ai-code-battle/starters/go/strategy.go
jedarden fe04cd275d fix(starter-kits): complete incomplete refactoring and fix build errors
The starter kits had uncommitted changes from a refactoring that broke
the Rust and TypeScript builds. This commit completes the refactoring
and fixes the build errors.

**Rust starter fixes:**
- Add `http::header` import to fix `header::HeaderName` reference
- Replace `hmac::compare_digest` (non-existent) with constant-time comparison

**TypeScript starter fixes:**
- Rename `GameState` -> `VisibleState` and `MoveResponse` -> `TurnResponse`
- Fix `strategy.ts` to use `bot.position.row` instead of `bot.row`
- Fix Move type to use `position: {row, col}` structure

**Go starter fixes:**
- Remove unused `strings` import

All 8 starter kits now build successfully with their respective toolchains.

Closes: bf-2rwz

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 22:40:37 -04:00

20 lines
452 B
Go

package main
// ComputeMoves calculates moves for all visible bots.
// Implement your strategy here.
func ComputeMoves(state *VisibleState) []Move {
moves := make([]Move, 0)
// TODO: Implement your strategy here
// This stub holds all bots in place
for _, bot := range state.Bots {
if bot.Owner == state.You.ID {
moves = append(moves, Move{
Position: bot.Position,
Direction: DirNone, // Hold position
})
}
}
return moves
}