Adds cross-pollination logic that copies the top program from each island
to a random other island every 50 generations. When source and target
islands use different languages, the LLM translates the code. Generation
boundaries are tracked per-island to prevent duplicate events.
- New crosspoll package with boundary detection, migration, and LLM translation
- Added MaxGenerationByIsland DB query for generation counter tracking
- Integrated into RunEvolutionLoop with observability logging
- Tests for boundary logic, translation prompts, and target selection
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Virtual list tracks expanded row heights for correct spacer calculations.
Leaderboard mobile cards use event delegation so toggles work inside lazy
sections. Mobile card details animate with max-height instead of display
toggle. Reduced-motion rules cover all expand/collapse patterns.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Worker now gzip-compresses replays before uploading to B2 with
key replays/{match_id}.json.gz and Content-Encoding: gzip.
Updated B2 client Upload to accept contentEncoding parameter.
Fixed downstream web consumers (matches, bot-profile, playlists)
to reference .json.gz URLs.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
TikTok-style full-screen vertical carousel for playlist matches on mobile.
Swipe up/down advances between replays, horizontal swipe reveals metadata
panel with match details. Director mode auto-adjusts speed based on action
density. Auto-advance with animated countdown ring after replay completion.
Desktop layout unaffected — carousel only activates on mobile (<768px).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The TestSpawnPriority_LowerIDBreaksTie test declared core1 but never
referenced it, causing a compile error. Added an assertion that
core1.LastSpawnedTurn remains 0 (confirming it didn't spawn).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Commit the TheaterMode component (§16.17) and playlist carousel
referenced by recent commits. Includes bots page and playlists
page enhancements.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Wire the existing TheaterMode component into the replay page — adds
fullscreen toggle button on canvas, F key shortcut, auto-hiding
controls with 3s inactivity, vignette pulse on critical moments,
and mobile Fullscreen API support.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Wire IntersectionObserver-based lazy rendering into bot profile (recent
matches below fold) and leaderboard (mobile cards). All three dense pages
(leaderboard, matches, bot-profile) now use expandable rows/cards for
secondary detail, windowed rendering for long lists, and keyboard-accessible
"Show more" affordances. Expand/collapse animations respect reduced-motion.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Implement double-buffered canvas cross-fade when switching between
dots, Voronoi territory, and influence gradient views. Old layer fades
out while new layer fades in with ease-in-out cubic easing over 400ms.
Respects prefers-reduced-motion by snapping instantly when set.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Staging manifests for sync to declarative-config/k8s/apexalgo-iad/ai-code-battle/:
- acb-evolver: Deployment + ServiceAccount with LLM/PG/R2 secrets
- acb-api: Deployment + Service + IngressRoute for api.ai-code-battle.ardenone.com
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The getEnv() function in server.go always returned the default value,
preventing ACB_R2_ENDPOINT/ACB_B2_ENDPOINT from being read at runtime.
Also updated Dockerfile from golang:1.24 to golang:1.25 to match go.mod.
K8s manifests for acb-evolver and acb-api already exist in
declarative-config/k8s/iad-acb/ai-code-battle/ (added Apr 21).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Three perceived-performance features:
- Preload on hover: internal links prefetch target JSON data after 150ms
hover debounce using <link rel=prefetch>. Touch events prefetch
immediately.
- Skeleton screens: every async page shows a shimmer-animated placeholder
matching the final content layout (leaderboard rows, bot profile card,
replay canvas, playlist grid, etc.) instead of generic "Loading..." text.
- Instant back-cache: back/forward navigation restores scroll position and
cached HTML from an in-memory LRU cache (8 pages), making back navigation
0ms.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The community feedback endpoint was registered as /api/ui-feedback in
the Go API but the plan and annotation.ts client both use /api/feedback.
Rename the route and update agentation-overlay.ts to match. Add a
route-level test asserting the canonical path and that the old path
returns 404.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Remove the lenient fallback that accepted bot responses missing the
X-ACB-Signature header. Missing or invalid signatures now cause the
response to be discarded and count toward the crash threshold (§4.5).
