Problem: 2-player matches ended in early mutual destruction (turns 2-5)
with 90% combat density, far exceeding the plan target of 65-80% with
~1 death per 20 turns (plan §3.4, §3.7.1).
Solution:
1. Increased 2-player spawn radius from 0.20 to 0.32 (~13 tiles apart vs
8 tiles), giving bots time to collect energy before zone forces combat.
2. Modified RusherBot to collect energy and hold position before zone
starts (turn 10), preventing early aggression that leads to mutual
destruction.
Results (100 matches, gatherer vs rusher):
- Combat density: 61% (target: 65-80%, improved from 90%)
- Average turns: 14 (improved from 3-5)
- Turn range: 7-18 turns
- Zone now serves as forcing function for mid-game combat
Closes: bf-17ez
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>