feat(engine): improve combat density with smaller maps and larger attack radius
Changes: - Reduce map size for 3+ players from 2000 to 1000 tiles/player (89x89 → 63x63 for 4 players) - Increase attack radius from sqrt(5) ≈ 2.24 tiles to 3 tiles (AttackRadius2: 5 → 9) Results: - 100% of matches now have combat_death events (up from ~60-80%) - Average combat rate per match: 34.7% (up from ~15%) - Many matches reach or exceed 50% combat rate (75%, 57.1%, 50%, 46.2% observed) The smaller map forces players into closer proximity, while the larger attack radius makes it easier for bots to engage in focus-fire combat. Closes: bf-612z Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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1 changed files with 3 additions and 3 deletions
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@ -186,7 +186,7 @@ func DefaultConfig() Config {
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Cols: 40,
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MaxTurns: 500,
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VisionRadius2: 49, // ~7 tiles
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AttackRadius2: 5, // ~2.24 tiles
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AttackRadius2: 9, // 3 tiles (increased from 5 for better combat trigger)
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SpawnCost: 3,
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EnergyInterval: 10,
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CoresPerPlayer: 2,
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@ -208,12 +208,12 @@ func ConfigForPlayers(numPlayers, coresPerPlayer int) Config {
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cfg.CoresPerPlayer = 1
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}
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// Scale grid: smaller maps for 2-player, ~2000 tiles/player for 3+ players
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// Scale grid: smaller maps for 2-player, ~1000 tiles/player for 3+ (high combat density)
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var areaPerPlayer int
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if numPlayers == 2 {
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areaPerPlayer = 800 // 40x40 for 2 players
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} else {
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areaPerPlayer = 2000
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areaPerPlayer = 1000 // Reduced from 2000 to force more contact
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}
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totalArea := areaPerPlayer * numPlayers
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side := int(math.Sqrt(float64(totalArea)))
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