Add crosspoll_state table to persist per-island generation counters across evolver restarts. Load state on startup and save after each cross-pollination check. Add persistence pattern and translation structure tests. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2.4 KiB
2.4 KiB
acb-starter-csharp
C# (.NET) starter kit for AI Code Battle — a competitive bot programming platform.
Uses ASP.NET Core minimal API with zero external dependencies beyond the framework.
Quick Start
# Run locally
export BOT_SECRET=dev-secret
dotnet run
# Run with Docker
docker build -t my-bot .
docker run -e BOT_SECRET=your-secret -p 8080:8080 my-bot
Your bot listens on port 8080 and responds to POST /turn with move commands.
Register Your Bot
Once your bot is deployed and accessible via HTTPS:
curl -X POST https://api.aicodebattle.com/api/register \
-H "Content-Type: application/json" \
-d '{
"name": "my-csharp-bot",
"endpoint_url": "https://my-bot.example.com",
"owner": "your-name",
"description": "My awesome bot"
}'
Save the bot_id and shared_secret from the response — the secret is shown only once.
Project Structure
Program.cs # HTTP server, HMAC auth, types, and strategy
Grid.cs # Grid utilities (toroidal distance, BFS, neighbors)
acb-starter-csharp.csproj # .NET project file
Dockerfile # Container build
Grid Helpers
Grid.cs provides static utility methods for the toroidal grid:
Grid.ToroidalManhattan(r1, c1, r2, c2, rows, cols)— Manhattan distance with wrap-aroundGrid.ToroidalChebyshev(r1, c1, r2, c2, rows, cols)— Chebyshev distance with wrap-aroundGrid.Neighbors(p, rows, cols)— 8-directional neighbors with wrapGrid.Bfs(start, goal, passable, rows, cols)— BFS pathfinding, returns path ornull
Customization
Edit ComputeMoves() in Program.cs to implement your strategy. The GameState record provides:
Bots— all visible bots (yours and enemies)Energy— visible energy pickup locationsCores— visible core positionsWalls— visible wall positionsYou.Energy— your current energy countYou.Score— your current scoreConfig— match parameters (grid size, etc.)
Return a List<Move>, each with the bot's current Position and a Direction ("N", "E", "S", or "W"). Bots not included in the response stay in place.
Protocol
- Endpoint:
POST /turn— receives game state JSON, returns moves JSON - Health:
GET /health— must return 200 - Timeout: 3 seconds per turn
- Auth: HMAC-SHA256 via
X-ACB-Signatureheader