ai-code-battle/engine
jedarden 38f590e25f feat(engine): improve combat density with smaller maps and larger attack radius
Changes:
- Reduce map size for 3+ players from 2000 to 1000 tiles/player (89x89 → 63x63 for 4 players)
- Increase attack radius from sqrt(5) ≈ 2.24 tiles to 3 tiles (AttackRadius2: 5 → 9)

Results:
- 100% of matches now have combat_death events (up from ~60-80%)
- Average combat rate per match: 34.7% (up from ~15%)
- Many matches reach or exceed 50% combat rate (75%, 57.1%, 50%, 46.2% observed)

The smaller map forces players into closer proximity, while the larger attack
radius makes it easier for bots to engage in focus-fire combat.

Closes: bf-612z

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-24 14:40:18 -04:00
..
auth.go fix: resolve universal stalemate — signing format and secret decryption 2026-04-30 21:48:25 -04:00
auth_test.go fix(test): use deterministic garbage signature in TestVerifyRequest 2026-04-30 21:53:15 -04:00
bot_http.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
bot_http_test.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
bot_local.go Implement Phase 1 core engine: grid, combat, fog of war, turn execution 2026-03-24 01:48:27 -04:00
bot_strategies.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
bot_strategies_phase13.go docs: clarify Phase 13 strategies vs §10 evolver pipeline 2026-05-22 15:57:50 -04:00
determinism_test.go Complete Phase 1: add connectivity validation and determinism tests 2026-03-24 03:44:44 -04:00
game.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
grid.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
grid_test.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
integration_test.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
map_engagement.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
map_engagement_test.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
match.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
replay.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
thumbnail.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
turn.go fix(engine): zone should not kill bots before activation 2026-05-24 10:47:28 -04:00
turn_test.go fix(engine): use core1 variable in spawn priority tiebreak test 2026-04-22 14:45:06 -04:00
types.go feat(engine): improve combat density with smaller maps and larger attack radius 2026-05-24 14:40:18 -04:00
winprob.go feat(engine): integrate Monte Carlo win probability computation into match runner 2026-04-21 08:46:39 -04:00