..
auth.go
fix: resolve universal stalemate — signing format and secret decryption
2026-04-30 21:48:25 -04:00
auth_test.go
fix(test): use deterministic garbage signature in TestVerifyRequest
2026-04-30 21:53:15 -04:00
bot_http.go
phase-9: implement bot debug telemetry with values and heatmap support
2026-05-08 11:02:43 -04:00
bot_http_test.go
fix(engine): enforce strict HMAC response signature verification per §4.4
2026-04-22 13:18:10 -04:00
bot_local.go
Implement Phase 1 core engine: grid, combat, fog of war, turn execution
2026-03-24 01:48:27 -04:00
bot_strategies.go
feat(evolver): complete Phase 7 LLM-driven evolution implementation
2026-04-08 16:38:48 -04:00
bot_strategies_phase13.go
fix(engine): repair partitionBots refactor in phase13 strategies
2026-04-22 18:48:46 -04:00
determinism_test.go
Complete Phase 1: add connectivity validation and determinism tests
2026-03-24 03:44:44 -04:00
game.go
fix(matchmaker): multi-match crash cooldown (3 strikes / 30 min) per §4.5 + §6.1
2026-04-22 15:22:12 -04:00
grid.go
Implement Phase 1 core engine: grid, combat, fog of war, turn execution
2026-03-24 01:48:27 -04:00
grid_test.go
feat(engine): add TestINV6_ToroidalBounds property-based fuzz test
2026-05-03 23:52:44 -04:00
integration_test.go
feat(worker): add map engagement score tracking and verify win_prob in replays
2026-05-03 23:21:57 -04:00
map_engagement.go
feat(worker): implement map engagement scoring per plan §14.6
2026-05-04 02:28:45 -04:00
map_engagement_test.go
feat(worker): implement map engagement scoring per plan §14.6
2026-05-04 02:28:45 -04:00
match.go
Spawn bots at all cores, increase default CoresPerPlayer to 2
2026-05-17 23:38:22 -04:00
replay.go
feat(engine): integrate Monte Carlo win probability computation into match runner
2026-04-21 08:46:39 -04:00
thumbnail.go
feat(config): add season_id + rules_version to Config per §4.2
2026-04-22 18:09:26 -04:00
turn.go
fix(matchmaker): multi-match crash cooldown (3 strikes / 30 min) per §4.5 + §6.1
2026-04-22 15:22:12 -04:00
turn_test.go
fix(engine): use core1 variable in spawn priority tiebreak test
2026-04-22 14:45:06 -04:00
types.go
Spawn bots at all cores, increase default CoresPerPlayer to 2
2026-05-17 23:38:22 -04:00
winprob.go
feat(engine): integrate Monte Carlo win probability computation into match runner
2026-04-21 08:46:39 -04:00