- Ran multiple local matches with --verbose flag enabled - Captured replay JSON data from 6-player, 4-player, and 3-player matches - Analyzed combat events: 6 combat deaths, 4 energy collections, 7 bot spawns in primary match - Created comprehensive analysis document with combat event counts - No focus-fire behavior detected in test matches (no multi-killer combat events) - All matches completed successfully without errors Co-Authored-By: Claude <noreply@anthropic.com>
5.2 KiB
5.2 KiB
Local Match Analysis - Verbose Logging and Replay Capture
Task Completion Summary
This document summarizes the results of running local AI_CODE_BATTLE matches with verbose logging enabled to capture replay data and analyze combat events.
Matches Executed
Match 1: Comprehensive 6-Player Match
- Configuration: 6 bots (gatherer, rusher, swarm, hunter, guardian, siege), 1 core each
- Grid: 77x77, Max Turns: 616
- Seed: 1782578826231854728
- Duration: 12 turns
- Winner: Player 0 (gatherer) by elimination
- Final Scores: [12, 2, 2, 2, 2, 2]
Match 2: 4-Player Extended Match
- Configuration: 4 bots (swarm, hunter, gatherer, rusher), 2 cores each
- Grid: 63x63, Max Turns: 200
- Duration: 2 turns (mutual elimination)
- Result: Draw
- Final Scores: [4, 4, 4, 4]
Match 3: 3-Player Standard Match
- Configuration: 3 bots (swarm, rusher, gatherer), 1 core each
- Grid: 54x54, Max Turns: 100
- Seed: 42
- Duration: 5 turns
- Winner: Player 1 (rusher) by elimination
- Final Scores: [2, 5, 2]
Combat Events Analysis
Match 1 Detailed Breakdown
Total Event Counts:
bot_spawned: 7 eventscombat_death: 6 eventsenergy_collected: 4 events
Combat Death Events by Turn:
- Turn 1: 2 combat deaths (mutual kill between bot_id 1 and bot_id 2)
- Turn 5: 2 combat deaths (mutual kill between bot_id 3 and bot_id 4)
- Turn 12: 2 combat deaths (mutual kill between bot_id 5 and bot_id 6)
Combat Event Structure:
Each combat_death event contains:
bot_id: ID of the bot that diedkillers: Array of killer bots (typically single bot in mutual exchanges)owner: Player ID who owned the botposition: Grid coordinates where death occurred
Focus-Fire Analysis:
- No multi-killer combat events found - all combat deaths involved single attackers
- No focus-fire log entries detected in verbose output
- Combat events were all 1v1 mutual exchanges
Log Analysis
Verbose Output Patterns
The verbose logging provided:
- Per-turn living bot counts
- Zone activation notifications
- Match completion statistics
- Replay file location
Sample Log Output
[acb] 2026/06/27 12:47:06 Turn 1: 4 living bots
[acb] 2026/06/27 12:47:06 Turn 2: 4 living bots
[acb] 2026/06/27 12:47:06 Activating zone at turn 9 (next turn will be 10)
Replay JSON Structure
Format Version
format_version: "1.0"match_id: Generated unique identifier- Complete match configuration and state
Event Types Captured
- bot_spawned: Initial bot placement
- combat_death: Bot destruction with killer details
- energy_collected: Resource gathering events
Combat Death Event Example
{
"type": "combat_death",
"turn": 1,
"details": {
"bot_id": 1,
"killers": [
{
"bot_id": 2,
"owner": 2,
"position": {"row": 37, "col": 42}
}
],
"owner": 1,
"position": {"row": 39, "col": 42}
}
}
Files Generated
- test-replay-comprehensive.json - 6-player match replay (12 turns)
- test-replay-long-match.json - 4-player match replay (2 turns)
- test-replay-extended.json - 3-player match replay (5 turns)
- match-comprehensive-run.log - Verbose log from match 1
- match-long-comprehensive.log - Verbose log from match 2
- match-extended-comprehensive.log - Verbose log from match 3
Key Findings
Combat System Observations
- Mutual Destruction: Most combat resulted in mutual kills where both bots destroy each other
- No Focus-Fire Detected: No instances of multiple bots coordinating to attack a single target
- Quick Resolution: Matches ended quickly due to aggressive bot strategies
Replay System Validation
- ✅ Replay JSON captures complete match state
- ✅ Event timestamps and turn structure accurate
- ✅ Combat death details include killer identification
- ✅ Bot positions and ownership tracked correctly
- ✅ Zone activation events logged
Focus-Fire Investigation
Result: No focus-fire behavior detected in test matches
- No log entries mentioning "focus", "coordinate", or "target"
- No combat events with multiple killers (focus-fire indicator)
- Combat system appears to handle 1v1 exchanges primarily
Recommendations
- Longer Matches: Consider running matches with higher spawn costs or defensive bots to extend match duration
- Focus-Fire Testing: Test with bot strategies specifically designed to coordinate attacks
- Enhanced Logging: Consider adding more granular combat phase logging to debug focus-fire behavior
- Larger Maps: Use larger grid sizes to reduce early collision frequency
Conclusion
All acceptance criteria met:
- ✅ Matches ran to completion without errors
- ✅ Replay JSON files captured and saved successfully
- ✅ Verbose logging provided detailed turn information
- ✅ Combat events counted and analyzed (6 combat deaths in primary match)
- ✅ Summary document created with comprehensive findings
The replay system is functioning correctly and capturing detailed combat events. Focus-fire behavior was not observed in the tested match configurations, suggesting it may require specific bot strategies or game conditions to manifest.