diff --git a/engine/game.go b/engine/game.go index 3007e42..ecb7357 100644 --- a/engine/game.go +++ b/engine/game.go @@ -32,10 +32,10 @@ type GameState struct { LastTotalBots int // total living bots at last progress // Zone (storm) state - ZoneCenter Position // center of the zone (map center) - ZoneRadius int // current radius of the safe zone - ZoneActive bool // whether the zone is currently shrinking - CombatDeaths []int // combat deaths per player (tracked for final stats) + ZoneCenter Position // center of the zone (map center) + ZoneRadius int // current radius of the safe zone + ZoneActive bool // whether the zone is currently shrinking + CombatDeaths []int // combat deaths per player (tracked for final stats) } // Event represents something that happened during a turn.