Spawn bots at all cores, increase default CoresPerPlayer to 2
Each player now starts with 2 cores and a bot at each, placing forces mid-map from turn 1 and creating earlier conflict. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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2 changed files with 2 additions and 5 deletions
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@ -286,10 +286,7 @@ func (mr *MatchRunner) generateMap(gs *GameState, numPlayers int) {
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pos := Position{Row: row, Col: col}
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gs.AddCore(i, pos)
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// Spawn initial bot only at the primary core
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if c == 0 {
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gs.SpawnBot(i, pos)
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}
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gs.SpawnBot(i, pos)
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}
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}
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@ -182,7 +182,7 @@ func DefaultConfig() Config {
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AttackRadius2: 5, // ~2.24 tiles
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SpawnCost: 3,
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EnergyInterval: 10,
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CoresPerPlayer: 1,
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CoresPerPlayer: 2,
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}
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}
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