ai-code-battle/engine
jedarden 67460e6b81 feat(engine): initialize 40% of energy nodes with energy at match start
Previously all energy nodes started empty (HasEnergy=false), requiring
10 turns (EnergyInterval) before any energy appeared. But matches ended
by turn 3-5 when both bots died in mutual combat, with zero energy
collected for respawns.

Now ~40% of energy nodes start with energy already spawned (random
selection, seeded for determinism). This gives bots immediate energy
collection opportunities, enabling respawns and longer matches.

Impact: 2-player matches with 2 cores/player now last ~14 turns with
4 combat deaths (vs 3-4 turns with 0-2 deaths before). Combat density
increases significantly as bots can now respawn and re-engage.

Closes: bf-4k0j

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-26 03:15:03 -04:00
..
auth.go fix: resolve universal stalemate — signing format and secret decryption 2026-04-30 21:48:25 -04:00
auth_test.go fix(test): use deterministic garbage signature in TestVerifyRequest 2026-04-30 21:53:15 -04:00
bot_http.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
bot_http_test.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
bot_local.go Implement Phase 1 core engine: grid, combat, fog of war, turn execution 2026-03-24 01:48:27 -04:00
bot_strategies.go feat(engine): SwarmBot soloMove advances toward enemies per plan §5.5 2026-05-26 02:50:13 -04:00
bot_strategies_phase13.go docs: clarify Phase 13 strategies vs §10 evolver pipeline 2026-05-22 15:57:50 -04:00
determinism_test.go Complete Phase 1: add connectivity validation and determinism tests 2026-03-24 03:44:44 -04:00
game.go feat(engine): add zone bounds to VisibleState for bot awareness 2026-05-26 01:52:30 -04:00
grid.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
grid_test.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
integration_test.go fix(engine): resolve race condition in TestIntegration_CenterWeightedEnergy 2026-05-25 20:37:57 -04:00
map_engagement.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
map_engagement_test.go feat(engine): add combat_deaths to MatchResult statistics 2026-05-24 17:59:57 -04:00
match.go feat(engine): initialize 40% of energy nodes with energy at match start 2026-05-26 03:15:03 -04:00
match_test.go fix(engine): reduce 2-player spawn radius from 25% to 20% for combat density 2026-05-25 19:42:08 -04:00
replay.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
thumbnail.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
turn.go fix(engine): reduce 2-player spawn radius to 11% for combat density per plan §3.7.1 2026-05-25 17:23:48 -04:00
turn_test.go fix(engine): use core1 variable in spawn priority tiebreak test 2026-04-22 14:45:06 -04:00
types.go feat(engine): add zone bounds to VisibleState for bot awareness 2026-05-26 01:52:30 -04:00
wasm.go feat(wasm): implement SwarmBot AssemblyScript WASM with full strategy per plan §11.2 2026-05-25 17:45:46 -04:00
winprob.go feat(engine): integrate Monte Carlo win probability computation into match runner 2026-04-21 08:46:39 -04:00