Reduced 2-player spawn radius from 30% (~6 tiles from center, ~12 tiles apart) to 15% (~3 tiles from center, ~6 tiles apart) to achieve the 65-80% combat density target per plan §3.7.1. Testing results with 15% spawn radius (20 matches, gatherer vs rusher): - Combat density: 80% (16/20 matches had combat_deaths) - Average turns: 16 (reasonable match length) - Draws: 35% (manageable) Previous 30% spawn radius only achieved 60% combat density. The 15% radius places bots within the 5-tile attack radius at spawn, ensuring immediate combat potential while still allowing for strategic movement. Closes: bf-4dnn3 |
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| .. | ||
| auth.go | ||
| auth_test.go | ||
| bot_http.go | ||
| bot_http_test.go | ||
| bot_local.go | ||
| bot_strategies.go | ||
| bot_strategies_phase13.go | ||
| determinism_test.go | ||
| game.go | ||
| grid.go | ||
| grid_test.go | ||
| integration_test.go | ||
| map_engagement.go | ||
| map_engagement_test.go | ||
| match.go | ||
| match_test.go | ||
| replay.go | ||
| thumbnail.go | ||
| turn.go | ||
| turn_test.go | ||
| types.go | ||
| wasm.go | ||
| winprob.go | ||