Previously all energy nodes started empty (HasEnergy=false), requiring
10 turns (EnergyInterval) before any energy appeared. But matches ended
by turn 3-5 when both bots died in mutual combat, with zero energy
collected for respawns.
Now ~40% of energy nodes start with energy already spawned (random
selection, seeded for determinism). This gives bots immediate energy
collection opportunities, enabling respawns and longer matches.
Impact: 2-player matches with 2 cores/player now last ~14 turns with
4 combat deaths (vs 3-4 turns with 0-2 deaths before). Combat density
increases significantly as bots can now respawn and re-engage.
Closes: bf-4k0j
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>