ai-code-battle/engine
jedarden 8639e44ef4 fix(engine): increase 2-player spawn radius to 25% to prevent turn-1 mutual destruction
Per plan §3.7.1, the target is 65-80% combat density with ~1 death per 20 turns.
Previous 11% spawn radius put bots ~4.4 tiles apart on 40x40 grid, within the
5-tile attack radius (attack_radius2=25), causing immediate mutual destruction
on turn 1. New 25% radius puts bots ~10 tiles apart, outside attack range.

Testing:
- Local match: 4 turns vs 1 turn previously (combat_death events on turn 4)
- Combat density test: 86% matches with combat_deaths (target 65-80%)
- Deaths per turn: 0.355 (still higher than 0.05 target, but zone may contribute)

Closes: bf-53b4
2026-05-25 18:04:47 -04:00
..
auth.go fix: resolve universal stalemate — signing format and secret decryption 2026-04-30 21:48:25 -04:00
auth_test.go fix(test): use deterministic garbage signature in TestVerifyRequest 2026-04-30 21:53:15 -04:00
bot_http.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
bot_http_test.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
bot_local.go Implement Phase 1 core engine: grid, combat, fog of war, turn execution 2026-03-24 01:48:27 -04:00
bot_strategies.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
bot_strategies_phase13.go docs: clarify Phase 13 strategies vs §10 evolver pipeline 2026-05-22 15:57:50 -04:00
determinism_test.go Complete Phase 1: add connectivity validation and determinism tests 2026-03-24 03:44:44 -04:00
game.go style(engine): align struct field names in GameState 2026-05-24 19:19:45 -04:00
grid.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
grid_test.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
integration_test.go fix(engine): reduce 2-player zone min radius to 2 for forced combat 2026-05-25 13:27:18 -04:00
map_engagement.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
map_engagement_test.go feat(engine): add combat_deaths to MatchResult statistics 2026-05-24 17:59:57 -04:00
match.go fix(engine): increase 2-player spawn radius to 25% to prevent turn-1 mutual destruction 2026-05-25 18:04:47 -04:00
match_test.go fix(engine): reduce 2-player spawn radius and zone shrink step for combat density 2026-05-25 13:50:09 -04:00
replay.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
thumbnail.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
turn.go fix(engine): reduce 2-player spawn radius to 11% for combat density per plan §3.7.1 2026-05-25 17:23:48 -04:00
turn_test.go fix(engine): use core1 variable in spawn priority tiebreak test 2026-04-22 14:45:06 -04:00
types.go feat(wasm): implement SwarmBot AssemblyScript WASM with full strategy per plan §11.2 2026-05-25 17:45:46 -04:00
wasm.go feat(wasm): implement SwarmBot AssemblyScript WASM with full strategy per plan §11.2 2026-05-25 17:45:46 -04:00
winprob.go feat(engine): integrate Monte Carlo win probability computation into match runner 2026-04-21 08:46:39 -04:00