Add tests for missing-header, bad-signature, and crash-after-10 cases.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Sync annotations to both the canvas renderer (spatial markers) and the
event timeline (colored badge markers) so user feedback appears in both
the replay canvas and the timeline ribbon.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Add director.ts component with action density computation, speed schedule
generation, and eased speed transitions. Integrate into replay viewer with
Director option in speed selector, target duration presets (30s/1min/2min/5min),
speed indicator display, and scrubbing pause/resume.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Working tree had removed the annotation component imports while the
initAnnotations function and ANNOTATION_OVERLAY_STYLES template
reference still depended on them, causing TS build failures.
- Fix TS6133: rename _matchId → matchId in AnnotationOverlay and use
this.matchId in filter so the field is actually read
- Align ANNOTATION_TAGS in feedback.ts to four types from plan §8.3:
insight, mistake, idea, highlight (matching components/annotation.ts)
- Update LS_KEY to acb_annotations_v2 to avoid stale-format conflicts
- Fix duplicate import block in api-types.ts (re-exported evolution types)
- Remove unused debugPanelChevron ref in replay.ts; add annotation
imports for AnnotationOverlay and createAnnotationForm
The AI commentary generation backend (enrichment.go) and client-side
subtitle display (replay-viewer.ts, embed.ts, home.ts) were already
complete in prior commits.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Playlist curation per §10 is fully implemented in the index builder:
- generatePlaylists() writes /data/playlists/index.json and {slug}.json
- curateWeeklyHighlights() selects best-of-week by upsets, elite
clashes, marathon turns, and closest finishes (last 7 days)
- persistGeneratedPlaylists() upserts to playlists/playlist_matches DB tables
- /data/playlists/ stub files seeded for all 12 curated collections
Replay viewer improvements shipped alongside:
- WinProbPoint refactored from {p0,p1} to {probs: number[]} for N players
- renderWinProbSparkline draws one line per player with matching colors
- replay.ts updated to build probs[] from replay.win_prob arrays
- Dynamic legend generated from replay.players instead of hardcoded P0/P1
New annotation overlay component (§16.8):
- AnnotationOverlay: timeline track, per-turn list, canvas markers
- createAnnotationForm: type selector, author, body, localStorage + API
- ANNOTATION_OVERLAY_STYLES: self-contained CSS for the overlay
Evolver: add mutations_per_hour metric to Totals (live.json §14)
Types: consolidate evolution types into types.ts, re-export from api-types.ts
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replace the flat horizontal playlist row with a curated layout:
- Top 3 featured playlists (Best of Week, Biggest Upsets, Closest Finishes)
displayed as distinct visual sections in a 2:1:1 grid
- "Best of Week" highlighted with a primary accent style
- Remaining playlists shown in a scrollable "More Collections" row
- "Browse all →" header link routes to /watch/playlists
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Fix nav/home breakpoints from 768px → 639px to match design system
- Add leaderboard mobile card view with tap-to-expand stats and full-stats link
- Add canvas wrapper aspect-ratio:1 on phone (fills full width, square viewport)
- Add commentary text scroll on mobile, win-prob header stacking
- Replay viewer: mobile controls, pinch-to-zoom, tap-to-play, swipe scrub,
floating view-mode toggle, debug telemetry slide-up sheet (already in place)
- Sandbox: desktop-required message with link already implemented
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Remove duplicate SWR cache (use shared fetchers from api-types.ts)
- Add territory view mode to featured replay embed
- Use demo replay fallback when no live matches available
- Compact layout with tighter spacing for 1080p above-the-fold
- Add missing placeholder data files: evolution/meta.json, seasons/index.json
- Fix unused import in cmd/acb-index-builder/s3_test.go
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Add debug telemetry UI to replay viewer with player toggles,
priority-based target markers, and stacked reasoning boxes.
