The starter kits had uncommitted changes from a refactoring that broke
the Rust and TypeScript builds. This commit completes the refactoring
and fixes the build errors.
**Rust starter fixes:**
- Add `http::header` import to fix `header::HeaderName` reference
- Replace `hmac::compare_digest` (non-existent) with constant-time comparison
**TypeScript starter fixes:**
- Rename `GameState` -> `VisibleState` and `MoveResponse` -> `TurnResponse`
- Fix `strategy.ts` to use `bot.position.row` instead of `bot.row`
- Fix Move type to use `position: {row, col}` structure
**Go starter fixes:**
- Remove unused `strings` import
All 8 starter kits now build successfully with their respective toolchains.
Closes: bf-2rwz
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
20 lines
452 B
Go
20 lines
452 B
Go
package main
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// ComputeMoves calculates moves for all visible bots.
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// Implement your strategy here.
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func ComputeMoves(state *VisibleState) []Move {
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moves := make([]Move, 0)
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// TODO: Implement your strategy here
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// This stub holds all bots in place
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for _, bot := range state.Bots {
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if bot.Owner == state.You.ID {
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moves = append(moves, Move{
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Position: bot.Position,
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Direction: DirNone, // Hold position
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})
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}
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}
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return moves
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}
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