ai-code-battle/engine
jedarden 6715c4b04b feat(wasm): add Go WASM engine build per plan §11.2, §13.1
- Create wasm/engine/ with main_wasm.go exporting loadState, step, runMatch,
  getReplay, getBots, getEnergy, getConfig, getState functions for browser
  sandbox use
- Add engine/wasm.go with Match type providing WASM-friendly interface
- Add wasm/engine/build.sh for GOOS=js GOARCH=wasm compilation
- Update wasm/Makefile to include engine target
- Successfully builds engine.wasm (~5.6 MB) with valid WASM magic number

The engine WASM enables production-accurate match execution in the browser
sandbox per plan §13.1. Build artifacts (.wasm files) are gitignored and
generated on-demand.

Closes: bf-1wew

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 17:31:25 -04:00
..
auth.go fix: resolve universal stalemate — signing format and secret decryption 2026-04-30 21:48:25 -04:00
auth_test.go fix(test): use deterministic garbage signature in TestVerifyRequest 2026-04-30 21:53:15 -04:00
bot_http.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
bot_http_test.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
bot_local.go Implement Phase 1 core engine: grid, combat, fog of war, turn execution 2026-03-24 01:48:27 -04:00
bot_strategies.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
bot_strategies_phase13.go docs: clarify Phase 13 strategies vs §10 evolver pipeline 2026-05-22 15:57:50 -04:00
determinism_test.go Complete Phase 1: add connectivity validation and determinism tests 2026-03-24 03:44:44 -04:00
game.go style(engine): align struct field names in GameState 2026-05-24 19:19:45 -04:00
grid.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
grid_test.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
integration_test.go fix(engine): reduce 2-player zone min radius to 2 for forced combat 2026-05-25 13:27:18 -04:00
map_engagement.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
map_engagement_test.go feat(engine): add combat_deaths to MatchResult statistics 2026-05-24 17:59:57 -04:00
match.go fix(engine): reduce 2-player spawn radius to 11% for combat density per plan §3.7.1 2026-05-25 17:23:48 -04:00
match_test.go fix(engine): reduce 2-player spawn radius and zone shrink step for combat density 2026-05-25 13:50:09 -04:00
replay.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
thumbnail.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
turn.go fix(engine): reduce 2-player spawn radius to 11% for combat density per plan §3.7.1 2026-05-25 17:23:48 -04:00
turn_test.go fix(engine): use core1 variable in spawn priority tiebreak test 2026-04-22 14:45:06 -04:00
types.go fix(engine): reduce 2-player spawn radius to 11% for combat density per plan §3.7.1 2026-05-25 17:23:48 -04:00
wasm.go feat(wasm): add Go WASM engine build per plan §11.2, §13.1 2026-05-25 17:31:25 -04:00
winprob.go feat(engine): integrate Monte Carlo win probability computation into match runner 2026-04-21 08:46:39 -04:00