ai-code-battle/cmd
jedarden 181e846d8a feat(map-evolver): bootstrap empty maps table and containerize
- Add seedIfEmpty: idempotent startup seeding (20 maps per player count,
  ON CONFLICT DO NOTHING) using cellular-automata generation + validate()
- Add continuous evolution loop across all player counts (2/3/4/6)
- ACB_MIN_SEED_COUNT and ACB_EVOLUTION_PERIOD configurable via env vars
- Add Dockerfile (lean Alpine build, no language runtimes)
- Add acb-map-evolver to acb-build.yml CI pipeline
- Add staging K8s Deployment manifest

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-02 08:05:51 -04:00
..
acb-api fix: accept base64-encoded AES keys (OpenBao stores keys as base64, not hex) 2026-04-30 23:04:29 -04:00
acb-evolver fix(evolver): correct GROUP BY in island stats query 2026-04-24 07:04:37 -04:00
acb-index-builder fix(index-builder): run wrangler from /app/web to pick up functions/ bundle 2026-04-30 12:39:57 -04:00
acb-local feat(evolver): complete Phase 7 LLM-driven evolution implementation 2026-04-08 16:38:48 -04:00
acb-map-evolver feat(map-evolver): bootstrap empty maps table and containerize 2026-05-02 08:05:51 -04:00
acb-mapgen Fix sin/cos math bug and add cellular automata map generation 2026-03-26 01:10:46 -04:00
acb-matchmaker fix(test): replace duration-based age check with calendar-relative anchors 2026-04-30 22:14:40 -04:00
acb-wasm feat(playlists): add playlist curation and rebuild logic per §10, with series/seasons/enrichment 2026-04-21 16:11:27 -04:00
acb-worker fix: accept base64-encoded AES keys (OpenBao stores keys as base64, not hex) 2026-04-30 23:04:29 -04:00