Add crosspoll_state table to persist per-island generation counters across evolver restarts. Load state on startup and save after each cross-pollination check. Add persistence pattern and translation structure tests. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
75 lines
2.3 KiB
Markdown
75 lines
2.3 KiB
Markdown
# acb-starter-rust
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Rust starter kit for [AI Code Battle](https://aicodebattle.com) — a competitive bot programming platform.
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Uses `axum` for the HTTP server with `serde` for JSON and `hmac`/`sha2` for authentication.
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## Quick Start
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```bash
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# Run locally
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export BOT_SECRET=dev-secret
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cargo run
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# Run with Docker
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docker build -t my-bot .
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docker run -e BOT_SECRET=your-secret -p 8080:8080 my-bot
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```
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Your bot listens on port 8080 and responds to `POST /turn` with move commands.
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## Register Your Bot
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Once your bot is deployed and accessible via HTTPS:
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```bash
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curl -X POST https://api.aicodebattle.com/api/register \
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-H "Content-Type: application/json" \
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-d '{
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"name": "my-rust-bot",
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"endpoint_url": "https://my-bot.example.com",
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"owner": "your-name",
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"description": "My awesome bot"
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}'
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```
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Save the `bot_id` and `shared_secret` from the response — the secret is shown only once.
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## Project Structure
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```
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src/main.rs # HTTP server, HMAC auth, game types, and strategy entry point
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src/grid.rs # Grid utilities (toroidal distance, BFS, neighbors)
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Cargo.toml # Rust dependencies
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Dockerfile # Multi-stage container build
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```
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## Grid Helpers
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`src/grid.rs` provides utility functions for the toroidal grid:
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- `toroidal_manhattan(a, b, rows, cols)` — Manhattan distance with wrap-around
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- `toroidal_chebyshev(a, b, rows, cols)` — Chebyshev distance with wrap-around
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- `neighbors(pos, rows, cols)` — 8-directional neighbors with wrap
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- `bfs(start, goal, passable, rows, cols)` — BFS pathfinding, returns `Option<Vec<Position>>`
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## Customization
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Edit `compute_moves()` in `src/main.rs` to implement your strategy. The `GameState` struct provides:
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- `bots` — all visible bots (yours and enemies)
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- `energy` — visible energy pickup locations
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- `cores` — visible core positions
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- `walls` — visible wall positions
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- `you.energy` — your current energy count
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- `you.score` — your current score
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- `config` — match parameters (grid size, etc.)
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Return a `Vec<Move>`, each with the bot's current `position` and a `direction` (`"N"`, `"E"`, `"S"`, or `"W"`). Bots not included in the response stay in place.
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## Protocol
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- **Endpoint:** `POST /turn` — receives game state JSON, returns moves JSON
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- **Health:** `GET /health` — must return 200
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- **Timeout:** 3 seconds per turn
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- **Auth:** HMAC-SHA256 via `X-ACB-Signature` header
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