diff --git a/engine/match.go b/engine/match.go index 0d02e54..374183d 100644 --- a/engine/match.go +++ b/engine/match.go @@ -263,17 +263,19 @@ func (mr *MatchRunner) generateMap(gs *GameState, numPlayers int) { // But spawn radius must be small enough that bots can reach each other when zone shrinks to minimum. // // Spawn radius as percentage of grid half-size: - // - 2-player: 35% (~7 tiles on 40x40 grid, ~14 tiles apart) + // - 2-player: 25% (~5 tiles on 40x40 grid, ~10 tiles apart) // - 3+ player: 10% (~5 tiles on 50x50 grid, ~10 tiles apart) - // This ensures bots spawn far enough apart to avoid accidental captures, - // while the zone shrinking forces them into attack range (6 tiles for 2p, 3.5 for 3+) + // This ensures bots spawn close enough for zone-forced combat contact, + // while far enough apart to avoid accidental captures. With 25% primary radius, + // bots start 5 tiles from center; zone shrinking (radius 20->3) forces them + // into a 6-tile diameter final zone where any two bots are within attack radius. halfRows := float64(centerRow) halfCols := float64(centerCol) var primaryRadius, secondaryRadius float64 if numPlayers == 2 { - primaryRadius = 0.35 // ~7 tiles from center on 40x40 grid (~14 tiles apart) - secondaryRadius = 0.30 // ~6 tiles from center (> zone_min_radius=3, spawns outside final zone) + primaryRadius = 0.25 // ~5 tiles from center on 40x40 grid (~10 tiles apart) + secondaryRadius = 0.22 // ~4.4 tiles from center (> zone_min_radius=3, spawns outside final zone) } else { primaryRadius = 0.10 // ~5 tiles from center on 50x50 grid secondaryRadius = 0.08