Fix undefined generateTestImage in main_test.go.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Covers buildFirstMatchPerBot, isNewBotDebutFast, buildPairFrequency,
isRivalryMatchFast, and integration test for playlist generation with
the optimized lookups.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Fix deploy.go to query actual table names (series_games not series_matches,
join through series_games for seasons instead of non-existent season_matches)
- Add playlist_matches table to exempt match IDs from R2 pruning
- Pre-build lookup maps for O(1) playlist match filtering instead of O(n²)
- Enhance home page featured replay to prefer AI-enriched matches
- Add enrichment test coverage (shouldEnrich criteria validation)
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Verified all §11 deliverables are fully implemented:
series scheduler, seasonal ELO reset, bracket display, season leaderboard.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The series scheduler (series_season.go) and season management were already
fully implemented but not tracked in PROGRESS.md. Updates the file listing
to include series_season.go, series_season_test.go, Dockerfile in the
matchmaker, and series.ts, seasons.ts, season-detail.ts in pages.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Populate web/public/data/playlists/ with all 12 playlist slug JSON files
and update index.json so the frontend fetch calls work during local
development without requiring the index builder to have run.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
PredictionHistoryEntry was imported but never used, and API_BASE was
declared but never read. These caused tsc to fail with TS6196/TS6133.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Implement auto-curated playlists in the index builder: 12 playlist types
(closest finishes, upsets, comebacks, marathons, rivalry classics, etc.)
with weekly highlight curation. Add DB persistence, R2 pruning exemptions,
frontend pages, and AI commentary enrichment pipeline.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The buildSpotlightPrompt function accepted a rivalries parameter but never
used it. This adds top rivalry data to the LLM prompt so the generated
Counter-Strategy Spotlight can reference active rivalries. Test updated to
verify rivalry data appears in prompt output.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The series scheduler was scheduling games and creating series_games rows,
but never updated winner_id or incremented a_wins/b_wins when individual
matches completed. This left series in perpetual "active" state since
finalizeCompletedSeries checks win counts that were never incremented.
Add updateSeriesGameResults step that:
- Finds series_games with completed matches but NULL winner_id
- Updates winner_id from match_participants
- Increments a_wins or b_wins on the series table
Called as step 0 in tickSeriesScheduler, before finalization checks.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Enhance the WASM game sandbox with production-accurate Go engine:
- Add multi-player support (2-4 players) to Go WASM engine via JS callbacks
- New acbEngine.addPlayer/clearPlayers/runMatchMulti API for N-player matches
- Sandbox auto-loads Go WASM engine in background, falls back to TS engine
- Engine selector: Auto (Go WASM → TS fallback), Go WASM only, or TS only
- Engine status indicator shows which engine is active
- Performance panel reports which engine was used
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Worker resolves open predictions after writing match results (resolvePredictions + upsertPredictorStats)
- API endpoints: POST /api/predict, GET /api/predictions/open, GET /api/predictions/history
- Frontend /watch/predictions page with polling, prediction submission, and history display
- predictor_stats table tracks streaks and accuracy per predictor
- Series format selection: fix threshold from >200 to >=200 for bo3 eligibility
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Replace plain String.equals() with MessageDigest.isEqual() for
constant-time HMAC signature comparison. Switch from manual StringBuilder
JSON to Jackson ObjectMapper. Add typed Java records for game state,
moves, and config.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Add forkable starter kit templates for Python, Go, JavaScript, Rust,
Java, and C# — each with HTTP server scaffold, HMAC auth, game types,
random strategy, Dockerfile, and GHCR workflow. Update /compete/docs
page with starter kit links and registration instructions.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Evolution page: live polling (10s), activity feed, candidate tracking,
statistics section, island overview with live.json schema
- Series page: detailed series view with game-by-game results
- Seasons page: season list with status and champion display
- Predictions page: enhanced prediction UI with open matches
- API types: add CycleInfo, Candidate, ActivityEntry, Totals for live.json
- Embed: improved embeddable replay widget
- Mobile CSS: responsive breakpoints and bottom tab bar
- Exporter: enhanced live.json generation with full cycle/candidate data
- Matchmaker: series scheduling support with config
- Worker: additional database queries for series/season data
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Extract all inline page renderers from app.ts into lazy-loaded modules and
remove 500+ lines of duplicated replay viewer code. Every route now uses
dynamic import() so page code loads on-demand.
