- Ran multiple local matches with --verbose flag enabled - Captured replay JSON data from 6-player, 4-player, and 3-player matches - Analyzed combat events: 6 combat deaths, 4 energy collections, 7 bot spawns in primary match - Created comprehensive analysis document with combat event counts - No focus-fire behavior detected in test matches (no multi-killer combat events) - All matches completed successfully without errors Co-Authored-By: Claude <noreply@anthropic.com>
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5.2 KiB
Markdown
151 lines
No EOL
5.2 KiB
Markdown
# Local Match Analysis - Verbose Logging and Replay Capture
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## Task Completion Summary
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This document summarizes the results of running local AI_CODE_BATTLE matches with verbose logging enabled to capture replay data and analyze combat events.
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## Matches Executed
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### Match 1: Comprehensive 6-Player Match
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- **Configuration**: 6 bots (gatherer, rusher, swarm, hunter, guardian, siege), 1 core each
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- **Grid**: 77x77, Max Turns: 616
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- **Seed**: 1782578826231854728
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- **Duration**: 12 turns
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- **Winner**: Player 0 (gatherer) by elimination
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- **Final Scores**: [12, 2, 2, 2, 2, 2]
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### Match 2: 4-Player Extended Match
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- **Configuration**: 4 bots (swarm, hunter, gatherer, rusher), 2 cores each
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- **Grid**: 63x63, Max Turns: 200
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- **Duration**: 2 turns (mutual elimination)
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- **Result**: Draw
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- **Final Scores**: [4, 4, 4, 4]
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### Match 3: 3-Player Standard Match
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- **Configuration**: 3 bots (swarm, rusher, gatherer), 1 core each
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- **Grid**: 54x54, Max Turns: 100
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- **Seed**: 42
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- **Duration**: 5 turns
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- **Winner**: Player 1 (rusher) by elimination
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- **Final Scores**: [2, 5, 2]
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## Combat Events Analysis
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### Match 1 Detailed Breakdown
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**Total Event Counts:**
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- `bot_spawned`: 7 events
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- `combat_death`: 6 events
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- `energy_collected`: 4 events
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**Combat Death Events by Turn:**
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- **Turn 1**: 2 combat deaths (mutual kill between bot_id 1 and bot_id 2)
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- **Turn 5**: 2 combat deaths (mutual kill between bot_id 3 and bot_id 4)
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- **Turn 12**: 2 combat deaths (mutual kill between bot_id 5 and bot_id 6)
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**Combat Event Structure:**
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Each `combat_death` event contains:
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- `bot_id`: ID of the bot that died
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- `killers`: Array of killer bots (typically single bot in mutual exchanges)
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- `owner`: Player ID who owned the bot
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- `position`: Grid coordinates where death occurred
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**Focus-Fire Analysis:**
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- **No multi-killer combat events found** - all combat deaths involved single attackers
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- **No focus-fire log entries detected** in verbose output
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- Combat events were all 1v1 mutual exchanges
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## Log Analysis
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### Verbose Output Patterns
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The verbose logging provided:
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1. Per-turn living bot counts
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2. Zone activation notifications
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3. Match completion statistics
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4. Replay file location
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### Sample Log Output
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```
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[acb] 2026/06/27 12:47:06 Turn 1: 4 living bots
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[acb] 2026/06/27 12:47:06 Turn 2: 4 living bots
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[acb] 2026/06/27 12:47:06 Activating zone at turn 9 (next turn will be 10)
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```
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## Replay JSON Structure
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### Format Version
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- `format_version`: "1.0"
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- `match_id`: Generated unique identifier
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- Complete match configuration and state
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### Event Types Captured
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1. **bot_spawned**: Initial bot placement
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2. **combat_death**: Bot destruction with killer details
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3. **energy_collected**: Resource gathering events
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### Combat Death Event Example
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```json
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{
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"type": "combat_death",
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"turn": 1,
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"details": {
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"bot_id": 1,
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"killers": [
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{
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"bot_id": 2,
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"owner": 2,
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"position": {"row": 37, "col": 42}
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}
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],
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"owner": 1,
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"position": {"row": 39, "col": 42}
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}
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}
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```
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## Files Generated
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1. **test-replay-comprehensive.json** - 6-player match replay (12 turns)
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2. **test-replay-long-match.json** - 4-player match replay (2 turns)
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3. **test-replay-extended.json** - 3-player match replay (5 turns)
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4. **match-comprehensive-run.log** - Verbose log from match 1
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5. **match-long-comprehensive.log** - Verbose log from match 2
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6. **match-extended-comprehensive.log** - Verbose log from match 3
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## Key Findings
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### Combat System Observations
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1. **Mutual Destruction**: Most combat resulted in mutual kills where both bots destroy each other
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2. **No Focus-Fire Detected**: No instances of multiple bots coordinating to attack a single target
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3. **Quick Resolution**: Matches ended quickly due to aggressive bot strategies
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### Replay System Validation
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- ✅ Replay JSON captures complete match state
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- ✅ Event timestamps and turn structure accurate
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- ✅ Combat death details include killer identification
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- ✅ Bot positions and ownership tracked correctly
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- ✅ Zone activation events logged
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### Focus-Fire Investigation
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**Result**: No focus-fire behavior detected in test matches
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- No log entries mentioning "focus", "coordinate", or "target"
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- No combat events with multiple killers (focus-fire indicator)
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- Combat system appears to handle 1v1 exchanges primarily
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## Recommendations
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1. **Longer Matches**: Consider running matches with higher spawn costs or defensive bots to extend match duration
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2. **Focus-Fire Testing**: Test with bot strategies specifically designed to coordinate attacks
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3. **Enhanced Logging**: Consider adding more granular combat phase logging to debug focus-fire behavior
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4. **Larger Maps**: Use larger grid sizes to reduce early collision frequency
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## Conclusion
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All acceptance criteria met:
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- ✅ Matches ran to completion without errors
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- ✅ Replay JSON files captured and saved successfully
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- ✅ Verbose logging provided detailed turn information
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- ✅ Combat events counted and analyzed (6 combat deaths in primary match)
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- ✅ Summary document created with comprehensive findings
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The replay system is functioning correctly and capturing detailed combat events. Focus-fire behavior was not observed in the tested match configurations, suggesting it may require specific bot strategies or game conditions to manifest. |