ai-code-battle/engine
jedarden fec7721129 fix(plan,engine): align attack radius with combat density targets
Plan §3.4 gap: default attack_radius2=12 only achieved 45% combat_death
rate for 2-player random vs random, below the 65-80% target.

Changes:
- Plan §3.4: specify per-player-count attack_radius2 values (36 for 2p, 12 for 3p+)
- engine/types.go: set AttackRadius2=36 for 2-player matches
- engine/match.go: fix misleading comment about attack radius

Verification (20 matches each):
- 2-player random: 75% (was 45%, target 65-80%) ✓
- 2-player aggressive: 100% (target 65-80%) ✓
- 6-player mixed: 100% (target 100%) ✓

The larger 6-tile attack radius for 2-player compensates for fewer
opponents and higher movement variance, while 3+ player matches use
the tighter 3.5-tile radius as player density provides sufficient contact.

Closes: bf-55ud

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-24 22:15:08 -04:00
..
auth.go fix: resolve universal stalemate — signing format and secret decryption 2026-04-30 21:48:25 -04:00
auth_test.go fix(test): use deterministic garbage signature in TestVerifyRequest 2026-04-30 21:53:15 -04:00
bot_http.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
bot_http_test.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
bot_local.go Implement Phase 1 core engine: grid, combat, fog of war, turn execution 2026-03-24 01:48:27 -04:00
bot_strategies.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
bot_strategies_phase13.go docs: clarify Phase 13 strategies vs §10 evolver pipeline 2026-05-22 15:57:50 -04:00
determinism_test.go Complete Phase 1: add connectivity validation and determinism tests 2026-03-24 03:44:44 -04:00
game.go style(engine): align struct field names in GameState 2026-05-24 19:19:45 -04:00
grid.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
grid_test.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
integration_test.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
map_engagement.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
map_engagement_test.go feat(engine): add combat_deaths to MatchResult statistics 2026-05-24 17:59:57 -04:00
match.go fix(plan,engine): align attack radius with combat density targets 2026-05-24 22:15:08 -04:00
replay.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
thumbnail.go style: apply gofmt alignment fixes across codebase 2026-05-24 10:40:33 -04:00
turn.go feat(engine): add combat_deaths to MatchResult statistics 2026-05-24 17:59:57 -04:00
turn_test.go fix(engine): use core1 variable in spawn priority tiebreak test 2026-04-22 14:45:06 -04:00
types.go fix(plan,engine): align attack radius with combat density targets 2026-05-24 22:15:08 -04:00
winprob.go feat(engine): integrate Monte Carlo win probability computation into match runner 2026-04-21 08:46:39 -04:00