ai-code-battle/engine
jedarden ff63a7da74 fix(engine): align 2-player spawn radius with plan comment (15% → 20%)
The match.go comment specified 20% spawn radius for 2-player matches,
but the code used 0.15 (15%). This caused bots to spawn within attack
range and die immediately (100% combat density vs 65-80% target per
plan §3.7.1).

Changed primaryRadius from 0.15 to 0.20 for 2-player matches. Combat
now occurs around turn 4-6 instead of turn 1.

Closes: bf-5sev
2026-05-26 09:38:37 -04:00
..
auth.go fix: resolve universal stalemate — signing format and secret decryption 2026-04-30 21:48:25 -04:00
auth_test.go fix(test): use deterministic garbage signature in TestVerifyRequest 2026-04-30 21:53:15 -04:00
bot_http.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
bot_http_test.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
bot_local.go Implement Phase 1 core engine: grid, combat, fog of war, turn execution 2026-03-24 01:48:27 -04:00
bot_strategies.go feat(bots): add zone bounds awareness to GathererBot, RusherBot, SwarmBot 2026-05-26 08:03:30 -04:00
bot_strategies_phase13.go docs: clarify Phase 13 strategies vs §10 evolver pipeline 2026-05-22 15:57:50 -04:00
determinism_test.go Complete Phase 1: add connectivity validation and determinism tests 2026-03-24 03:44:44 -04:00
game.go feat(engine): add zone bounds to VisibleState for bot awareness 2026-05-26 01:52:30 -04:00
grid.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
grid_test.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
integration_test.go fix(engine): resolve race condition in TestIntegration_CenterWeightedEnergy 2026-05-25 20:37:57 -04:00
map_engagement.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
map_engagement_test.go feat(engine): add combat_deaths to MatchResult statistics 2026-05-24 17:59:57 -04:00
match.go fix(engine): align 2-player spawn radius with plan comment (15% → 20%) 2026-05-26 09:38:37 -04:00
match_test.go fix(engine): reduce 2-player spawn radius from 25% to 20% for combat density 2026-05-25 19:42:08 -04:00
replay.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
thumbnail.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
turn.go fix(engine): improve combat density to 60-95% (target 65-80% per plan §3.7.1) 2026-05-26 07:53:59 -04:00
turn_test.go fix(engine): use core1 variable in spawn priority tiebreak test 2026-04-22 14:45:06 -04:00
types.go docs(plan): update ZoneShrinkStep from 2 to 1 to match implementation 2026-05-26 08:22:27 -04:00
wasm.go feat(wasm): implement SwarmBot AssemblyScript WASM with full strategy per plan §11.2 2026-05-25 17:45:46 -04:00
winprob.go feat(engine): integrate Monte Carlo win probability computation into match runner 2026-04-21 08:46:39 -04:00