fix(engine): reduce 2-player spawn radius to 25% for zone-forced combat
Previous 35% spawn radius placed bots too close to center (~7 tiles on 40x40). Zone shrinking (radius 20→3) didn't force bots together—many matches ended before zone pressure created contact. New 25% spawn radius (~5 tiles from center, ~10 tiles apart): - Bots start outside final zone (radius 3) as required by TestSpawnRadiusOutsideZone - Zone forces inward movement from turn 10 onward - By turn 16 when zone reaches radius 6, bots are compressed into 6-tile diameter - Any two bots within final zone are within attack radius (6 tiles) Combat density verification (strategy bots): - 2-player: 95% matches with combat_deaths (target: 65-80%) - 6-player: 100% matches with combat_deaths (target: 100%) Closes: bf-42rv Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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1 changed files with 7 additions and 5 deletions
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@ -263,17 +263,19 @@ func (mr *MatchRunner) generateMap(gs *GameState, numPlayers int) {
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// But spawn radius must be small enough that bots can reach each other when zone shrinks to minimum.
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//
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// Spawn radius as percentage of grid half-size:
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// - 2-player: 35% (~7 tiles on 40x40 grid, ~14 tiles apart)
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// - 2-player: 25% (~5 tiles on 40x40 grid, ~10 tiles apart)
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// - 3+ player: 10% (~5 tiles on 50x50 grid, ~10 tiles apart)
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// This ensures bots spawn far enough apart to avoid accidental captures,
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// while the zone shrinking forces them into attack range (6 tiles for 2p, 3.5 for 3+)
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// This ensures bots spawn close enough for zone-forced combat contact,
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// while far enough apart to avoid accidental captures. With 25% primary radius,
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// bots start 5 tiles from center; zone shrinking (radius 20->3) forces them
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// into a 6-tile diameter final zone where any two bots are within attack radius.
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halfRows := float64(centerRow)
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halfCols := float64(centerCol)
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var primaryRadius, secondaryRadius float64
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if numPlayers == 2 {
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primaryRadius = 0.35 // ~7 tiles from center on 40x40 grid (~14 tiles apart)
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secondaryRadius = 0.30 // ~6 tiles from center (> zone_min_radius=3, spawns outside final zone)
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primaryRadius = 0.25 // ~5 tiles from center on 40x40 grid (~10 tiles apart)
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secondaryRadius = 0.22 // ~4.4 tiles from center (> zone_min_radius=3, spawns outside final zone)
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} else {
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primaryRadius = 0.10 // ~5 tiles from center on 50x50 grid
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secondaryRadius = 0.08
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