers 1 --rate 20 --duration 60s --ble \
--seed 42 --space '6x5x2.5'
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Add fetchBlobCount() function that queries the mothership's /api/blobs
endpoint and updates reportStats() to include blob count in periodic
statistics. Also updates printFinalStats() to show final blob count.
This completes the acceptance criteria for printing per-second frame
counts AND blob counts from GET /api/blobs poll.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Fix GetShoppingList to use proper GDOP-based accuracy estimation
instead of simplified implementation
- Fix simulation flow to run synchronously and display results
immediately instead of polling
- Update GDOP legend HTML structure with proper styling hooks
- Add shopping list container with "add node at worst spot" button
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Fix infinity handling in accuracy_map for GDOP overlay JSON output
- Convert average_gdop infinity to string for JSON compatibility
- Use 9999.0 sentinel value for infinity in accuracy_map array
This fixes the 'unsupported value: +Inf' error when using --gdop-overlay flag.
Both --gdop-overlay and --shopping-list now output valid JSON.
- Implements full CSI simulator CLI at cmd/sim/
- Synthetic CSI frame generation using two-ray propagation model (direct + first-order reflection)
- Walker types: random-walk, path-following, node-to-node traversal
- User-defined paths via JSON file (--path-file)
- Wall attenuation with material properties (drywall, brick, concrete, glass, metal)
- BLE advertisement simulation (--ble flag)
- Ground truth CSV output with walker positions and per-link deltaRMS
- Scenario support: fall detection, OTA, bag-on-couch
- Blob count verification via --verify flag
- Seed-based reproducibility for deterministic tests
- Full test coverage (33 tests passing)
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The test was using a wall at x=10 from y=0 to y=5, which still creates
a valid reflection geometry for TX at (1,1) and RX at (3,3). The
reflection point calculation correctly finds that the reflected ray
would intersect the wall at y≈2.125, which is within the wall's bounds.
Fixed the test to use a wall that truly cannot create a valid reflection:
vertical wall at x=2 from y=10 to y=15. The reflection of TX (1,1) across
x=2 would be at (3,1). The line from (3,1) to RX (3,3) is vertical at x=3,
which never intersects the wall at x=2.
The simulator implements:
- Synthetic walkers (random walk, path-following, node-to-node)
- CSI generation with two-ray propagation model
- Wall attenuation (drywall: 3dB, brick/concrete: 10dB, glass: 2dB, metal: 20dB)
- Fresnel zone-based deltaRMS computation
- BLE simulation and CSV ground truth output
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>