diff --git a/engine/match.go b/engine/match.go index be551a4..bfc202f 100644 --- a/engine/match.go +++ b/engine/match.go @@ -263,8 +263,8 @@ func (mr *MatchRunner) generateMap(gs *GameState, numPlayers int) { primaryRadius = 0.15 // 6 tiles apart = exactly attack radius (6) secondaryRadius = 0.12 } else { - primaryRadius = 0.10 // ~5 tiles apart (1.4x attack radius of 3.5) - secondaryRadius = 0.08 + primaryRadius = 0.063 // ~3.4 tiles apart on toroidal grid (within attack radius of 3.46) + secondaryRadius = 0.05 } halfRows := float64(centerRow) halfCols := float64(centerCol)