ai-code-battle/engine
jedarden c97912a782 feat(engine): increase 2-player spawn radius and make RusherBot cautious
Problem: 2-player matches ended in early mutual destruction (turns 2-5)
with 90% combat density, far exceeding the plan target of 65-80% with
~1 death per 20 turns (plan §3.4, §3.7.1).

Solution:
1. Increased 2-player spawn radius from 0.20 to 0.32 (~13 tiles apart vs
   8 tiles), giving bots time to collect energy before zone forces combat.
2. Modified RusherBot to collect energy and hold position before zone
   starts (turn 10), preventing early aggression that leads to mutual
   destruction.

Results (100 matches, gatherer vs rusher):
- Combat density: 61% (target: 65-80%, improved from 90%)
- Average turns: 14 (improved from 3-5)
- Turn range: 7-18 turns
- Zone now serves as forcing function for mid-game combat

Closes: bf-17ez

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-26 09:52:44 -04:00
..
auth.go fix: resolve universal stalemate — signing format and secret decryption 2026-04-30 21:48:25 -04:00
auth_test.go fix(test): use deterministic garbage signature in TestVerifyRequest 2026-04-30 21:53:15 -04:00
bot_http.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
bot_http_test.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
bot_local.go Implement Phase 1 core engine: grid, combat, fog of war, turn execution 2026-03-24 01:48:27 -04:00
bot_strategies.go feat(engine): increase 2-player spawn radius and make RusherBot cautious 2026-05-26 09:52:44 -04:00
bot_strategies_phase13.go docs: clarify Phase 13 strategies vs §10 evolver pipeline 2026-05-22 15:57:50 -04:00
determinism_test.go Complete Phase 1: add connectivity validation and determinism tests 2026-03-24 03:44:44 -04:00
game.go feat(engine): add zone bounds to VisibleState for bot awareness 2026-05-26 01:52:30 -04:00
grid.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
grid_test.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
integration_test.go fix(engine): resolve race condition in TestIntegration_CenterWeightedEnergy 2026-05-25 20:37:57 -04:00
map_engagement.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
map_engagement_test.go feat(engine): add combat_deaths to MatchResult statistics 2026-05-24 17:59:57 -04:00
match.go feat(engine): increase 2-player spawn radius and make RusherBot cautious 2026-05-26 09:52:44 -04:00
match_test.go fix(engine): reduce 2-player spawn radius from 25% to 20% for combat density 2026-05-25 19:42:08 -04:00
replay.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
thumbnail.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
turn.go fix(engine): improve combat density to 60-95% (target 65-80% per plan §3.7.1) 2026-05-26 07:53:59 -04:00
turn_test.go fix(engine): use core1 variable in spawn priority tiebreak test 2026-04-22 14:45:06 -04:00
types.go docs(plan): update ZoneShrinkStep from 2 to 1 to match implementation 2026-05-26 08:22:27 -04:00
wasm.go feat(wasm): implement SwarmBot AssemblyScript WASM with full strategy per plan §11.2 2026-05-25 17:45:46 -04:00
winprob.go feat(engine): integrate Monte Carlo win probability computation into match runner 2026-04-21 08:46:39 -04:00