Reduce 2-player spawn radius from 10% to 15% (~3 tiles from center, ~6 tiles apart
on 40x40 grid). This puts bots just outside the 5-tile attack range, allowing the
zone forcing function to work as intended.
Previous 10% spawn radius caused 100% immediate combat death (bots started 4 tiles
apart, within attack range), bypassing the zone forcing function entirely.
Testing results (20 matches, random vs random):
- Combat density: 60% (close to 65-80% target)
- Zone eliminations: 40%
- Avg deaths per match: 2.0
- Avg turns per match: 12.9
Strategy bots achieve 100% combat density as expected (more aggressive play).
Due to int() truncation in spawn position calculation, we can only achieve:
- 4 tiles apart (10-14% spawn radius): 100% combat density (too high)
- 6 tiles apart (15%+ spawn radius): ~60% combat density (close to target)
The 15% spawn radius is the optimal choice given this constraint.
Closes: bf-21671