Spawn bots at all cores, increase default CoresPerPlayer to 2

Each player now starts with 2 cores and a bot at each, placing forces
mid-map from turn 1 and creating earlier conflict.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
jedarden 2026-05-17 23:38:05 -04:00
parent 676cd8bc64
commit cdb17ca8ca
2 changed files with 2 additions and 5 deletions

View file

@ -286,10 +286,7 @@ func (mr *MatchRunner) generateMap(gs *GameState, numPlayers int) {
pos := Position{Row: row, Col: col}
gs.AddCore(i, pos)
// Spawn initial bot only at the primary core
if c == 0 {
gs.SpawnBot(i, pos)
}
gs.SpawnBot(i, pos)
}
}

View file

@ -182,7 +182,7 @@ func DefaultConfig() Config {
AttackRadius2: 5, // ~2.24 tiles
SpawnCost: 3,
EnergyInterval: 10,
CoresPerPlayer: 1,
CoresPerPlayer: 2,
}
}