fix(engine): reduce 3+ player spawn radius to achieve attack range (plan §3.7.1)
The primaryRadius for 3+ players was 0.10, placing bots ~4 tiles apart on toroidal grids - outside the attack radius of sqrt(12) ≈ 3.46 tiles. This caused idle bots to never fight, violating the forcing function. Reduced primaryRadius to 0.063, which places bots ~3.4 tiles apart (within attack range). Verified with 3-player idle match: all bots die in turn 1 due to combat (3 combat_deaths). Acceptance: 3+ player matches with idle bots now have combat_death events (bots fight immediately on spawn), matching 2-player behavior. Closes: bf-k9ov
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1 changed files with 2 additions and 2 deletions
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@ -263,8 +263,8 @@ func (mr *MatchRunner) generateMap(gs *GameState, numPlayers int) {
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primaryRadius = 0.15 // 6 tiles apart = exactly attack radius (6)
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secondaryRadius = 0.12
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} else {
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primaryRadius = 0.10 // ~5 tiles apart (1.4x attack radius of 3.5)
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secondaryRadius = 0.08
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primaryRadius = 0.063 // ~3.4 tiles apart on toroidal grid (within attack radius of 3.46)
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secondaryRadius = 0.05
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}
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halfRows := float64(centerRow)
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halfCols := float64(centerCol)
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