Changes:
- Remove duplicated replay viewer (renderReplayPage, initReplayViewer) from
app.ts — now uses lazy import from pages/replay.ts
- Extract Watch Hub, Compete Hub, Season Detail, Docs, and 404 pages into
their own modules (pages/watch-hub.ts, compete-hub.ts, season-detail.ts,
docs.ts, not-found.ts)
- app.ts is now a pure routing module (~120 lines) with only lazy loaders
- Update vite.config.ts manualChunks: add replay-page, home, leaderboard
chunks; add node_modules guard to prevent vendor code in page chunks
- All §16.7 budget targets pass: app.js 1.6KB (target 30KB), replay 13KB
(target 80KB), sandbox 8.4KB (target 20KB), agentation separate
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- POST /api/register: bot registration with URL + shared secret validation
- GET /api/job: worker polls for next pending match job (authenticated)
- POST /api/job/:id/result: worker submits match result (winner, replay JSON)
- GET /api/replay/🆔 serve replay JSON from R2 warm cache (falls back to B2)
- GET /api/bot/🆔 bot profile JSON (rating, elo, record, metadata)
- GET /api/bots: leaderboard snapshot with pagination
- POST /api/ui-feedback: accept Agentation UI feedback
Authentication via Bearer token (worker API key). Shared secrets encrypted
with AES-256-GCM using ACB_ENCRYPTION_KEY.
Collect GameState snapshots during match execution (one per turn), then
run 100 random-play rollouts per snapshot post-match to compute per-turn
win probabilities and detect critical moments (|delta| > 0.15). Results
are stored in the replay JSON as win_prob and critical_moments fields.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
GH Actions are not used in this project (all CI/CD runs on Argo Workflows
in iad-ci). The acb-build WorkflowTemplate handles builds; the index-builder
handles Cloudflare Pages deploys internally via wrangler.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Installs Python 3, Node.js/TypeScript for bot validation sandbox.
Base image includes Go; Java/Rust/PHP validation is deferred to follow-up bead.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add §13.2 win probability graph and critical moment navigation to the
replay viewer.
- types.ts: add ReplayCriticalMoment interface; extend Replay with
win_prob ([][]float per turn) and critical_moments fields
- replay-viewer.ts: export CriticalMomentMarker; draw dashed vertical
lines with delta labels for critical moments on the sparkline canvas;
add setCriticalMoments / getCriticalMomentMarkers; update
createWinProbSparkline to accept click-to-scrub callback and replace
existing canvas on reload; refresh sparkline on every render()
- app.ts: add win-probability section below main canvas with prev/next
critical moment buttons, description label, and player legend;
initWinProb converts win_prob array to WinProbPoint[] and wires up
setCriticalMoments; graceful hide when win_prob absent
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Mounts the Agentation React component (v3) as a thin overlay on the vanilla TS
app via a React root shim. The toolbar appears bottom-right and lets users click
any element, annotate it, and generate structured markdown for AI agent feedback.
Submissions are persisted in localStorage and POSTed to /api/ui-feedback when
the API is available.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replace os.ReadFile+os.WriteFile with io.Copy so large files (e.g. the 21MB
demo-replay-v2-6p.json) are never fully loaded into RAM during copyWebAssets.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add a web-builder stage to the Dockerfile (Vite/TS build) and copy the
resulting dist/ into the runtime image at /app/web/dist. Call copyWebAssets
each build cycle so HTML/JS/CSS is merged into the output dir before wrangler
deploys — previously only JSON data files were uploaded, causing CF Pages to
serve 404 at the root.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
wrangler creates .wrangler/tmp relative to its working directory.
The container runs as non-root user acb with WORKDIR=/app (root-owned),
so mkdir /app/.wrangler/tmp fails with EACCES. Setting cmd.Dir=/tmp
gives wrangler a writable CWD while keeping the /data output path
(absolute) unchanged.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
matches.winner is an INTEGER (player slot), not a bot_id VARCHAR.
Fix two queries that compared mp.bot_id = m.winner (type mismatch)
to use mp.player_slot = m.winner.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>